I really think that something went wrong there in terms of game design. If even the best systems cannot build a full fledged zoo... Why have these huge maps at all?
I agree it's a damn shame we can't create large and beautiful zoos that fill the map with a game that promised flexible creatively because to me this is a huge flaw and a really bad limitationI really think that something went wrong there in terms of game design. If even the best systems cannot build a full fledged zoo... Why have these huge maps at all?
Agree. I love the game and on smaller/medium size zoos it runs well. I have low FPS rate but I don't mind, it still looks pretty good to me. I realize performance will vary on the computer you're playing it on, but overall I do wish that the game could have been better optimized for running larger zoos. I have three "big" zoos, over 40 habitats/species in each - two of them take up about a third of the map, one takes up about half. The two smaller of those I still can see some additions before it becomes too difficult to run it, but the larger one is pretty much at its limit. I might can do another habitat or two, but likely no more than that.I really think that something went wrong there in terms of game design. If even the best systems cannot build a full fledged zoo... Why have these huge maps at all?
I've actually tried making a safari park. Even just getting a barrier around the whole thing (less a little room for the edges) took a toll. I think it can be done though. I haven't done much on that besides the barrier, so I don't yet know how it would manage animal performance.It must be possible to build these kind of zoos , I have seen a couple of them on the workshop although it really is mainly a mid sized zoo with just filler trees most of the time. The frames however are so awful since it's thousands of trees being placed all together.
The map already is really big for most zoos , i remember reading it's like 150 acres big and only the really big irl zoos exceed that. Many zoos are usually with the 40-100 acre bracket with anywhere from 20-80 habitats. One could easily make a safari park kind of zoo with say a dozen habitats and easily make a full map experience because that's alot easier on the whole calculation performance compared to a typical city zoo with 40/50 habitats with complex pathing
Large habitats for a safari type zoo do appeal to me, but there's two things that took all the fun out of it:It must be possible to build these kind of zoos , I have seen a couple of them on the workshop although it really is mainly a mid sized zoo with just filler trees most of the time. The frames however are so awful since it's thousands of trees being placed all together.
The map already is really big for most zoos , i remember reading it's like 150 acres big and only the really big irl zoos exceed that. Many zoos are usually with the 40-100 acre bracket with anywhere from 20-80 habitats. One could easily make a safari park kind of zoo with say a dozen habitats and easily make a full map experience because that's alot easier on the whole calculation performance compared to a typical city zoo with 40/50 habitats with complex pathing
I rather have a large map for the day when i have a better pc, then that we are limited by the point we can have them.I really think that something went wrong there in terms of game design. If even the best systems cannot build a full fledged zoo... Why have these huge maps at all?
That's a good point, and it raises a question; does JWE2 perform better on PC than JWE did? I only played them on console, but it might be a good gauge of how things could potentially improve.The game has longevity - as computers get better the game will still be worth playing.