Not sure if this fits: but BGS manipulation tells a story.
Long time ago, the team I played for (Alliance Elite Diplomatic Corps) ran 3 'core' minor factions (1 officially acknowledged as our "player minor faction).
We'd been pushing one faction in a roughly southerly direction for a long time and expanded them across 70 light years. We got to the point where two more directed expansions and we could be inserted into the Sol system. Putting an Alliance faction into Sol was worth a try. We suspected that inbound expansions into Sol had been turned off (otherwise Hutton Truckers would have been in a few months previous) but we thought there might be a chance. Our faction was adopted not inserted, so maybe the rules would not recognise it as a player group.
We pushed an expansion that should have gone into Sol, and rattled the locks on the gate, but it didn't work.
However on the way, our second last expansion had to go through a heavy lore rich system. Ross128.
It's a Federation maximum security prison system with a permit lock. As an "Alliance Only" player I had zero Federation rank, and had to get to lieutenant or whatever so I could participate in the activity to insert our faction and conquer the system.
The week we were overthrowing the Feds, Ross128 hit the news in the real world. (
The planet Ross 128b was discovered. 1.4 Earth masses, Rocky and only 11 LY from Earth). Whenever something interesting happens IRL to a star system, there is always a boost in traffic to that system in-game. So we were worried that we would be spotted and opposed. We didn't have quite the manpower to fight off a big Fed push if they gathered enough players, but in the end, we weren't spotted and won the system.
Of course this has been a thorn in the side of Fed players, so there's been several player group wars over the years, and I don't think our faction is ruler there anymore.
But at the time, I was hugely interested in game lore. Toured all the tourist beacons, collected the text from in-game for the previous games (Elite, Elite II, FFE)., and read some of the novels. Some of the in-game stories have branching outcomes, so there are several possible "histories". I tried to find consistent versions of lore that were independent of which branch the player had followed, and had canonical continuity between games.