Blackcompany
Banned
Caveat: This post assumes the materials grind is here to stay. Not because I like it - I dont - but because Frontier seems intent on grind.
Fine. Its here. Lets make it tolerable, instead of terrible. Here is how:
-ALL Materials are buyable on the market. Whatever economic type it makes sense for these materials to show up, they are. In reasonable numbers, vis a vis what we need to craft items. NOT in ones and twos.
-ALL materials are available by playing "our" way. NO MATTER WHICH WAY THAT IS. No one should be FORCED to mine, or trade, or hunt bounties, to get a certain type of material.
Elite was sold to players on the basis of "Play your way." And it stayed that way for a year. Then, Engineers hit, and the game became "Play your way...and miss out on an entire expansion worth of content. OR, play the way we TELL YOU TO, and you can maybe see a bit of that content after all.
This is bad. It pushes people away from the game. It burns people out. No one wants this - not the players, who want to enjoy Elite. Not the devs, who need players engaged and happy in order to make money.
-Pin an unlimited number of recipes. Because it makes ZERO sense that we cannot do this. Literally none. Fix it.
-Let us craft the upgrades in our ships, and apply them in ANY station. Making us fly halfway across the bubble for a single upgrade...it sucks. Its not fun. Its not engaging. There is literally NOTHING enjoyable about this. Once we make the journey once, we should gain the ability to unlock this stuff IN OUR SHIPS.
-Give us materials storage and transfer. No one can "abuse" this. Beyond stocking up large amounts of a resource. Which we NEED to be able to do. Forcing fighter pilots to risk their accumulated Mats every bounty hunt is intelligence insulting. Its punishing us for playing your game, by trying to introduce an artificial risk that shouldnt exist in order to arbitrarily lengthen our grind because you mistakenly think its in your best interest financially to do so. Knock it off, unless you're planning ahead for free to play and booster sales (And you probably ARE) then there is NO reason to do stuff like this.
-Make all discovered recipes from unlocked engineers available in a menu, in our ship. The constant need to alt+tab out of your game to third party tools is annoying at best, and insulting at worst. It does not speak well of your team of developers, that basic inventory and resource management tools were not introduced alongside your collectathon expansion. This is basic stuff found in all of the games you shamelessly copy and pasted your crafting from. The least you could do is make yourselves look at least as qualified as those other dev teams by lifting their ENTIRE system, as opposed to half of it.
Please fix at least this. If you wont make an Engineer system that makes sense in this universe (and you demonstrably will not, obviously) then at least make this one tolerable by restoring the truth behind the no longer valid "play your way" mantra.
Fine. Its here. Lets make it tolerable, instead of terrible. Here is how:
-ALL Materials are buyable on the market. Whatever economic type it makes sense for these materials to show up, they are. In reasonable numbers, vis a vis what we need to craft items. NOT in ones and twos.
-ALL materials are available by playing "our" way. NO MATTER WHICH WAY THAT IS. No one should be FORCED to mine, or trade, or hunt bounties, to get a certain type of material.
Elite was sold to players on the basis of "Play your way." And it stayed that way for a year. Then, Engineers hit, and the game became "Play your way...and miss out on an entire expansion worth of content. OR, play the way we TELL YOU TO, and you can maybe see a bit of that content after all.
This is bad. It pushes people away from the game. It burns people out. No one wants this - not the players, who want to enjoy Elite. Not the devs, who need players engaged and happy in order to make money.
-Pin an unlimited number of recipes. Because it makes ZERO sense that we cannot do this. Literally none. Fix it.
-Let us craft the upgrades in our ships, and apply them in ANY station. Making us fly halfway across the bubble for a single upgrade...it sucks. Its not fun. Its not engaging. There is literally NOTHING enjoyable about this. Once we make the journey once, we should gain the ability to unlock this stuff IN OUR SHIPS.
-Give us materials storage and transfer. No one can "abuse" this. Beyond stocking up large amounts of a resource. Which we NEED to be able to do. Forcing fighter pilots to risk their accumulated Mats every bounty hunt is intelligence insulting. Its punishing us for playing your game, by trying to introduce an artificial risk that shouldnt exist in order to arbitrarily lengthen our grind because you mistakenly think its in your best interest financially to do so. Knock it off, unless you're planning ahead for free to play and booster sales (And you probably ARE) then there is NO reason to do stuff like this.
-Make all discovered recipes from unlocked engineers available in a menu, in our ship. The constant need to alt+tab out of your game to third party tools is annoying at best, and insulting at worst. It does not speak well of your team of developers, that basic inventory and resource management tools were not introduced alongside your collectathon expansion. This is basic stuff found in all of the games you shamelessly copy and pasted your crafting from. The least you could do is make yourselves look at least as qualified as those other dev teams by lifting their ENTIRE system, as opposed to half of it.
Please fix at least this. If you wont make an Engineer system that makes sense in this universe (and you demonstrably will not, obviously) then at least make this one tolerable by restoring the truth behind the no longer valid "play your way" mantra.