The enzyme missile rack is a very cool idea, but is next to useless. The impact damage is only 5 (vs 50-64 for a regular missile), the damage over time does not stack, it does not penetrate or work on shields, the effect wears off after 20-30 seconds, and in comparison to any other weapon, it does the least damage per second in the game. For the amount of materials and grinding needed to get the thing, its a joke. This missile needs attention.
Ways to fix it and make it a viable weapon:
Any one or more of these buffs will make it a useful weapon. Until then I cant recommend it being used, because placing any other weapon (even a small pulse/multi turret) on a ship will do more damage then this missile.
Ways to fix it and make it a viable weapon:
- Increase the duration of the effect.
- Increase the impact damage.
- Allow the effect to stack with each missile impact.
- Allow the missile to penetrate shields.
- Increase the dps of the effect or make the damage a percentage of the targets overall haul.
Any one or more of these buffs will make it a useful weapon. Until then I cant recommend it being used, because placing any other weapon (even a small pulse/multi turret) on a ship will do more damage then this missile.
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