Greetings Commanders,
Apologies if this is already out there, but just in case it hasn't, here is a tip I found out recently after suffering a second disconnect while doing a supercharged jump from a neutron star to another destination. When this happens, your ship will respawn in regular space right next to the neutron star, and all heck will break loose as your ship is slowly degraded. Left unattended, your ship will inevitably be destroyed. At the moment, Frontier Dev support might be able to respawn you somewhere safe and with all the damage repaired. It's a known issue and plenty of Commanders have had this problem, so it looks like this is something that might be addressed in a later fix, I hope.
However, there is another way. It is possible to escape from a neutron star in super cruise by low-waking, *NOT* high-waking. Here are the steps boiled down if you get a dreaded connection or transaction error whilst still in hyperspace screen:
1. Keep calm and log back in. Be prepared to act quickly.
2. As soon as you are back in the ship, select the left panel. Then select a planet, star or even the neutron star from the navigation panel list. Do not select a target that requires you to high-wake*.
3. Initiate the Frame Shift Drive.
4. Throttle up while pointing *AWAY* from the Neutron star.
5. You will manage to supercruise away with relatively little damage, depending on the state your ship was already in.
Note for beginners: High-waking is when you jump to another system. Low-waking is when you jump to another body within the system you are already in.
If you try to high-wake whilst trapped next to a neutron star, it will be nearly impossible to align with your trajectory. You will slowly see your ship degrade, everything you love slowly destroyed, and your hopes and dreams shattered as your canopy bursts open. So high-waking is bad in this situation. Very bad.
I hope this helps someone else from avoiding catastrophic damage whilst exploring the Black.
Fly safe, Commanders.
Apologies if this is already out there, but just in case it hasn't, here is a tip I found out recently after suffering a second disconnect while doing a supercharged jump from a neutron star to another destination. When this happens, your ship will respawn in regular space right next to the neutron star, and all heck will break loose as your ship is slowly degraded. Left unattended, your ship will inevitably be destroyed. At the moment, Frontier Dev support might be able to respawn you somewhere safe and with all the damage repaired. It's a known issue and plenty of Commanders have had this problem, so it looks like this is something that might be addressed in a later fix, I hope.
However, there is another way. It is possible to escape from a neutron star in super cruise by low-waking, *NOT* high-waking. Here are the steps boiled down if you get a dreaded connection or transaction error whilst still in hyperspace screen:
1. Keep calm and log back in. Be prepared to act quickly.
2. As soon as you are back in the ship, select the left panel. Then select a planet, star or even the neutron star from the navigation panel list. Do not select a target that requires you to high-wake*.
3. Initiate the Frame Shift Drive.
4. Throttle up while pointing *AWAY* from the Neutron star.
5. You will manage to supercruise away with relatively little damage, depending on the state your ship was already in.
Note for beginners: High-waking is when you jump to another system. Low-waking is when you jump to another body within the system you are already in.
If you try to high-wake whilst trapped next to a neutron star, it will be nearly impossible to align with your trajectory. You will slowly see your ship degrade, everything you love slowly destroyed, and your hopes and dreams shattered as your canopy bursts open. So high-waking is bad in this situation. Very bad.
I hope this helps someone else from avoiding catastrophic damage whilst exploring the Black.
Fly safe, Commanders.