Ever built over the entire map?

Hi!

Have any of you guys ever built a zoo that covers the entire map? I'm wondering if it's even possible to do without completely destroying your computer.
 
My first zoo in sandbox I aimed to do this and unfortunetly it's impossible. I mean it's possible to cover the map, but the lag got so severe that it took about 30sec to put down a piece of road and you could not even play in pause mode without severe lag. And it got that bad before I even put in all the animals I wanted or had any guests.

I also made a zoopedia zoo in franchise not long ago, with all the animals in the game in it. It covered about 75% of the map and had around 8000 guests. It was playable but the lag was really bad
 
I am currently working on a detailed and realistic zoo that has 62 habitats (I wish my screenshot of it wasn't too big to put on here) with no guests, only vets and keepers and I think that the zoo is technically half the size of the map so I personally say just build until:
1. your frames drop
2. your laptop/computer feels like it is about to burst in flames
3. it takes ages for you to place a path or objects

Amazingly the only issues I have with this zoo is the graphics in the exhibits are blurry, sometimes it takes a second for some objects to render. But I guess it depends on your system and how detailed your zoo is.

But do note that large zoo's do take like twenty/thirty minutes if not more to load. I think my zoo about takes around 30 minutes to load?? But I haven't timed it, but to put it in context I can make myself a drink, get changed in my pyjamas and it is still loading and I can't help find that Kinda funny
 
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I really think that something went wrong there in terms of game design. If even the best systems cannot build a full fledged zoo... Why have these huge maps at all?

The game has longevity - as computers get better the game will still be worth playing. In any case, I agree that it’s impossible to build a zoo full of small(ish) habitats that covers the whole map, but an open range zoo with a few very large habitats? I think that’d be doable (though I haven’t yet had a go at it).
 
I really think that something went wrong there in terms of game design. If even the best systems cannot build a full fledged zoo... Why have these huge maps at all?
I agree it's a damn shame we can't create large and beautiful zoos that fill the map with a game that promised flexible creatively because to me this is a huge flaw and a really bad limitation
 
I have! But using the small tiny map from one of the scenarios 😁.

I don't mind having a huge map that we can't fill in. We can still create very big zoos. Just look at Koali. If the maps were smaller some people would complain that they are too small and they have used every space so they can't build anymore.
 
I really think that something went wrong there in terms of game design. If even the best systems cannot build a full fledged zoo... Why have these huge maps at all?
Agree. I love the game and on smaller/medium size zoos it runs well. I have low FPS rate but I don't mind, it still looks pretty good to me. I realize performance will vary on the computer you're playing it on, but overall I do wish that the game could have been better optimized for running larger zoos. I have three "big" zoos, over 40 habitats/species in each - two of them take up about a third of the map, one takes up about half. The two smaller of those I still can see some additions before it becomes too difficult to run it, but the larger one is pretty much at its limit. I might can do another habitat or two, but likely no more than that.

I'd absolutely love to have even the potential to play on a full map. That would require a better computer than I have, but it would also require having a better optimized game than we have, which would be much more difficult to get to that point.
 
It must be possible to build these kind of zoos , I have seen a couple of them on the workshop although it really is mainly a mid sized zoo with just filler trees most of the time. The frames however are so awful since it's thousands of trees being placed all together.

The map already is really big for most zoos , i remember reading it's like 150 acres big and only the really big irl zoos exceed that. Many zoos are usually with the 40-100 acre bracket with anywhere from 20-80 habitats. One could easily make a safari park kind of zoo with say a dozen habitats and easily make a full map experience because that's alot easier on the whole calculation performance compared to a typical city zoo with 40/50 habitats with complex pathing
 
It must be possible to build these kind of zoos , I have seen a couple of them on the workshop although it really is mainly a mid sized zoo with just filler trees most of the time. The frames however are so awful since it's thousands of trees being placed all together.

The map already is really big for most zoos , i remember reading it's like 150 acres big and only the really big irl zoos exceed that. Many zoos are usually with the 40-100 acre bracket with anywhere from 20-80 habitats. One could easily make a safari park kind of zoo with say a dozen habitats and easily make a full map experience because that's alot easier on the whole calculation performance compared to a typical city zoo with 40/50 habitats with complex pathing
I've actually tried making a safari park. Even just getting a barrier around the whole thing (less a little room for the edges) took a toll. I think it can be done though. I haven't done much on that besides the barrier, so I don't yet know how it would manage animal performance.

But you're right, most zoos IRL aren't going to be as big as simulated on the entire map. I actually wish we had more options for map sizes, aside from the scenario maps. a medium map at somewhere between 75-100 "acres", and a small map around 50 acres. It would force us to keep things in a more realistic scope.
 
As much as a huge zoo would be, I actually have more fun building the small/medium zoos of 12 habitats. I feel like it's more fun, in a way, to figure out which species to mix and match
 
It must be possible to build these kind of zoos , I have seen a couple of them on the workshop although it really is mainly a mid sized zoo with just filler trees most of the time. The frames however are so awful since it's thousands of trees being placed all together.

The map already is really big for most zoos , i remember reading it's like 150 acres big and only the really big irl zoos exceed that. Many zoos are usually with the 40-100 acre bracket with anywhere from 20-80 habitats. One could easily make a safari park kind of zoo with say a dozen habitats and easily make a full map experience because that's alot easier on the whole calculation performance compared to a typical city zoo with 40/50 habitats with complex pathing
Large habitats for a safari type zoo do appeal to me, but there's two things that took all the fun out of it:

1. Keepers can't take care of the animals in a large habitat, because it's too large and there can only be one habitat gate.
2. Rides to take people through the habitats take a huge toll on the game. But without the rides, people cannot get a good view of the animals.
 
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