Newcomer / Intro Etiquette in open play

I've been grinding up in a private group since I got this game at Christmas and I'd like to dip my toes into open play. Aside from the obvious, i.e. not loitering in dumb places, what can I do to avoid annoying other players? I heard that you should "enter hangar" immediately on docking so other people could use the space, but I'm pretty sure that is rubbish as it doesn't work in private group. None of my group friends play in open either.

Help?

(Possibly relevant: I plan to be a peaceful space bus/truck, with some exploration in the future. Not really interested in shooting stuff.)
 
I usually greet anyone I see with ‘o7’. Often it’s completely ignored. Other times, it starts something positive (like the Commander last week who told me I was the first person who ever said hello to him).

That said, I also assume everyone is going to gank me and will work to keep anyone who is a threat off my tail. Keeps the game interesting. The stress real. This ain’t no Trucker sim. ;)
 
there are lots of cmdrs out there of any kind, i always o7

pads are blocked no matter if ur in hangar or up on top
this means you can block an outpost for others on a medium pad, dont park there please
 
Going into a hangar doesn't free up a pad. In outposts and busy stations though it is good etiquette to do your business quickly and either leave the station, logout or changes modes.
 
I think the one golden rule of open is don't exit the game ungracefully by closing elite dangerous by out of game methods. Thats a rule in solo/PG too but if another player sees it they'll likely report your account. Exiting via the menu timer is allowed but some frown upon it.

Because of the above: Don't fly what you can't afford to loose is a good rule.



Some top advice that will annoy other players but in a good way is to keep a keen eye on the radar, tab through players in supercruise and try to work out their intentions. By scanning players then going left panel, 4th tab you can see their module loadout. Identifying an interdictor, seeing a wanted cmdr, winged cmdr or them going behind you or loitering in supercruise. All warning flags.
Slowing to 0m/s and dropping out of supercruise is a good avoidance tactic if they appear to be lining up to interdict you. Double tapping supercruise button to emergency stop is also a good tactic. My favourite against individuals is to simply keep my nose pointed at them so they can't interdict, only works against individuals and harder if your turn rate is slower.

To be honest outside the hotspots you'll hardly notice a difference from Solo/Pg, this is worst case scenario type advice :)
 
regarding 'o7' etc., can I put a disclaimer on my ship, for others to read, something along the lines "sorry for not responding your greetings, but by the time I finish typing you will already have left the system, o7"

I hope nobody considers this 'rude' but it happened a couple times since I went open (only recently) that the game tells me 'could not deliver the message, recipient unknown'. It's hard typing greetings while I'm on the final approach to something :(
 
I heard that you should "enter hangar" immediately on docking so other people could use the space, but I'm pretty sure that is rubbish as it doesn't work in private group.
Correct - it doesn't free up the pad. All it does is mean you can't see the people in the queue.

It's better to stay on the surface, where people can at least flash their lights at you if they want the pad. Big orbital stations it's generally fine whatever - they have so many pads it's really rare for them to run out - it's mainly the outposts with only one medium pad which are an issue. While docked at a station is often one of the better times to chat, because people don't have to also steer the ship - though they also often have a station interface or map in front of the comms panel: just don't do it if you're docked on the only pad of that size.


If you go in for combat and are fighting NPCs in a RES, I think it's polite to both send and accept wing requests to any other players about - that way you both get the full payout if you attack the same target, rather than it just going to the one who takes that final 0.1% hull off it. If they won't accept a wing request, then try to fight some distance from them so you don't go after the same ship as much.


Mining ... ask first. Some people are happy to share mining of rocks and just divide the fragments up. Others would rather your collector swarm was well away from their fragments and if you want to mine the same rock you should wait until they've gone. If you are sharing a rock, try to both fire at about the same point on it so your collectors don't have to fly around the rocks to get all the fragments.


Comms ... between needing to steer the ship, language barriers, people with VR who can't see their keyboard, unsociable types, and the comms interface being easy to miss and mostly full of top 1% liners ... don't expect many replies beyond a returned "hello" or "o7". Unlikely anyone will mind you trying, though.
 
regarding 'o7' etc., can I put a disclaimer on my ship, for others to read, something along the lines "sorry for not responding your greetings, but by the time I finish typing you will already have left the system, o7"

I hope nobody considers this 'rude' but it happened a couple times since I went open (only recently) that the game tells me 'could not deliver the message, recipient unknown'. It's hard typing greetings while I'm on the final approach to something :(

How about programming a macro to broadcast that text???
 
Don't be a pad hog.

Dont steal bounties. Or if you do, be ready to defend yourself if the other party gets annoyed. If you get stomped, don't be a combat logger lol.

No matter what happens, never be salty. That's the worst fate of them all.
 
Awesome, thanks all. I'm not a 100% confident flier yet. If I accidentally scrape up another CMDR's paintwork on station exit, am I likely to get the crap lasered out of me or are people generally understanding with beginners?
 
Awesome, thanks all. I'm not a 100% confident flier yet. If I accidentally scrape up another CMDR's paintwork on station exit, am I likely to get the crap lasered out of me or are people generally understanding with beginners?

Generally yes if you keep it slow. Some may be rude but they are few and far between and most people scan other ships so will know your combat rank and recognise you are now. Just do your best to keep to the green lights side and usually they'll understand :)
 
My experience in Open is kind of sad when comes to player interaction. I don't have problems with griefers or anything. I met a handful (literally) of them during the whole time I play. I try to greet everyone with at least an o7, if I'm not terribly busy with something, but 9 out of 10 commanders remain completely unresponsive. One usually greets me back and once in a month I meet someone who's willing to swop a couple of words.
Naturally I scan every ship I see. If it's an obvious newcomer, I don't even expect them to know they have comms and how to use them. :D
But all in all, Open is a lonely place
 
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Unless you're in hotspots (Core systems, capitals etc) it's quite unlikely you'll even see another commander, so no worries scraping their paint or whatever.

If you keep below the speed limit you'll just get a fine otherwise anyway - so don't speed.

Should the worst happen, make sure you know what to do:-

1. Submit to an interdiction. I think hubristically I am the best pilot in the universe, but I have never escaped a player interdiction.
2. Select a target to high wake = hyperspace to
3. boost at your attacker and afterwards give shield full pips and release chaff if you have it. You can cheekily deploy weapons if you want and if you have turrets you might get a few hits (but no more than to slightly irritate them - I have engineered beams on my T7 that cause heat damage - I like to think that the heat damage icon makes my attacker think for about 2/3 secs). But make sure you retract your weps in time to make the jump ASAP.
4. Jump out to the new system. It'll be rare they will follow you, but if they do get another system lined up or exit supercruise and go dark whilst boosting away from your entry point. Once you are about 10km away they won't be able to find you. (you can then taunt a bit in the Open comms if you want)

Practise this manoeuvre until you can do it blindfolded. I escaped with about 10% Hull the first time because I was panicking and then had to line up to jump whilst I was being attacked. It was thrilling but undiginified.

OR

If they give you comms - especially "This is the CODE.." then they are more likely (but not guaranteed) to just want some of your cargo. I always bargain by saying something like "Hey, can you cut a brother a break", "I have 15 kids to feed!", "Hail Hydra!" or "SOUTH SIDE YEAH!" and then drop what we agree.

Fly safe, 07!
 
Blaze your own trail, OP.

It's unlikely you'll encounter anyone else unless at a CG/other popular location, and even then how you behave is up to you. Just do what you feel is right and you'll be a winner.
 
Meeting gankers: rare

Greeting other players or be greeted: happens, but please do not be offended if the other player(s) don't respond. In my case, it's because I fly in VR, and by the time I've spotted the comms attempt, have sorted out my flying, lifted the headset off my face and typed in a response, any other player is often long gone

PvP combat: if you're interdicted in e.g. a CG or just any arbitrary system, and the player is a pirate (i.e. communicates their errrmmm... requests), do what they tell you (unless you know exactly what you're doing). If they don't communicate, better check you have the insurance money. Your chances of escape, as a beginner, are small. If you're interested in PvP and want to learn how to improve your chances, join one of the PvP groups or turn up at the PvP hub for some training. In every case, do not log out in a combat situation.

Bounty hunting: it is considered rather impolite to steal kills from other players. Repeat offenders may find themselves suddenly under fire from even otherwise friendly players or (more subtle) find themselves having been tricked into shooting friendly ships and suddenly at the focus of police attention. Send out wing requests to other players or accept them. If you don't want to accept, a short response is also in order (currently, I rarely accept, since I run out of ammo really fast. By the time - see above..., I'm usually down to just enough ammo for one more opponent, if at all. I rather look for a quiet spot or, if there are too many players, switch over to solo).

Community Goals: In some of the trade CGs (notably those involving rare goods), it pays to pay attention to the forum. Often, the Truckers and the Teabaggers will organize loadups, i.e. fill your hold while you're waiting outside the station (and expect you to take your turn in filling the next time you come around). Similarly, in addition to the gankers, some good guys in combat ships may be around, patrolling the area.

Scratching ships at stations: as long as you're slow enough (i.e. less than 100 m/s), you won't draw the station's fire. If you're faster and the guy you scratch dies, you're dead. Which is what some people use to kill other people - let themselves be rammed in a low specced Sidey or Eagle. As for myself, nowadays, I'm around in a Type-10 :D. There's only four ship types I look out for when going through the toast rack. Everyone else can make way or take their chances. Yes, I've pushed what remained of a Clipper out of the station backwards. At 80 m/s with nothing worse than the ATC telling me to look out for traffic.
 
... As for myself, nowadays, I'm around in a Type-10 :D. There's only four ship types I look out for when going through the toast rack. Everyone else can make way or take their chances. Yes, I've pushed what remained of a Clipper out of the station backwards. At 80 m/s with nothing worse than the ATC telling me to look out for traffic.

Typical bloody cat, especially the green-eyed sort. The toast rack is a two-way facility for multiple pilots, not a cat-flap for your exclusive use.
 
Typical bloody cat, especially the green-eyed sort. The toast rack is a two-way facility for multiple pilots, not a cat-flap for your exclusive use.

stuck.jpg
 
I confess to being poor at responding to o7's this is partially due to not paying attention to the coms screen but also due to being busy with some concentration requiring manoeuvre at the time.
 
there are lots of cmdrs out there of any kind, i always o7

pads are blocked no matter if ur in hangar or up on top
this means you can block an outpost for others on a medium pad, dont park there please

Where should one park their ship when finished playing for the day if not in a hangar?
 
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