Escaping a Neutron Star Respawn

Greetings Commanders,

Apologies if this is already out there, but just in case it hasn't, here is a tip I found out recently after suffering a second disconnect while doing a supercharged jump from a neutron star to another destination. When this happens, your ship will respawn in regular space right next to the neutron star, and all heck will break loose as your ship is slowly degraded. Left unattended, your ship will inevitably be destroyed. At the moment, Frontier Dev support might be able to respawn you somewhere safe and with all the damage repaired. It's a known issue and plenty of Commanders have had this problem, so it looks like this is something that might be addressed in a later fix, I hope.

However, there is another way. It is possible to escape from a neutron star in super cruise by low-waking, *NOT* high-waking. Here are the steps boiled down if you get a dreaded connection or transaction error whilst still in hyperspace screen:

1. Keep calm and log back in. Be prepared to act quickly.
2. As soon as you are back in the ship, select the left panel. Then select a planet, star or even the neutron star from the navigation panel list. Do not select a target that requires you to high-wake*.
3. Initiate the Frame Shift Drive.
4. Throttle up while pointing *AWAY* from the Neutron star.
5. You will manage to supercruise away with relatively little damage, depending on the state your ship was already in.

Note for beginners: High-waking is when you jump to another system. Low-waking is when you jump to another body within the system you are already in.

If you try to high-wake whilst trapped next to a neutron star, it will be nearly impossible to align with your trajectory. You will slowly see your ship degrade, everything you love slowly destroyed, and your hopes and dreams shattered as your canopy bursts open. So high-waking is bad in this situation. Very bad.

I hope this helps someone else from avoiding catastrophic damage whilst exploring the Black.

Fly safe, Commanders.
 
Good to know. I've been lucky to not experience it myself (I logged in 50ls away in safety) and assumed all FSD charging lead to destruction. Good to learn there's an escape. +1
 
Should there be nothing appropriate to target in step 2, or to skip it altogether, it is possible to bind a key to Supercruise (under Flight Miscellaneous) that allows you to low wake with no target, or even a high wake target, selected.

More generally, in any case where you're too close to a star and overheating, low waking away exacerbates the problem less than trying to high wake in my experience.
 
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I can low wake from a star without hitting 100%.

It all depends on your build and what temperature you had in normal space, but generally I can too.

Even if you run too hot, or react too slowly, to avoid that completely then high waking will be worse.
 
...

... I just had to escape from a neutron star respawn. Jesus Christ. I pushed my luck. I was riding that NS highway, jumping 200LY at a time, having a blast, knowing all the time that it could kill me, but ignoring it. Then, I received the dreaded disconnect error while jumping from a neutron star to another system. I logged back in and bam, I was in the cone, facing the star.

So, Baba I did what you suggested and survived, without my canopy popping. What I did do in addition to that was quickly start my AFMU on my canopy while I was waiting to low wake. My canopy was at 52% when I started the AFMU. It was at 50% when I was out of the cone. I don't know if it made a difference.

I went 100k Ls out of shock before dropping out of super cruise to repair my ship as best I could. I uh, I'll wait until the patch hits before trying that again. :eek:
 
I can low wake from a star without hitting 100%.

Let me guess, flying a DBE? :) I've always been meaning to try one of those.

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...

... I just had to escape from a neutron star respawn. Jesus Christ. I pushed my luck. I was riding that NS highway, jumping 200LY at a time, having a blast, knowing all the time that it could kill me, but ignoring it. Then, I received the dreaded disconnect error while jumping from a neutron star to another system. I logged back in and bam, I was in the cone, facing the star.

So, Baba I did what you suggested and survived, without my canopy popping. What I did do in addition to that was quickly start my AFMU on my canopy while I was waiting to low wake. My canopy was at 52% when I started the AFMU. It was at 50% when I was out of the cone. I don't know if it made a difference.

I went 100k Ls out of shock before dropping out of super cruise to repair my ship as best I could. I uh, I'll wait until the patch hits before trying that again. :eek:

It's not a pleasant experience at all. Glad you managed to get out of that one! :eek:
 
So you are saying, that using this method, you don't have to align with the escape vector? That was the only thing preventing me from low-waking, as I was not able to see, where the escape vector is.
 
After I respawned I low-waked and didn't have to align with any escape vectors. All I had to do was throttle up for the jump countdown to begin.
 
You guys know there's a low wake option in key bindings right? You can hit it and low wake to no destination in particular. It'll just engage supercruise. That way you don't have to select anything.
 
Default key for Frameshift to Supercruise is numlock divide, but you can choose any key or controller button you want. It's on the control page under Flight Miscellaneous, I believe.
 
+rep
Good tip. I would also suggest targeting the neutron star itself (it will be at the very top of the list) so that you know where it is and you can make sure you're not pointing at it when you enter SC.
In the NS jet, it's hard to see much of anything outside, and a NS is very small.
Also, don't throttle up: when your FSD is charged, hit boost at a moment you know you're not facing the star.
 
You guys know there's a low wake option in key bindings right? You can hit it and low wake to no destination in particular. It'll just engage supercruise. That way you don't have to select anything.

We do now! Cheers, mate. Top tip.
 
+rep
Good tip. I would also suggest targeting the neutron star itself (it will be at the very top of the list) so that you know where it is and you can make sure you're not pointing at it when you enter SC.
In the NS jet, it's hard to see much of anything outside, and a NS is very small.
Also, don't throttle up: when your FSD is charged, hit boost at a moment you know you're not facing the star.

just engage SC with no destination - its quicker, mine is keybound to <-+Y on xbox

here's a video - notice there is no messing about with left panel, (first FSD charge is trying to high wake, that is a NoNo!! 2nd charge is just engaging SC to highlight how easy it is)

[video=vimeo;190228676]https://vimeo.com/190228676[/video]
 
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Thanks for the post Baba. I'm still somewhat skeptical though.
If these things are tearing down your FSD wont you get failure to jump? Can an AMFU out pace the damage being taken?
I just don't know. Waiting on the fix is the way I'm gonna go I think.

I'm also worried about binary systems. IE Class O with a neutron secondary ect.. or 2 NS / WD in 1 system.
Depending on the distance apart those type of systems could be especially nasty.
 
Thanks for the post Baba. I'm still somewhat skeptical though.
If these things are tearing down your FSD wont you get failure to jump? Can an AMFU out pace the damage being taken?
I just don't know. Waiting on the fix is the way I'm gonna go I think.

I'm also worried about binary systems. IE Class O with a neutron secondary ect.. or 2 NS / WD in 1 system.
Depending on the distance apart those type of systems could be especially nasty.

It depends on the damage you already have. I did it myself and it worked fine when I low waked. I doubt very much that an AFMU can outpace the damage taken though. Don't forget it'll be several modules, including the canopy, that are taking damage. It depends what you're comfortable with, but if you want to avoid neutron stars you can filter them out on the Galaxy map to be on the safe side. Best of luck!
 
Again Thanks Baba_ you confirmed what I thought.
Alas the filter also negates Black holes. which I have a obsession for ;)
so I find my self mousing over a lot.

But my 2nd concern still stands. jumping into a NS / WD as a secondary / multi star system.
I recently passed up a system with 3 NS's ... I was too scared to try it. [sour]
 
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