Enhancement to "target next system in route"

I use this hotkey as an escape route when I'm in a system swarming with hostile cmdrs. Drop in system, open galmap, select next target, click "plot route" button, close galmap. This hotkey works just fine, but it would be nice to have some kind of shortcut for setting up the next system after I reach the destination. One solution is to plot a course 1 jump beyond my actual destination so that when I drop into the destination system, I already have a "target next system" pre-set saving me the time and effort to open the galmap and fumble around looking for my escape route. That workaround is only feasible when I have a short jump range. Its impossible to set that in advance when I'm in the DBX with a jump range of 60ly and the destination system is 30ly or less from the 2nd to last jump point.

This could be solved by letting us plot custom courses in the galmap? Or another type of map marker that if its within jump range of your current system it automatically becomes next sytem in route, unless overridden with a manually set course.
 
I don't know if this is a suitable workaround for you, but if you look at your left nav panel and press "up" once, it will wrap down to the last nearby system in the list. Then just press whatever button on your controller of choice to target it.

This list of nearby systems will always be within your jump range (AFAIK). Just don't pick a permit-locked one.

Certainly faster than waiting for the galaxy map to open.
 
I don't know if this is a suitable workaround for you, but if you look at your left nav panel and press "up" once, it will wrap down to the last nearby system in the list. Then just press whatever button on your controller of choice to target it.

This list of nearby systems will always be within your jump range (AFAIK). Just don't pick a permit-locked one.

Certainly faster than waiting for the galaxy map to open.

i forgot about that trick, thanks! Knowing my luck, the system I choose will indeed be permit locked.
 
Having a "blind-jump" (possibly toggled by tapping twice, same as an emergency drop?) that high-wakes you to a random star within range roughly in the direction you're facing, with a risk of hyperdiction-style unstable-hyperspace-conduit shenanigans if you don't point your ship at an in-range star, would be great. Like the FE2-style forced mis-jump mechanic.
I'd make it damage the FSD to do it though, and more so if it crashes you out in interstellar space.
 
When yoh know the system is probably infected by gankers (egineers...) there is another way to have a head start - a jump before arriving into such a system plot a route to a nearby system. Well, nearby enough that you'll be able to jump there from the infected system. Then set a course (don't plot a route, just select the system) for the infected system and jump.
This way you'll arrive into the infected system and all you need to do is open the gal map for the nav comp to reroute from current system.

A bit work intensive but you will have an edge.
 
When yoh know the system is probably infected by gankers (egineers...) there is another way to have a head start - a jump before arriving into such a system plot a route to a nearby system. Well, nearby enough that you'll be able to jump there from the infected system. Then set a course (don't plot a route, just select the system) for the infected system and jump.
This way you'll arrive into the infected system and all you need to do is open the gal map for the nav comp to reroute from current system.

A bit work intensive but you will have an edge.

Clever. I see how this saves a step i.e. fumbling and bumbling looking for the escape route while the sharks are circling. And it solves the problem of trying to plot a route that can't be plotted while 1 jump away. I'll have to try this.
 
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