Newcomer / Intro Engineers

I am off to see Felicity. When I find her and give her the meta-alloy how do I get the best FSD improvement from her? Do I need anything else to take with me like materials? I would rather get them now than find out i need them after I go there. How do I achieve the long range mod from her and is there only one level of it? Excuse my ignorance!
 
This might shed some light on the matter:
:)

TL: DR
There are 5 levels of FSD long range improvemens and yes, you will need materials.
 
The meta alloy unlocks access to Felicity.

You need to provide the materials needed to complete each upgrade. There are five grades of update available. The higher the upgrade, the more rare the materials needed.

You will not know what materials you need until you unlock access and look at the blueprints. Or go on Inara.

You will need lots of materials. Your reputation with Felicity will be 0. As your reputation increases, you will be able to upgrade more efficiently.

Yes, you need to go through all grades for each module you upgrade - you cannot jump to G5.

No, you cannot put more than one upgrade type on a single module.
 
If you pin a blueprint, you can engineer in all stations providing remote engineering facilities. What you cannot do is apply the experimental modification; that has to be done at the engineers base.
It should also be pointed out that any engineer that can do upgrades to a module can apply experimental effects on it. This may save some time in going to different engineers just to apply experimental effects. For example, in the future when you (@Hawknerd ) have unlocked both Professor Palin and Felicity Farseer and have Improved FSD range and Dirty drive thrusters as pinned. You can do the remote engineering on both your thrusters and FSD to grade 5. Then you only need to visit either Palin or Farseer for the experimental effects on both as both can do both FSD and Thruster upgrades (although one to G5 and the other to G3). You will not need to visit both of them.
 
I am at the traders but I dont know how it works? What do I trade my very rare items for? it is saying 2 for 27 for atypical disrupted wake echoes for adaptive encryption capture. But will I lose it if I dont trade my best for his best. How do I know what to do? Do I get 27 wake echoes for 2 adaptive encryption? or the other way around?
 
I have traded for all the things Orodruin said I needed. I have loads of data items left. Should I get more of the same? Or is that it for now?
Is your inner grind-lover getting the buzz, again? :p
Look at your engineers. Look at the mats you're gonna need for the stuff you're gonna engineer. If you have a dozen of each, you're fine and you can go play the game again. :LOL:
 
Those traders are cunning and greedy. If they give 2 for 27, I always reply 🤬 you :devilish: .
In my opinion, when at the engineer, write down on a paper/notepad the names of special items they demand and you don't have in stock, and when you are at the trader next time you will know what to trade. 2 for 27 ir 1 for 36 is a pure scam, and the scam is strong in this game, I feel like it's one of the key features :sneaky:.
 
Those traders are cunning and greedy. If they give 2 for 27, I always reply 🤬 you :devilish: .
In my opinion, when at the engineer, write down on a paper/notepad the names of special items they demand and you don't have in stock, and when you are at the trader next time you will know what to trade. 2 for 27 ir 1 for 36 is a pure scam, and the scam is strong in this game, I feel like it's one of the key features :sneaky:.
In fact, I would only cross trade for same grade materials and otherwise just trade down. The up-trade rate is too steep.

The one exception to this is if you are laser mining and fill up your grade one bins. Then it is perfectly fine if you trade those up because otherwise you would just miss out on free materials the next time you go mining.

Is your inner grind-lover getting the buzz, again? :p
Look at your engineers. Look at the mats you're gonna need for the stuff you're gonna engineer. If you have a dozen of each, you're fine and you can go play the game again. :LOL:
This is good advice. Once you have everything you need for the FSD, look for if you can trade your remaining data from Jameson’s crash site for other stuff that you will need to engineer things such as your thrusters.
 
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I am at the traders but I dont know how it works? What do I trade my very rare items for? it is saying 2 for 27 for atypical disrupted wake echoes for adaptive encryption capture. But will I lose it if I dont trade my best for his best. How do I know what to do? Do I get 27 wake echoes for 2 adaptive encryption? or the other way around?
Up trading one grade in the same category you need to give 6 of the lower category to get 1 of the higher. Down trading in the same category you get 3 of the lower for one of the higher. This multiplies when you go up/down several grades, i.e., trading a grade 5 for grade 1s in the same category you would get 3^4 = 81 of the grade 1s for every grade 5 you trade. Cross-trading materials of the same grade in different categories can be done a rate of 6-for-1. It does not matter if you do the trades in several steps or not (assuming you only do one cross trade and then only trade in one direction up or down) so trade directly what you want to give for what you want to get.
 
I have traded for all the things Orodruin said I needed. I have loads of data items left. Should I get more of the same? Or is that it for now?
By the way, I know I constructed the shopping list for you, but in the long term it is a good idea to learn to do it yourself. For this purpose, using Inara or programs like ED Engineer works very well. Personally, I just use Inara. You can create a list of blueprints you want to apply, the number of rolls you want, etc. You can then go to cargo->components by type and you will see a display much like at the material trader clearly indicating the materials you have enough of and the ones that you do not.

My usual workflow for setting up a new ship is:
  • Play around in Coriolis to define the outfitting and engineering I need.
  • Buy ship and modules.
  • Make a materials shopping list on Inara in the way described above.
  • If I do not have the materials, grind some materials.
  • Do all the possible remote engineering.
  • Fly around to a handful of engineers to modify the modules I did not have the right blueprint pinned for and to apply experimental effects. (Edit: If the ship I am building has a particularly abysmal jump range, I load all modules possible onto an Anaconda and use that for flying around instead - then return and load the modules onto the new ship.)
 
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Well I have spent the entire evening wasting my time!! I found Degraded emissions not high grade emissions....my bad. I misunderstood. So I have collected a load of old crap. I did not encounter any high grade emissions.

I am going to go to Davs Hope tomorrow? I can get good stuff there and its only down the road. I assume I can trade what I get for what I need?
 
By the way, I know I constructed the shopping list for you, but in the long term it is a good idea to learn to do it yourself. For this purpose, using Inara or programs like ED Engineer works very well. Personally, I just use Inara. You can create a list of blueprints you want to apply, the number of rolls you want, etc. You can then go to cargo->components by type and you will see a display much like at the material trader clearly indicating the materials you have enough of and the ones that you do not.

My usual workflow for setting up a new ship is:
  • Play around in Coriolis to define the outfitting and engineering I need.
  • Buy ship and modules.
  • Make a materials shopping list on Inara in the way described above.
  • If I do not have the materials, grind some materials.
  • Do all the possible remote engineering.
  • Fly around to a handful of engineers to modify the modules I did not have the right blueprint pinned for and to apply experimental effects. (Edit: If the ship I am building has a particularly abysmal jump range, I load all modules possible onto an Anaconda and use that for flying around instead - then return and load the modules onto the new ship.)
Yes I have used inara to do the list of things and I am just waiting for it to update. It tells me everything I need and there was only one difference with what you told me to get.
Eccentric Hyperspace Trajectories was 7 per Inara and 6 per you - I got 7.
So I can build my own lists from now on (I hope). I am very grateful to you though.
 
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Well I have spent the entire evening wasting my time!! I found Degraded emissions not high grade emissions....my bad. I misunderstood. So I have collected a load of old crap. I did not encounter any high grade emissions.
HGEs are significantly rarer and typically further out in the sytems so it is sometimes difficult to see them in the list. You can increase the chances by filtering out low population systems.
 
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