While the modified versions of these weapons are awesome, the unmodified versions are still so bad they are not even worth unlocking. It would be really cool to have a community goal, perhaps from Ram Tah, to enhance these weapons into a place somewhere between ax weapons and modified weapons.
The biggest problem of the plasma charger is it's terrible DPE. It's damage is theoretically reasonable, but because it takes so much energy, it just can't apply that damage. Combine this with its pathetically slow projectile speed, and it becomes almost impossible to use.
It would be cool if it had a better dpe, and if you could charge it for longer. Giving players more leeway and when they launch their shot would allow it to be a lot more useful, even with slower bullets.
The problem with The Shard Cannon is that it is overpowered at short range, but sucks at long ranges. It has a high breach damage, which indicates it was probably meant to make hitting hearts a little bit easier, which could be its role, but the fact that it is so unlikely for a pilot to even hit a heart at anything like a reasonable range makes this challenging at best.
What if Shard cannons were given a small amount of splash? That way each individual bullet would do the same amount of damage, but you would have a much higher chance of hitting with any or multiple bullets on a heart. Perhaps pair this with more ammo, to compensate for missing with most of your shots.
This way, these weapons could fill a niche, between the high skill High reward weapons, and the low skill low reward weapons. Players who have a hard time hitting with Gauss, but want better performance than ax multi cannons, could use Shard cannons instead. And plasma Chargers could serve as a step up from missile racks.
Thoughts?
The biggest problem of the plasma charger is it's terrible DPE. It's damage is theoretically reasonable, but because it takes so much energy, it just can't apply that damage. Combine this with its pathetically slow projectile speed, and it becomes almost impossible to use.
It would be cool if it had a better dpe, and if you could charge it for longer. Giving players more leeway and when they launch their shot would allow it to be a lot more useful, even with slower bullets.
The problem with The Shard Cannon is that it is overpowered at short range, but sucks at long ranges. It has a high breach damage, which indicates it was probably meant to make hitting hearts a little bit easier, which could be its role, but the fact that it is so unlikely for a pilot to even hit a heart at anything like a reasonable range makes this challenging at best.
What if Shard cannons were given a small amount of splash? That way each individual bullet would do the same amount of damage, but you would have a much higher chance of hitting with any or multiple bullets on a heart. Perhaps pair this with more ammo, to compensate for missing with most of your shots.
This way, these weapons could fill a niche, between the high skill High reward weapons, and the low skill low reward weapons. Players who have a hard time hitting with Gauss, but want better performance than ax multi cannons, could use Shard cannons instead. And plasma Chargers could serve as a step up from missile racks.
Thoughts?