Eurogamer: "[Carriers were] more like a time-hoovering live service nightmare than an even remotely enjoyable piece of game design."


Making matters worse, as per Frontier's initial reveal, those unable to keep up with these massive payments risk seeing their initial 5,000,000,000 investment vanish forever as Fleet Carriers are deleted under the guise of outstanding "debt" after only a handful weeks. Suffice to say, Fleet Carriers as originally announced sounded more like a time-hoovering live service nightmare than an even remotely enjoyable piece of game design.

However, following feedback accrued from players during Elite Dangerous' first Fleet-Carrier-focussed beta, Frontier has made the decision to dramatically reduce upkeep and running costs for the new vessels by a combined total of 85.5%. That's an 80-90% reduction of upkeep costs for all additional services and a 50% reduction for core running costs. Total upfront activation costs of certain services have also been reduced by 35-45%.

I mean, Eurogamer ain't wrong. Bravo to Frontier for the changes but they shouldn't have been needed, not on this scale. There's beta and then there's 'these initial figures are bonkers but what do the players think?'
 
I think anything that includes "euro" in the title, the coin, the magazine, the union, should inherently be treated with disdain.
Also, I didn't read the article or the recap.

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Fleet Carriers as originally announced sounded more like a time-hoovering live service nightmare than an even remotely enjoyable piece of game design.

However, following feedback accrued from players during Elite Dangerous' first Fleet-Carrier-focussed beta, Frontier has made the decision to dramatically reduce upkeep and running costs for the new vessels by a combined total of 85.5%.

So given the game design hasn't substantially changed, despite the cost reductions, i'm assuming the statement "time-hoovering live service nightmare" is still true. Just slightly less so.
 
It's a bit of a shame that the first beta test wasn't much about beta testing. Feels like we were still in the design phase. Maybe being a bit more open with the development could have helped.
 
FD designed something in a near vacuum (setting initial prices by pure database stats), asked people to test it and post what they thought.

People responded, and FD changed it.

Thats what people wanted? More testing and betas, and more communication?
 
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