
Elite Dangerous is lowering the astronomical running costs of its upcoming Fleet Carriers
Elite Dangerous' long-awaited multi-ship Fleet Carriers are, after many delays, almost upon us - and better yet, their …

Making matters worse, as per Frontier's initial reveal, those unable to keep up with these massive payments risk seeing their initial 5,000,000,000 investment vanish forever as Fleet Carriers are deleted under the guise of outstanding "debt" after only a handful weeks. Suffice to say, Fleet Carriers as originally announced sounded more like a time-hoovering live service nightmare than an even remotely enjoyable piece of game design.
However, following feedback accrued from players during Elite Dangerous' first Fleet-Carrier-focussed beta, Frontier has made the decision to dramatically reduce upkeep and running costs for the new vessels by a combined total of 85.5%. That's an 80-90% reduction of upkeep costs for all additional services and a 50% reduction for core running costs. Total upfront activation costs of certain services have also been reduced by 35-45%.
I mean, Eurogamer ain't wrong. Bravo to Frontier for the changes but they shouldn't have been needed, not on this scale. There's beta and then there's 'these initial figures are bonkers but what do the players think?'