UPDATE:
Hi all, we changed focus elsewhere because the influence bugs since 3 weeks ago.
If you want to help every help is welcome as we may achieve results faster, come this website: elitediplomats.com and read the first couple of posts and register in the forums.
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From now on, focus on helping building Alioth Independents influence in the area.
Do ALL the Alioth Independents missions in stations controlled by other factions.
Trying to INCREASE influence AND civil unrest
This is what you do when you are trying to support a minor faction not in control of the system, to destabilize the economy and politics of the system and promote a coup d'etat. Civil unrest will increase the chance of conflict in a system and influence will increase the share of power your faction has in that same system.
Missions you should be accepting...
- Every Export Mission (transport goods to other station) --> This increases the wealth and influence of your faction.
- Kill Authority missions --> This increases civil unrest, lockdown and influence of your faction.
- Kill Traders missions --> This increases civil unrest, lockdown and influence of your faction.
- Kill Bounty Hunters ...
- Deliver Intel --> This increases civil unrest and influence.
- Deliver trade data, propaganda, etc. -> Increases influence.
- "Sticks, stones and semi-automatics" mission (import weapons, not aid mission) -> Increases lockdown and influence.
- Import agri-medicines -> Reduces outbreak and increases influence.
Trading you should be doing...
- You should be exporting goods produced in your's faction stations. --> This increases the wealth and influence of your faction.
- You should be importing weapons and armour. --> This should increase civil unrest and bellicosity in general, probably also decreases enemy influence.
Killing you should be doing... (this is guaranteed hostile by the controlling faction but it's war, so don't expect anything else)
- Interdiction of enemy trading ships and killing travelling trading ships. Overall this seems to have more effect than killing ships at nav beacons.
- Killing system authority and defence forces of opposing factions. If you see a DEFENCE force ship interdict and kill, those are military forces.
- Go to extraction sites and kill enemies mining ships and authorities. --> Should decrease influence and wealth of enemy faction.
- DON'T turn over bounties. DON'T kill wanted ships. --> Doing it would decrease civil unrest and we DO NOT want this.
Priority: 1) Missions 2) Everything else.
Let's get to work!
Please refrain from cashing in any Alliance bounties in independent systems or Fed controlled ones regardless if the local system faction has allegiance to Alliance (e.g. Rominger Dock at 78 Ursae Majoris). Instead, use neighbouring Alliance systems for cashing in bounties which will increase your Alliance rep and reputation with all system faction(s) aligned with the Alliance.
--------------------------------------------
Following the revolution started in Lugh I suggest we open a second front against the megalomaniacs of the Federation near Alioth focusing on one or two systems at a time. The objective should be initially systems with low population, the reason is larger populated systems are probably harder to influence. Staging areas: LHS 331, Kuk, 78 Ursae Majoris (Romminger Dock).
More information at: Elite Diplomatic Corps - Open for business // http://elitediplomats.com/ (provided by CMDR Hexen)
Hi all, we changed focus elsewhere because the influence bugs since 3 weeks ago.
If you want to help every help is welcome as we may achieve results faster, come this website: elitediplomats.com and read the first couple of posts and register in the forums.
-----
From now on, focus on helping building Alioth Independents influence in the area.
Do ALL the Alioth Independents missions in stations controlled by other factions.
Trying to INCREASE influence AND civil unrest
This is what you do when you are trying to support a minor faction not in control of the system, to destabilize the economy and politics of the system and promote a coup d'etat. Civil unrest will increase the chance of conflict in a system and influence will increase the share of power your faction has in that same system.
Missions you should be accepting...
- Every Export Mission (transport goods to other station) --> This increases the wealth and influence of your faction.
- Kill Authority missions --> This increases civil unrest, lockdown and influence of your faction.
- Kill Traders missions --> This increases civil unrest, lockdown and influence of your faction.
- Kill Bounty Hunters ...
- Deliver Intel --> This increases civil unrest and influence.
- Deliver trade data, propaganda, etc. -> Increases influence.
- "Sticks, stones and semi-automatics" mission (import weapons, not aid mission) -> Increases lockdown and influence.
- Import agri-medicines -> Reduces outbreak and increases influence.
Trading you should be doing...
- You should be exporting goods produced in your's faction stations. --> This increases the wealth and influence of your faction.
- You should be importing weapons and armour. --> This should increase civil unrest and bellicosity in general, probably also decreases enemy influence.
Killing you should be doing... (this is guaranteed hostile by the controlling faction but it's war, so don't expect anything else)
- Interdiction of enemy trading ships and killing travelling trading ships. Overall this seems to have more effect than killing ships at nav beacons.
- Killing system authority and defence forces of opposing factions. If you see a DEFENCE force ship interdict and kill, those are military forces.
- Go to extraction sites and kill enemies mining ships and authorities. --> Should decrease influence and wealth of enemy faction.
- DON'T turn over bounties. DON'T kill wanted ships. --> Doing it would decrease civil unrest and we DO NOT want this.
Priority: 1) Missions 2) Everything else.
Let's get to work!
Please refrain from cashing in any Alliance bounties in independent systems or Fed controlled ones regardless if the local system faction has allegiance to Alliance (e.g. Rominger Dock at 78 Ursae Majoris). Instead, use neighbouring Alliance systems for cashing in bounties which will increase your Alliance rep and reputation with all system faction(s) aligned with the Alliance.
--------------------------------------------
Following the revolution started in Lugh I suggest we open a second front against the megalomaniacs of the Federation near Alioth focusing on one or two systems at a time. The objective should be initially systems with low population, the reason is larger populated systems are probably harder to influence. Staging areas: LHS 331, Kuk, 78 Ursae Majoris (Romminger Dock).
More information at: Elite Diplomatic Corps - Open for business // http://elitediplomats.com/ (provided by CMDR Hexen)
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