I understand shield damage is affected by pips to SYS, and hull damage affected by the hull's resistance to damage which varies by ship, and also reactive/reflective etc, but lets take a simple case:
0 pips to SYS, ships hull resistance below weapons penetration value, normal armor.
So the only modifiers that are applying are weapon class, i.e. thermic or kinetic.
So lets say we fire a laser at a target. My understanding is that lasers do 120% damage to shield but only 80% damage to normal armor.
Does this mean, that the laser eats through 120MJ of normal shield in the same time it takes to eat through 80 points of normal hull?
What I'm basically getting at is, are MJ the same "units" as hull points? I was just thinking about the effectiveness of SCBs vs Hull Reinforcement.
I know a whole lot of factors come this, including what I've already mentioned, and also hull damage and the potential of silent running, but I'd just like to get a baseline understanding.
Has anyone done tests of the same weapon vs shield and hull, with the ship specifications given? This may allow me to work a bit of this out.
0 pips to SYS, ships hull resistance below weapons penetration value, normal armor.
So the only modifiers that are applying are weapon class, i.e. thermic or kinetic.
So lets say we fire a laser at a target. My understanding is that lasers do 120% damage to shield but only 80% damage to normal armor.
Does this mean, that the laser eats through 120MJ of normal shield in the same time it takes to eat through 80 points of normal hull?
What I'm basically getting at is, are MJ the same "units" as hull points? I was just thinking about the effectiveness of SCBs vs Hull Reinforcement.
I know a whole lot of factors come this, including what I've already mentioned, and also hull damage and the potential of silent running, but I'd just like to get a baseline understanding.
Has anyone done tests of the same weapon vs shield and hull, with the ship specifications given? This may allow me to work a bit of this out.