Enough with the jumpy authorities

I'm finnish, the police don't care.

I think in other countries, the police are less tolerant. This is now.

Anyway, its 3300, so things have moved on, we only have one way into and out of a station, which is so safe and. . . don't throw stones at cops.
 
Everyone trying to bring up "Try to shoot cop irl" argument, try comparing these 2 cases and realize how stupid it is to compare them.

1 shot to shields does close to no damage.
It would be equivalent to throwing a small pebble at an officer, or a stone at the officers house while he's inside, in both cases it would probably go unnoticed.
And even if he did notice, he wouldn't try to rip your head off and put a bounty on you.

"Oh but you're just a civilian there bothering police work!"

In Elite, bounty hunting is a legal trade, so I'm just as much doing my job as they are theirs.
So either we should get the rights to kill a cop that shoots us by mistake, or we should get a fix for this issue.

"try to watch your fire!"
I am, but no one is perfect.
The police in the other hand, don't even have the code for it and thus can carve my ass off with whatever they see fit.

No it's discharging a fire arm, coppers notice and take a dim view of it. Damage or no damage.

Bounty hunting is a legitimate profession, it doesn't make you above the law does it ?
I bounty hunt all the time and I'm careful how I do it. I've hit the cops before and I bug out as I described earlier.

I'd think coppers in ED would see Bounty hunters as one rung below vermin as they steal their bonuses and get in the way of their job.
On the other hand I'd quite like to see a system where you can play as a deputised marshal for a local system with all the benefits that having the full weight of the law on your side. Bounties wouldn't be as high but you a bit more secure from the Fuzz wanting to shoot your tail off.
 
I'd rather them bring back the equality rule.

ie - if an NPC shoots me by accident, they get a bounty on their head for it. I'll check my fire if they have to, too...



Z...
 
Lol, Throw A Stone Or Pebble At A Police Officer?! Uhh...nope. No thanks. Not a chance. I like my face not squashed into a dirty sidewalk under a heavy boot.

I'm from the US, granted a very small town, but I can assure you if I plinked an officer in the back of his head with a small rock, that same rock would require medical intervention to be removed from my rectum. And that's in my small podunk town where everyone knows everyone. You'd be charged with assault of a law enforcement officer and given a lot of time in prison.

If you attempted such an act in a bigger city, say, Los Angeles, well...it's called suicide by cop for a reason.

However, I am a proponent of them giving you some sort of "Knock it off moron!" verbal warning if you have neutral rep and send a stray bolt into a shield--a second plink will unleash the hounds of hell.
 
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How about you take a single shot at a NPC Fed that has 100% shields and you don't do too much damage to the shields (so once you have a better weapon then you better be knowing where you are pointing it!) you get a 200 bounty (as it is today?) and a 'Do that again sunny and you'll be a hurtin', however the feds are too busy with paperwork to bother chasing you for this minor bounty. However take another shot and its another 200 cr bounty. Now a 400 cr bounty wakens an officer and its worth him putting down his doughnuts coffee and you had better defend yourself!

Hopefully this would then let newbies learn without being punished but keep the dangerous element as you progress
 
How about you take a single shot at a NPC Fed that has 100% shields and you don't do too much damage to the shields (so once you have a better weapon then you better be knowing where you are pointing it!) you get a 200 bounty (as it is today?) and a 'Do that again sunny and you'll be a hurtin', however the feds are too busy with paperwork to bother chasing you for this minor bounty. However take another shot and its another 200 cr bounty. Now a 400 cr bounty wakens an officer and its worth him putting down his doughnuts coffee and you had better defend yourself!

Hopefully this would then let newbies learn without being punished but keep the dangerous element as you progress
When you get the bounty, every NPC turns hostile towards you.
200cr buys a pack of ammo for gatlins, and they want it.
 
I could handle the accidental bounties if the rules were standard for everyone. Earlier a security ship was behind me using the cannon that fires flak. It was firing it over me, peppering the back of my shield with part of its shot, a few times. It then proceeded to over-take me and fly into my laser beams setting off the entire fleet of security in the area to suddenly want to kill me. Convenient that they ignored the few hits it did to my ship first.

This right here says it all.
It's just bad design...
 
I live in Finland so neither one of those responses is possible.
The scenario we're working is that the AI flies and shoots like a limbless child and we're there to babysit them.


More often than not, I am being chased by officers even tho I got no bounty or fines.

That sound like a bug, ticket it, if you can vid it I'd like to see as that never happens to me.
 
[video=youtube;GdiiGRNv1H8]https://www.youtube.com/watch?v=GdiiGRNv1H8[/video]

They are pesky aren't they! Not very smart either. LOL... I'm quite sure I hit him pretty hard... but that's his own damn fault! Who passes through a stream of bullets! :D At the time, I didn't even see why I was wanted, only in the replay I saw what happened :)

Maybe they need a overhaul, maybe not. I don't really care. Even if you are wanted, they aren't that much of a problem. :)
 
I really don't get all these players that want the game dumbed down till it becomes a boring routine, the cops are the legitimate law enforcement agency. Us bounty hunters are only a step up from the scum that we hunt, we kill for money not because we are 'good guys'. Do you ever stop and wonder why the ship you are chansing has a bounty, no i guess not you just think MONEY!

If you get in the way of the cops and you get hit well get out of the way, if the cops get in your way STOP SHOOTING!

To call bounty hunting legitimate is almost the same as calling piracy legitimate, it is allowed in the game mechanics but it is not an 'honest' trade.

Last night 15 bounties just under 200k credits and no friendly fire problems at a nav point, if you get a frame shift disrupter and snatch your targets out of FS then you have an even easier time as there will be no cops about.

We should adapt to the game not have it adapted to allow for our weakness.

Soon we will need a new online mode 'Hardcore' where things are a challange not a handheld baby walker so we can all get to Elite without having to play with two hands so we can keep texting while our ship kills targets on auto pilot while the cops shoot down any civilian ships to clear a path for us.
 
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Though fire discipline is a good thing to learn, i have seen some pretty things happen. mostly the police jumping up in front of you from nowhere. when i'm shooting at something, i'm usually looking at what im shooting at not at my scanner for what might get in the way (and, in space... theres not much...)

If the AI was smart enough not to fly in front of you when your shooting this would help. What people are complaining about is not some gentle drift into your line of fire but literally barrelling across your bow at full speed. The scanners just arn't high fidelity enough for you to spot this. I had one cop ship flash across my screen so fast I barely even registered that it had happened let alone have time to lift my finger off the trigger.
 
[video=youtube;GdiiGRNv1H8]https://www.youtube.com/watch?v=GdiiGRNv1H8[/video]

They are pesky aren't they! Not very smart either. LOL... I'm quite sure I hit him pretty hard... but that's his own damn fault! Who passes through a stream of bullets! :D At the time, I didn't even see why I was wanted, only in the replay I saw what happened :)

Maybe they need a overhaul, maybe not. I don't really care. Even if you are wanted, they aren't that much of a problem. :)

As soon as the first rounds hit, then you know it's time to turn tail and scoot, unless you can pop you quarry quick and still bug out.
Tricky decision and not one you want a meeting about ;)
 
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Actually I had the bad luck of meeting careless cops alot as well.

I usually go to mining sites in asteroid belts for some good bounty hunting.
I switch through targets, greet the cops nicely, even give them some of my donuts and a cup of coffee if i have a spare one.

When I spot a pirate or a wanted pilot, i go for it - weapons hot and barrage of bullets into their rear.

In many occasions now I really try to get criminals when they're a little bit off the grid so the cops arent interfering. But as soon as I start shooting and get into a firefight, the cops start coming from miles away to help me.
Not that im not grateful for help, no no no. But they just have to stay out of my line of fire.

Like in the video above - clear line of fire, and all of a sudden a federal security ship just mindlessly hauls through it. 2 Bullets hit the 100% shield and WHAM - big troublel. Not a single warning, not an EXCUSE of getting in my already 10 consecutive, VERY VISIBLE barrage of bullets. Instead, I get the wanted status and a bounty on my head and before I get the chance to get rid of the criminal I originally wanted to take out, an Anaconda gets close to help the officer in distress who got 2 single bullets in his 100% shield which didnt really get it down to 99% actually.

All of a sudden I got 3 tangos on my six now and the 2 cops hunt me down with my laughable 400 CR bounty on my head when there is a criminal infront of them which I WAS HUNTING DOWN who has about 15.000 CR or more on his head. But hey, I am more dangerous because I damaged the cops shield for like 0.333333% with my 2 measly bullets - Thats way worse than a criminal who killed a few innocents or smuggled quite a few illegal stuff that got him a bounty of 15.000+ CR on his head.

Well now thats authentic and TOTALLY NOT AN IMMERSION KILLER. ;-)

All the comparing with todays laws on earth without heavy shields, targeting systems, space crafts and open bounty hunting with cops to team up with 'em to kill some serious stuff is nonsense.
Its another universe, a whole different law, a whole different economy, a whole different century.

Thats what actually kind of es me off. Even the "logic" to KILL me with all they've got for 400 CR Bounty for 2 Bullets not damaging anything really is kind of weird. Even more weird if I was supporting the LAW and a federal security officer cant fly his ship and gets in my very visible line of fire for a millisecond to catch 2 bullets. Actually they should excuse themselves to me for that move.

TL;DR: IMHO, FD should include a "warning" system, that a bounty only gets on your head if you activly attack someone for like 1-2 seconds with some more damage dealt to the shields. At the current state, bounty hunting outside of anarchy systems is getting quite frustrating. I am a careful shooter and dont go for a trigger happy madness if the target is infront of me. But with events as shown in the video there is NO WAY of reacting fast enough to avoid the bounty on your head with all the cops on ur tail. :)

Other than that - extreeeemely enjoying the game. Actually looking for a fine anarchy system ATM to avoid those drunk federal security pilots.
 
I've proposed a simple fix to the fine and bounty system that would provide a more realistic AI response: https://forums.frontier.co.uk/showthread.php?t=80494&p=1313452&viewfull=1#post1313452

Please add your support. Basically it adds a degree of tolerance to the police for minor infractions. To add a bit of interest the tolerance varies based on your reputation and the system government type.

It simply isn't fun to have to end your combat activity due to one stupid bit of AI. To those complaining that removing the bounty would make things too easy, you really are fighting the wrong battle - if you want it to stop being easy ask the devs to increase the npc difficulty (ideally dynamically based on your current combat rating).
 
This is a video game; not something that can relevantly be tied into some real-world scenario. I'm asking the developers of this video game, to re-examine a particular game mechanic and tweak it, to account for a common incident, which occurs to pretty much everyone who does bounty hunting. It's not the 200cr bounty that really gets me. I understand that there needs to be consequences for your in-game actions. Bring on the 200cr bounty. But does that 200cr bounty justify an immediate lethal response from every NPC between you and the nearest station? When I accidentally shot that NPC's shields, everything suddenly went hostile on me, so I warped to the nearest Federal station. But when I got there, the station scanned me and effortlessly destroyed my ship, killing me and forcing me to lose all the bounties I had stored (because apparently, everyone except the authorities lose network-database technology in 1000 years). I then had to pay the insurance cost to recoup my ship, and pay the 200cr bounty, along with an extra 100cr, which must have been added for the pleasure of being murdered by the station I intended to pay my bounty at. This is what I would like them to look at.

Edit: Most of the real-world examples posted here, are for deliberate aggression against your nation's security forces; not an accidental stray shot that does no damage to property or person.
 
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