PvP Escaping Interdiction

What factors go into who wins a PvP interdiction / evade, beside the obvious player skill? Does mass, supercruise agility, heat signature, or anything else play a role? This feels like a stupid question, but does popping a heatsink help evade interdiction?

I'm asking as someone who wants to be able to evade PvP interdictions. NPCs are easy, but I've not had the same luck with "aggressive" PvPers. It feels like there's more to it than just skill, based on the way the red and blue bars respond compared to NPCs interdictions.

Thanks!
 
o7 Commander,
i am very curious about this too because in deed i always evade an NPC but never ever ... a player... I am left with the idea that i must practice more and more.
 
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I don't think there's much more to interdictions/evades than the mini-game. There are no modules or ammo that'll break, stop or prevent interdictions. NPC AI is pretty loose so that's why you evade at most times while a player interdiction will be much more difficult. There's nothing more you can do to avoid interdictions as far as I know (especially with a player). You either submit to the interdiction or fight to evade. Just remember, if your being interdicted DO NOT submit. Once you do that will severely increase your chances of seeing the re-buy screen. Try your best to evade and if successful your aggressor will have to spend a few minutes waiting for their FSD to cool down.

If you want to practice, I suggest going to an Anarchy system in a cheap ship equipped with a FSD interdiction module because interdiction requires more skill than evading. Also the dead zone for success is about half as small to interdict than to evade.
 
It's likely the larger sizes and better grades of FSD Interdictors provide more "weight" to the aggressor i.e. sticking a size 3 interdictor on a FDL or some such. Given that most NPC's seem to use trash equipment (scaled down weapons, E-rate shields, etc.) that would explain the ease of avoiding NPC interdiction.
 
I don't think there's much more to interdictions/evades than the mini-game. There are no modules or ammo that'll break, stop or prevent interdictions. NPC AI is pretty loose so that's why you evade at most times while a player interdiction will be much more difficult. There's nothing more you can do to avoid interdictions as far as I know (especially with a player). You either submit to the interdiction or fight to evade. Just remember, if your being interdicted DO NOT submit. Once you do that will severely increase your chances of seeing the re-buy screen. Try your best to evade and if successful your aggressor will have to spend a few minutes waiting for their FSD to cool down.

If you want to practice, I suggest going to an Anarchy system in a cheap ship equipped with a FSD interdiction module because interdiction requires more skill than evading. Also the dead zone for success is about half as small to interdict than to evade.

If you're going to lose the minigame submit to prevent that atrociously long FSD cooldown, the cooldown is very short if you submit (about 5 seconds), then immediately highwake to another system (select another system from the left panel and jump, instead of jumping back to supercruise) to prevent masslock once your 5 second FSD cooldown is over. Fighting the interdiction when you are going to lose will make a rebuy more likely because you will have to survive longer while your FSD cools down.
 
One tip I found out after all these years is to put your throttle into the blue zone and you get your best response to pitch, roll and yaw. Every time I’ve done it I’ve been able to evade interdiction.
 
The factors that decide a winning interdiction is who can spend the most time centered in the Escape Vector, or for the attacker, the enemy ship.

This is how it works. Think of it like earning points.

Interdiction starts, both parties start with 500 points. The ship being interdicted inherently earns points faster but has the downside of having to keep up with a randomly moving Escape Vector. Time spent in Escape Vector = more points so subsequently, less time = points taken away. If the ship doing the interdicting spends more time centered on the victim's ship he can accelerate the loss of points but if both parties are perfectly locked on center, the victim will always win.

Best tip I can offer to people wishing to evade interdictions is to be travelling at 50% throttle. Some people will say 75% because that's when the blue band on your throttle lights up, when you're supposedly at maximum maneuverability however after extensive testing, 50% works optimally. Your pitch, yaw and roll will be most effective at this speed and, coming from a Federal Corvette pilot, is extremely helpful when attempting to evade interdictions from vastly superior interdictors such as iCouriers, FDLs and the like.
 
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