Enzyme missiles are really cool - they share the sickly-green visual effects of Thargoid caustic missiles, and effect our ships in a similar fashion - but they're not very good. They differ greatly in their use from Thargoid caustic missiles, which are normally used sparingly throughout battles, but to great effect. Our enzyme missiles, on the other hand, have plenty of ammunition and can be used as often as you like, but this is not nearly as beneficial as you'd imagine.
The problem is that enzyme missiles have low impact damage, with their main damage coming from their damage-over-time effect applied to the target. However, this damage-over-time is not very powerful, does not stack as you fire more missiles, lasts for a limited time, cannot penetrate shields and is much more easily 'burned off' - i.e you don't need to overheat your ship nearly as high as you would for Thargoid caustic missiles. This means that there's very little advantage in having so much ammunition, because regardless of how much you hit the target, you're going to be doing negligible damage. The only advantage enzyme missiles have over the originals is a much faster missile velocity - 750 m/s as opposed to ~375 m/s for seekers. This really isn't worth it.
Instead, just make it a torpedo, with the same exact stats as a Thargoid Interceptor's caustic missile, but with several drawbacks:
The problem is that enzyme missiles have low impact damage, with their main damage coming from their damage-over-time effect applied to the target. However, this damage-over-time is not very powerful, does not stack as you fire more missiles, lasts for a limited time, cannot penetrate shields and is much more easily 'burned off' - i.e you don't need to overheat your ship nearly as high as you would for Thargoid caustic missiles. This means that there's very little advantage in having so much ammunition, because regardless of how much you hit the target, you're going to be doing negligible damage. The only advantage enzyme missiles have over the originals is a much faster missile velocity - 750 m/s as opposed to ~375 m/s for seekers. This really isn't worth it.
Instead, just make it a torpedo, with the same exact stats as a Thargoid Interceptor's caustic missile, but with several drawbacks:
> Limited effect duration (3-4 minutes?)
> Slower velocity
> Torpedo problems (only 2 torpedoes, long lock-on time)
> Slower velocity
> Torpedo problems (only 2 torpedoes, long lock-on time)
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