Just my 2 cents worth:
Pro's
Better AI (although totally vindictive and a little heavy handed).
Better Mission Board
Better Visuals on Outfitting
Police Response is great, feels pretty good to have backup
Not Dropping from SC to scan USS
Quite a few more nice bits
Con's
Better AI (although totally vindictive and a little heavy handed). < Yup that twice, just dial it down a notch eh?
The Engineers - I really cannot see how much of an effective benefit they bring. Doing just fine with regular weapons and so what if my FSD is a few LY shorter, I just hit the FSD button a few more times. May be worth it if you could just pay them, Fish or Cr
Power Play - not that I have experienced a direct attack from an allied power, but had some threatening direct messages from them. I believe others have been attacked.
Missiles - NPC missiles are awesome, Player Missiles are crap, tried a few. Useless (but great fireworks) finished faster with pair of class 2 Multi-cannons
Heat Sinks - Just one more please?
All in all a really nice update but too much emphasis on things I don't think people actually cared about.
Still loving E : D, one day it will be just right.
Would have been nice to have
Naval Ranks could be gained by just working for superpower, trading, bounty hunting delivering exploration data. (Just like you go from Neutral to Allied), this way you can still keep your chosen career path and get somewhere.
Solo Play needs to be balanced against wings, Give me a Python or Anaconda over 3 annoying Eagles with death rays or how about something really cool, your Power Play NPC's come and join you in the fight (Solidarity)
P.S. Please can we have Fed and Imperial Decals for our ships, I will pay...
Pro's
Better AI (although totally vindictive and a little heavy handed).
Better Mission Board
Better Visuals on Outfitting
Police Response is great, feels pretty good to have backup
Not Dropping from SC to scan USS
Quite a few more nice bits
Con's
Better AI (although totally vindictive and a little heavy handed). < Yup that twice, just dial it down a notch eh?
The Engineers - I really cannot see how much of an effective benefit they bring. Doing just fine with regular weapons and so what if my FSD is a few LY shorter, I just hit the FSD button a few more times. May be worth it if you could just pay them, Fish or Cr
Power Play - not that I have experienced a direct attack from an allied power, but had some threatening direct messages from them. I believe others have been attacked.
Missiles - NPC missiles are awesome, Player Missiles are crap, tried a few. Useless (but great fireworks) finished faster with pair of class 2 Multi-cannons
Heat Sinks - Just one more please?
All in all a really nice update but too much emphasis on things I don't think people actually cared about.
Still loving E : D, one day it will be just right.
Would have been nice to have
Naval Ranks could be gained by just working for superpower, trading, bounty hunting delivering exploration data. (Just like you go from Neutral to Allied), this way you can still keep your chosen career path and get somewhere.
Solo Play needs to be balanced against wings, Give me a Python or Anaconda over 3 annoying Eagles with death rays or how about something really cool, your Power Play NPC's come and join you in the fight (Solidarity)
P.S. Please can we have Fed and Imperial Decals for our ships, I will pay...
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