This is a difficult one to explain, so I'm drawn some pictures to help explain it.
So at the moment we can have the game spread over 3 monitors using spanning. It gives a superwide view but everything on the sides are stretched out and looks a bit nasty.
With a single monitor we see this -

The black line is the cockpit, the blue line is your monitor, the dotted red line is the viewing area, the camera is at the bottom.
When using 3 monitors, the view area is widened like this -

The two side monitors image gets distorted as the view is very wide.
My suggestion is enhance multimonitor so instead of one view, it's actually 3 views and gives the player the impression of actually being in the cockpit a bit more. Do this by making each monitor a seperate camera looking a different direction -

Camera A is displayed on monitor 3, camera B is displayed on monitor 2 and Camera 3 is displayed on monitor 1. Because a different view is being displayed in each monitor, there would be no stretching occurring that is seen with very wide angled views.
The 3 cameras are joined together so if the players in game 'head' is moved, all 3 camera move together.
In the game options we can currently only select one resolution. If a player is using multi monitors, then each monitor will be displayed, a resolution is selected for each and the game works out camera positioning so that each monitor is then aligned to the next
So at the moment we can have the game spread over 3 monitors using spanning. It gives a superwide view but everything on the sides are stretched out and looks a bit nasty.
With a single monitor we see this -

The black line is the cockpit, the blue line is your monitor, the dotted red line is the viewing area, the camera is at the bottom.
When using 3 monitors, the view area is widened like this -

The two side monitors image gets distorted as the view is very wide.
My suggestion is enhance multimonitor so instead of one view, it's actually 3 views and gives the player the impression of actually being in the cockpit a bit more. Do this by making each monitor a seperate camera looking a different direction -

Camera A is displayed on monitor 3, camera B is displayed on monitor 2 and Camera 3 is displayed on monitor 1. Because a different view is being displayed in each monitor, there would be no stretching occurring that is seen with very wide angled views.
The 3 cameras are joined together so if the players in game 'head' is moved, all 3 camera move together.
In the game options we can currently only select one resolution. If a player is using multi monitors, then each monitor will be displayed, a resolution is selected for each and the game works out camera positioning so that each monitor is then aligned to the next