I've had a trawl of the DDF Archives and haven't seen any of this yet, and had a good search of previous threads and can't find what I'm curious about, but I'm sure that all of you lovely people will set me right if if I've missed the obvious.
As a quick note - I'm not talking about NOW. Nor in 4 weeks. I'm talking about the final product.
Equipment. Buying it.
Once upon a time, on a computer now long gone, you travelled to systems with different tech levels and depending upon how high the number was, differing things were available. Right up to and including military grade cheese cutters (for cutting open cheese wedges), a bigger bottom (for making your ship look tubbier) and the like.
Then, fast forward a few years and it got more complex, with these items taking up differing space and having different weights.
Now, we hit the year 3300. How is it going to work.
This is purely my own understanding from scouring the archives:
At the moment
1. Ship has hardpoints of varying sturdiness. You can fit weapons to them.
2. There are accessory mounts for "stuff"
3. You can rivet extra planks to your hull to make it tougher/shinier etc
4. Prices don't change anywhere you go, availability does vary a little by system, but is randomised
So. Looking forward
One assumes that once again, certain weaponry/items will only be accessible at the right kinds of systems. High tech scanners/ECM etc might be a product of a high tech economy. Armour plating for the hull, kinetic weapons possibly the output of somewhere industrial.
As with the current trading system, is there a method of supply and demand? If everyone is buying gimballed spudcannons, could they become more scarce? Would their price increase with the scarcity? Would the price vary system to system - being cheaper at a planet that actually makes them, and more expensive at somewhere that ships them in?
Are they made by different manufacturers? If so, are some of them only available in certain faction areas of space?
Move on to ship availability.... I also assume that an Anaconda is likely only made in a few shipyards (ok, a few might be "quite a few" given how many replacements are sold for you ham-fisted crash test jockeys). Similarly with other ships.
If everyone makes it rich *(all say muahahahaa and then complain about the game being too easy/hard/everyone flying around in the biggest ship there is), could purchase of lots of Anacondas make them more expensive as a result of them being hard to find?
*****
Right - you've read the above - hope it makes sense. What it boils down to is a simple question:
"Are we getting a complex variable market for equipment and ships on a par with the commodity trading market?"
and one supplementary question:
"Who can list the confirmed/discussed equipment so far?"
As a quick note - I'm not talking about NOW. Nor in 4 weeks. I'm talking about the final product.
Equipment. Buying it.
Once upon a time, on a computer now long gone, you travelled to systems with different tech levels and depending upon how high the number was, differing things were available. Right up to and including military grade cheese cutters (for cutting open cheese wedges), a bigger bottom (for making your ship look tubbier) and the like.
Then, fast forward a few years and it got more complex, with these items taking up differing space and having different weights.
Now, we hit the year 3300. How is it going to work.
This is purely my own understanding from scouring the archives:
At the moment
1. Ship has hardpoints of varying sturdiness. You can fit weapons to them.
2. There are accessory mounts for "stuff"
3. You can rivet extra planks to your hull to make it tougher/shinier etc
4. Prices don't change anywhere you go, availability does vary a little by system, but is randomised
So. Looking forward
One assumes that once again, certain weaponry/items will only be accessible at the right kinds of systems. High tech scanners/ECM etc might be a product of a high tech economy. Armour plating for the hull, kinetic weapons possibly the output of somewhere industrial.
As with the current trading system, is there a method of supply and demand? If everyone is buying gimballed spudcannons, could they become more scarce? Would their price increase with the scarcity? Would the price vary system to system - being cheaper at a planet that actually makes them, and more expensive at somewhere that ships them in?
Are they made by different manufacturers? If so, are some of them only available in certain faction areas of space?
Move on to ship availability.... I also assume that an Anaconda is likely only made in a few shipyards (ok, a few might be "quite a few" given how many replacements are sold for you ham-fisted crash test jockeys). Similarly with other ships.
If everyone makes it rich *(all say muahahahaa and then complain about the game being too easy/hard/everyone flying around in the biggest ship there is), could purchase of lots of Anacondas make them more expensive as a result of them being hard to find?
*****
Right - you've read the above - hope it makes sense. What it boils down to is a simple question:
"Are we getting a complex variable market for equipment and ships on a par with the commodity trading market?"
and one supplementary question:
"Who can list the confirmed/discussed equipment so far?"