Equipment, weapons and load outs and their purchase

I've had a trawl of the DDF Archives and haven't seen any of this yet, and had a good search of previous threads and can't find what I'm curious about, but I'm sure that all of you lovely people will set me right if if I've missed the obvious.

As a quick note - I'm not talking about NOW. Nor in 4 weeks. I'm talking about the final product.

Equipment. Buying it.

Once upon a time, on a computer now long gone, you travelled to systems with different tech levels and depending upon how high the number was, differing things were available. Right up to and including military grade cheese cutters (for cutting open cheese wedges), a bigger bottom (for making your ship look tubbier) and the like.

Then, fast forward a few years and it got more complex, with these items taking up differing space and having different weights.

Now, we hit the year 3300. How is it going to work.

This is purely my own understanding from scouring the archives:

At the moment
1. Ship has hardpoints of varying sturdiness. You can fit weapons to them.
2. There are accessory mounts for "stuff"
3. You can rivet extra planks to your hull to make it tougher/shinier etc
4. Prices don't change anywhere you go, availability does vary a little by system, but is randomised

So. Looking forward

One assumes that once again, certain weaponry/items will only be accessible at the right kinds of systems. High tech scanners/ECM etc might be a product of a high tech economy. Armour plating for the hull, kinetic weapons possibly the output of somewhere industrial.

As with the current trading system, is there a method of supply and demand? If everyone is buying gimballed spudcannons, could they become more scarce? Would their price increase with the scarcity? Would the price vary system to system - being cheaper at a planet that actually makes them, and more expensive at somewhere that ships them in?

Are they made by different manufacturers? If so, are some of them only available in certain faction areas of space?

Move on to ship availability.... I also assume that an Anaconda is likely only made in a few shipyards (ok, a few might be "quite a few" given how many replacements are sold for you ham-fisted crash test jockeys). Similarly with other ships.

If everyone makes it rich *(all say muahahahaa and then complain about the game being too easy/hard/everyone flying around in the biggest ship there is), could purchase of lots of Anacondas make them more expensive as a result of them being hard to find?

*****

Right - you've read the above - hope it makes sense. What it boils down to is a simple question:

"Are we getting a complex variable market for equipment and ships on a par with the commodity trading market?"

and one supplementary question:

"Who can list the confirmed/discussed equipment so far?"
 
Wow. I can practically see the tumbleweed.

So, other than weapons so far:

Cargo Scanner
Warrant Scanner
ECM (Confirmed at Lavecon)
Some form of capacitors for shield recharge
AFM Unit

What else? (and what do we think on the equipment market?)
 
I'm not sure if they've got a fully simulated economy like is planned for Star Citizen.
If they do then grand. If not then oh well.
 
I'm also awaiting more details on outfitting and it's supply and demand ,DB has mentioned material prices affecting ship costs so I would guess supply and demand would also factor into it ,and for modules/weapons.

I'm sure DB also mentioned finding "specialists" through your contacts who make or "tune" systems (I cant find a link sorry)

I hope their is enough variety in modules and manufacturers to make it hard for any two ships not equipped in the same region of space to be identical in every respect ,and hopefully no one "must have" config will emerge

Ps: sorry about the tumbleweeds ,must be a slow day :)
 
It seems like many people think that it would be unfair if "stuff" were limited like that. Basically many people want the advantages of a player affected economy, but not the disadvantages.

I at least hope that we will see different things and prices in different systems.
 
Must be a slow day, you're all parked outside Aulin in Anacondas armed to the teeth and shooting each other. I joined in for a laugh and caught a plasma accelerator in the face. I now have a sunburn ring around where my remlock fits.

I must admit, I've been surprised there has been little chat about energy units, cabins, capacitors, drive upgrades, ecm systems, interdiction kit and how it all might impinge on cargo space, fuel and weight.
 
I agree that it's weird there's not the usual levels of rampant speculation. Maybe you need to relate the OP to griefing and/or piracy. That'll get the masses in.

For me ship customisation is one of the.most important in game mechanics. If it isn't spot on balance goes straight out of the window. Being a pirate, bounty hunter, trader or space bum are all largely related to the ship loadout, which could mean that the market for ship upgrades is more "managed" than the commodities market.

I don't have a solitary clue about confirmed upgrades, past the bits and bobs mentioned in passing in the dda. My main interest is how much customisation of power plants, radiators and scanners, and how much we can trade off cargo space for power, etc.
 
Are they planning on introduce food consumption?
Like that if you are going on a long space journy you need to load up alot of food, if you are going to be away for a long time.
 
Are they planning on introduce food consumption?
Like that if you are going on a long space journy you need to load up alot of food, if you are going to be away for a long time.

Our ships are planned to require fuel and I think that is a form of food consumption. I am interested to see if that adds/detracts from the fun.
 
Are they planning on introduce food consumption?
Like that if you are going on a long space journy you need to load up alot of food, if you are going to be away for a long time.

Can't find a link/quote but seem to remember DB saying you receive nutrition through your space suit.

Maybe your suit has to be topped up every now and again with nutrition packs...?
 
I hope the economy is complex as simple trading might get a little boring. I am hoping to specialise in trading and exploration so the more complex the economy infrastructure the better.

Food wise. I heard Soylent Green becomes popular in the future :)
 
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