Engineers Engineers made Elite more beautiful than ever. Video

I just had to take a video of me landing to Iben Hub. Graphics are now just spectacular. I am using reshade but still 2.0 with reshade was not even close to this.

It was nice live stream yesterday. Developers said that rings are now PG and it shows. They are always different and they look amazing.

[video=youtube;_oeP3N1A7Tw]https://www.youtube.com/watch?v=_oeP3N1A7Tw[/video]
 
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That's amazing dude. Can't wait to get home and start downloading the patch to try it out for my self.

Can't rep you yet unfortunately.
 
What are the presets you are using ?

Filmic pass is the heart of my setting.
////--------------//
///**FILMICPASS**///
//--------------////
#define USE_FILMICPASS 1 //[Shared] //-Filmic Pass: Applies some common color adjustments to mimic a more cinema-like look.


//>FilmicPass settings<\\
#define Strenght 0.75 //[0.05:1.50] //-Strength of the color curve altering
#define BaseGamma 1.0 //[0.7:2.0] //-Gamma Curve
#define Fade 0.0 //[0.0:0.6] //-Decreases contrast to imitate faded image
#define Contrast 1.0 //[0.5:2.0] //-Contrast.
#define FBleach 0.00 //[-0.50:1.00] //-More bleach means more contrasted and less colorful image
#define FSaturation 0.1 //[undef] //-
#define FRedCurve 1.3 //[undef] //-
#define FGreenCurve 1.35 //[undef] //-
#define FBlueCurve 1.6 //[undef] //-
#define BaseCurve 1.8 //[undef] //-


//>FilmicPass settings<\\
#define Linearization 0.75 //[0.50:2.00] //-No description given
#define EffectGammaR 1.4 //[undef] //-
#define EffectGammaG 1.25 //[undef] //-
#define EffectGammaB 1.7 //[undef] //-
#define EffectGamma 2.5 //[undef] //-
#define LumCoeff float3(0.212656,0.715158,0.072186) //[undef] //-

And bit of vibrance.
////------------//
///**VIBRANCE**///
//------------////
#define USE_VIBRANCE 1 //[Shared] //-Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.


//>Vibrance settings<\\
#define Vibrance 1.1 //[-1.00:1.00] //-Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
#define Vibrance_RGB_balance float3(0.25, 0.2, 0.4) //[-10.00:10.00] //-A per channel multiplier to the Vibrance strength so you can give more boost to certain colors over others. X = Red, Y = Green, Z = Blue

Nothing more than sharpen after those. Sharpen can be found from sweetfx settings also.

Sorry that I can't load the whole package at the moment.
 
Yeah, it's looking gorgeous in 2.1. They have done en exceptionally good job.

I am flying around dumbstruck most of the time. Gameplay! who needs gameplay... ;P
 
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