Errrm, hold the horses, 3090 cant hack it

A few things, they don't clarify what the total SS settings are, it can be set SteamVR as well as in game, so it could be they're trying to run a massive, and unecessary, resolution. eg. I run a Reverb G1 at its base resolution of 2160, I don't need any SS.
Also how a headset looks is v.personal, far more than monitors, and there are other ways to tailor the image such as nVidia's AA and sharpening settings that don't have the performance overhead of SS.

144hz is huge. I get that some people will be able to tell the difference but stutter/reprojection free at 90hz will be all I'm after. ED isn't like a racing game (well, unless you ground race ships/srvs) where you have very close scenery going by quickly. The FPS isn't going to be so noticable.

Finally ED is CPU and network (annoyingly) intensive, that GPU grunt can't do much about. eg. there's an immediate performance improvement if you go to solo.

There's another take on ED in this review where they say a 3080 is good enough for 120hz, never mind a 3090:

edit: here's the correct review:
 
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the point is that in stations frame rate is about 47 FPS, this is no better than my 1080Ti with optimised settings. The only benefit that could possibly be derived from a 3090 is ultra settings with 47 FPS.

Its mind boggling that the next gen cards still cant provide high FPS settings with Ultra settings everywhere in ED. So the question remains, where is the optimisation?.
 
the point is that in stations frame rate is about 47 FPS, this is no better than my 1080Ti with optimised settings.
That highlights the problem with that video. There is no way, on brute force alone, that a 3090 is running the same FPS as a 1080ti in VR. All the reviews are showing near to 2x the performance between a 1080ti and 3090 at 4k, and the review I linked showed a 3080 running ED at a nearly locked 120fps with the video Dizzy linked showing a locked 80fps.

ED is incredibly well optimised for 2D, and yes I believe (from folk that know a lot more than I do) that there are optimisations FD could make for VR performance but the review you've linked is the only one I've seen showing poor VR performance with a 3080/3090, so I can only think it's something specific to the hardware/settings being used.
 
Looking at that video, GPU usage is only like 60% inside the station at 75 FPS and the CPU usage is about 15-20%. So where's the bottleneck?
Is it bottlenecked by single threaded CPU performance? (8 core / 16 threads on that 9900K)

Whatever it is, it's only bottlenecking there inside stations, which is maybe self-evident. It feel like it's something dumb, like the AI scripting for those NPC ships. Would be interesting if you could turn off various things to narrow down the CPU hog. I'm sure Frontier has some beastly CPU profiling tools they could use too.
 
The in station framerate of 72 fps is Steam VRs dynamic motion smoothing kicking in because it cannot hit the v-sync at 144fps.

The unconstrained fps is likely much higher but because the frametime is over budget it is locking the target frame rate at half the device refresh rate and synthesising frames.

As soon as the ship leaves the station you can see the fps hit 144 as the motion smoothing is disabled.

The 3080 and 3090 are delivering superb performance - check the frametimes relative to the 2080Ti.


 
The in station framerate of 72 fps is Steam VRs dynamic motion smoothing kicking in because it cannot hit the v-sync at 144fps.

Got it, that makes total sense and explains all the data there. Thanks for linking to those better benchmarks too, looks like a great improvement. (It's a huge mistake that OP's video is benchmarking with motion smoothing turned on.)
 
the point is that in stations frame rate is about 47 FPS, this is no better than my 1080Ti with optimised settings. The only benefit that could possibly be derived from a 3090 is ultra settings with 47 FPS.

Its mind boggling that the next gen cards still cant provide high FPS settings with Ultra settings everywhere in ED. So the question remains, where is the optimisation?.
I have i9 9900K 16GB Dominator RAM, 1TB M.2 drive with ED installed on there, Zotac 3090 Trinity, I did have 1080ti Gigabyte Waterforce, and guess what??? I have the same issue, 45-47fps, esp in stations even in solo play. I've always had a problem with ED on VR, everything else runs no problems. We don't seem to be on our own as I have heard of this for at least couple of years...........
 
I'm not sure, but looks like some setting kills performance when set to some particular value. I'm having hard issue with CPU bottlenecking (see this thread), but somehow I managed to run ED in VR on 1.5 HMD quality setting with constant 90 FPS even in stations. However, I had to disable WMR reprojection as it was making more troubles that profits.

My config:
Asus ROG G703 laptop
RTX2080
i7 8750H (runs at 3.8 GHz as I have liquid metal as thermal interface and Turbo Boost works all the time)
32 Gb RAM DDR4 2666 MHz
Lenovo Explorer VR Headset
 
Update, I've used GeForce Experience (this should be installed with Nvidia driver) to Optimise ED, then in the VR settings make sure motion smoothing is turned off, both globally and per application, just look through all the setting in Steam VR app. I had to turn Volumetric Effects to Ultra to stop asteroids being fuzzy. Once you have a base line as above just adjust things one at a time and see the effect it has. I'm now hitting 90fps!!!!!!!!!! I'll I only use SS in either Steam VR or game settings but not both, I usually have around SS1.5.
 
just saw this posted, go to Elite VR with a 3090, makes one wonder if F-Devs optimisations skills are stuck in 1945, Turin would've been proud.

Source: https://www.youtube.com/watch?v=nndyyVe2eME
Running a 3090 now figuring out a way to get more than 45 FPS in asteroid fields and near stations is still a tough chore without major degradation in the graphics settings. Super sampling and hmd quality turned up to one everything else is on high and I can hit 55 to 60 frames in asteroid Fields not bad but when I turn it's a blurry mess. Can't find the reticle in combat if it's blurry.
 
I have i9 9900K 16GB Dominator RAM, 1TB M.2 drive with ED installed on there, Zotac 3090 Trinity, I did have 1080ti Gigabyte Waterforce, and guess what??? I have the same issue, 45-47fps, esp in stations even in solo play. I've always had a problem with ED on VR, everything else runs no problems. We don't seem to be on our own as I have heard of this for at least couple of years...........
I have a 3900x and a 3090 and I can only hit 45 frames in VR ultra in asteroid fields super sampling and hmd quality set to one.
 
With my rig (i7-7700k, 16GB RAM, RTX 3070, Oculus Quest 2), I'm also having a hard time getting a good quality image with consistent frames.

With the Quest 2, the game struggles to maintain even 80 FPS. I finally found a sweet spot with ok image quality, and 80 FPS in stations and space, but in conflict zones ASW/reprojection still kicks in. Sweet spot: Oculus home graphics set at 80Hz, with render resolution 3920x1984 (1.0x). Steam at 100%. In game supersampling at 1.0, and HMD Quality at 1.25x. The 3070 is pretty much maxed-out (with about 20% performance headroom in space, and 0 headroom in stations according to oculus debug tool).

I thought I'd be able to get a higher resolution (i.e. in Oculus turn up to 1.3x), or even a higher HMD quality, but I can't without reprojection kicking on all the time.

The Quest 2 has a high res display, and when I turn the resolution up all the way, and bump up the HMD quality, the game looks stunning, but I get like 20 FPS.
 
My PC specs are below.

Valve Index in-game settings are
  • Bloom, Blur, anti-aliasing all off
  • All other settings set to ultra or high (shadow, environment, material and terrain qualities all ultra)
  • All relevant sliders maxed to the right
  • Supersampling and HMD image quality both set to x1.0.

SteamVR settings are
  • Refresh rate 90 Hz
  • 'resolution per eye' – 150% (default)
  • per game custom resolution set to 100% (default).
  • Motion smoothing off.

With the above settings, fpsVR reports solid 90 FPS in space and 89 - 90 FPS in station or roaming on planets. If I go higher with the refresh rate to 120Hz I start to get reduced framerates. 90HZ is fine for me, I don't seem to notice a significant difference in VR quality if I increase the refresh rate.
One thing - I have a slight overclock on the graphics card of 100mhz but the cpu is stock.


Win 10 pro
Intel i9-9900K cpu
Corsair 32gb memory
EVGA Geforce FTW3 Ultra 3090 graphics card
All SSD hard drives
 
I7 10700K Stock clock
32GB 3200MHz
GTX1080 OC (+100/+300)
Oculus Rift CV1

I can maintain everywhere 90fps on my Oculus Rift CV1 with the below settings. I'm pretty happy with the image quality.

Capture d’écran (273).png


I will receive in comings days an RTX 3070 which seems to be 1,62x quicker than my current GTX1080 according all bench I saw, so I have good hope to raise some settings ;) That's will make me wait for the RTX 3080 when available on market :)
I think the RTX 3090 is kind of overkill regarding differences with the RTX 3080...But if you can afford it, obviously don't hesitate!
 
VR STUTTER SOLVED

I had massive FPS issues with my RTX3090 in VR in my HTC Vive, Pimax 8K, and Pimax 8K. From a 1080Ti, to a 2080Ti and now the RTX3090: still no resolve to get smooth rendering. In hindsight now, most of the time my CPU was too busy to feed the GPU. Lots of tinkering and tweaking to the point that I was merely doing that instead of enjoying the game. Then I ran into this:
Source: https://www.youtube.com/watch?v=G7efYzpquIs&t=265s


I watched the video, drew my table in Excel and listed all the performance eaters, and set my system to the following:
SteamVR to Auto (SS 150%)
Model Draw Distance Max
Texture Quality Low
Shadow Quality Low
Bloom Ultra (Compensation of visuals due lack of FX Quality, below)
Blur Off
Anti-Aliasing Off
SuperSampling 1.0
Ambient Occlusion Off
Environment Quality Ultra
FX Quality Off
Depth of Field Off
Material Quality Ultra
HMD 1.5
Galaxy Map Quality Medium/Low
Terrain Quality Ultra
Terrain Low Blending Ultra
Terrain Work Max
Terrain Material Quality Ultra
Terrain Sampler Quality Ultra
Jet Cone Quality High
Volumetric Effects Quality Low

Smooth as butter in VR, no stutter whatsoever. 100% Game Enjoyment. 100% Kudos to CMDR Exigeous. Thank you!
 
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