Severity
Major
Frequency
Once (<1%)
Time of occurrence
19:00 CST
Date of occurrence
25/01/18
VR?
None / N/A
Location
Everywhere
Ship/SRV?
N/A
Ship Type
N/A
Commander Name
Quantis Trap
Description
Having experienced a tiny bit of the beta now, I think I will like most all the features except one. The feature I don't like, is what I am going to start calling engineers perma-grind. It's the feature of now having to grind each module from un-engineered to where we want.
This hurts players who are new to engineering most, but it also really upsets player who have spent tons of time unlocking grade 5 on a bunch of engineers.
I suggest one reasonable fix as a compromise which should be easy to implement. If a player has an engineer unlocked past grade 3, allow that players to start engineering new modules at grade 3 if they like. In other words make it kind of like it is now up to grade 3.
Alternatively or in addition you could also do something like NielF suggested here.
If Sandro doesn't decide do something to fix this, I fear he will have a player revolt on his hands.
Please don't just close this because it's not technically a bug. Please pass it / move it so it can be reviewed along with other similar thoughts by appropriate eyes.
Thanks for the consideration!
Steps to Reproduce
N/A
Additional files?
Major
Frequency
Once (<1%)
Time of occurrence
19:00 CST
Date of occurrence
25/01/18
VR?
None / N/A
Location
Everywhere
Ship/SRV?
N/A
Ship Type
N/A
Commander Name
Quantis Trap
Description
Having experienced a tiny bit of the beta now, I think I will like most all the features except one. The feature I don't like, is what I am going to start calling engineers perma-grind. It's the feature of now having to grind each module from un-engineered to where we want.
This hurts players who are new to engineering most, but it also really upsets player who have spent tons of time unlocking grade 5 on a bunch of engineers.
I suggest one reasonable fix as a compromise which should be easy to implement. If a player has an engineer unlocked past grade 3, allow that players to start engineering new modules at grade 3 if they like. In other words make it kind of like it is now up to grade 3.
Alternatively or in addition you could also do something like NielF suggested here.
If Sandro doesn't decide do something to fix this, I fear he will have a player revolt on his hands.
Please don't just close this because it's not technically a bug. Please pass it / move it so it can be reviewed along with other similar thoughts by appropriate eyes.
Thanks for the consideration!
Steps to Reproduce
N/A
Additional files?
Last edited: