Enzyme Missile Change

Enzyme missiles are really cool - they share the sickly-green visual effects of Thargoid caustic missiles, and effect our ships in a similar fashion - but they're not very good. They differ greatly in their use from Thargoid caustic missiles, which are normally used sparingly throughout battles, but to great effect. Our enzyme missiles, on the other hand, have plenty of ammunition and can be used as often as you like, but this is not nearly as beneficial as you'd imagine.

The problem is that enzyme missiles have low impact damage, with their main damage coming from their damage-over-time effect applied to the target. However, this damage-over-time is not very powerful, does not stack as you fire more missiles, lasts for a limited time, cannot penetrate shields and is much more easily 'burned off' - i.e you don't need to overheat your ship nearly as high as you would for Thargoid caustic missiles. This means that there's very little advantage in having so much ammunition, because regardless of how much you hit the target, you're going to be doing negligible damage. The only advantage enzyme missiles have over the originals is a much faster missile velocity - 750 m/s as opposed to ~375 m/s for seekers. This really isn't worth it.

Instead, just make it a torpedo, with the same exact stats as a Thargoid Interceptor's caustic missile, but with several drawbacks:
> Limited effect duration (3-4 minutes?)
> Slower velocity
> Torpedo problems (only 2 torpedoes, long lock-on time)




 
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Actually hounds travel at 600m/s
So thargoid enzyme isnt much faster than the most useful missile in the game
Missiles that have significantly more ammo and more dps than the thargoid enzyme.

The thargoid enzyme missile needs a buff to be competitive because even stock hounds blow it out of the water in terms of damage.

If you want to eat up someone's ship hounds will eat through armor and externals faster than any other missile in the game.

I agree with the idea to caustic missile a torpedo too.
 
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Instead, just make it a torpedo, with the same exact stats as a Thargoid Interceptor's caustic missile, but with several drawbacks:
> Limited effect duration (3-4 minutes?)
> Slower velocity
> Torpedo problems (only 2 torpedoes, long lock-on time)​

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Well, presumably they apply the "corrosive" effect to the target's armour, increasing the effectiveness of other weapons? If not, that's a pretty huge oversight!

Also they've been described as the "anti combat log" missile, because they carry on dissolving a target who logs out, so that he logs back in to the rebuy screen. However, I don't know if this is automatic death, or if the damage is capped as in normal combat.
 
Well, presumably they apply the "corrosive" effect to the target's armour, increasing the effectiveness of other weapons? If not, that's a pretty huge oversight!

Also they've been described as the "anti combat log" missile, because they carry on dissolving a target who logs out, so that he logs back in to the rebuy screen. However, I don't know if this is automatic death, or if the damage is capped as in normal combat.

I actually don't know whether it has corrosive effect as multicannons do, but I doubt it, based on my experience fighting with them. DIdn't really notice a difference. Could be wrong.
 
Also they've been described as the "anti combat log" missile, because they carry on dissolving a target who logs out, so that he logs back in to the rebuy screen.

I don't understand how this is even possible. These damage effects are going to be applied client-side, aren't they?
 
enzyme missile should be fundamentally identical to caustic missiles fired by scouts to see any use at all (namely limitless duration). Even then they would only do appreciable damage if somebody tries to cook it off in a heavily populated instance.
 
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