Ever considered a grant from NASA/ESA to improve realism in the game?

The OP said NASA/ESA

Even if NASA won't go near a UK firm (I strongly disagree, scientists are usually over nationalities well before they get their PhDs), ESA very well might.

Also, it's tax dollars, yes but it's NASA's allocated money which is already cut from the national budget. If they get to distribute the game to educational institutions in the US for free, why wouldn't they want the extra global publicity? ESA and NASA both need global support. Space exploration programs are a resource of information for scientists all around the world. It's not like NASA doesn't share the information they collect from their various programs with scientists of other nations.


Unfortunately they don't let the scientists near the cheque book. The pork-obsessed senators keep that for themselves.
http://www.theguardian.com/commentisfree/2014/dec/05/nasa-orion-launch-space-startup
 
First of all, my initial question to the OP was of genuine interest. Whereas military organisations can often be found sponsoring computer games of modern warfare (airborne and landbased) their aim is pretty clear: Making people aware and make them sign up for service. It is - you may call this cynical or not - part of their recruitment strategy and you can also see this in movies/series like Top Gun or Navy Seals.

For science fiction you can begin to wonder. I know of several attempts of the scientific community to advertise their sciences for young people, because there seems to be a shortage of students. I am a hobby astronomer and were it not for Hubble and other institutions that opened astronomy to the general public (thus creating a 'popular science') I doubt I would have ever gotten into it. I took part in several Citizen Science projects like Galaxy Zoo or the Supernova Search and it was educating and also great fun.

Elite: Dangerous - as spacy as it is - has some drawbacks where you would try and draw a line between game and science. The galaxy is static, the stars are not moving and it's also impossible to make a scientific connection to one of the most important sources of astronomical data: light. The search for clues and solutions to some hypotheses always seems to get down to starlight, because you can calculate so many things from it. We don't have that in the game so here there is no transition between playful learning in a game and first steps into academic methods at a university. Sorry, if this seems a bit far fetched or too detailed but it's one of my chief concerns why funding ED is a cool idea, but the return would not be that great for organisation x.

What I could very well imagine is a cooperation between, say, NASA/ESA and FD when it comes to (3D-)modelling of deep sky objects because the nebulae and dust clouds we see ingame are colourful placeholders at best. I understand especially 3D-modelling of nebulae ist still a very hard task because of triangulation of objects at bigger interstellar distances so having the most accurate graphical outcomes of some NASA mission specialists/graphical developers would be especially cool, no doubt. Imagine the Elephant's Trunk or the Orion Complex as 'real' as it gets being in the game. I am sure that'd be a nice influx of new players wanting to do the exploration thing.

Like I said, I find the idea intriguing. I am just unsure if such a funding would 'pay off'.

My two parsecs
 
If you want playfully realistic Orbital mechanics, there is already a Space Sim called
Orbiter Space Sim, by Martin Schweiger.
See orbit.medphys.ucl.ac.uk
Actually very good
 
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The NASA education and outreach budget is $170 million with the sole purpose of generating interest in NASA. It's basically a slush fund to "bribe" voters with "wow worthy" materials, like APOD etc. If they spent even 2% of that on ED, and they put a NASA stamp on Elite Dangerous, then the amount of Press coverage for ED would probably generate more public viewership and excitement than every successful NASA mission in the last 10 years.

As for the education portion. I have a degree in Astrophysics, and I still think I have developed a much better working understanding of general geography of the Milky Way through ED than in my entire time at university. This kind of hands on approach to mapping the galaxy isn't really taught in schools at the moment. And even though you get the general idea from books, 2D charts, and planetarium software. There is something altogether different about having to use that information to survive in a 3D living galaxy. It's like the difference between reading a dry DVR instruction manual, and actually working with the device to figure out how to set the clock to local time. You don't really *know* something, until you have to use it.

Interestingly, most professional astronomers have a much weaker grasp of where things are in the sky than amateur astronomers, and this is because professional astronomers tend to focus their entire study on one type of object, or even just ONE object. And they find them by using highly sophisticated mapping software that just requires 2 precise coordinates. But amateurs use much coarser gear and actually need to use the naked sky itself to initially align their instruments, and though their studies are not nearly as indepth or sensitive, they range every part of sky and every distance visible with a "small" telescope. I think that this disparity in general knowledge actually hurts professional astronomers, because they might be missing a more global view of what is going on, and given that the size of their subject matter is largest object ever known (aka the Universe), this is a potentially hobbling disability.

I honestly think that ED should be required homework for every Astrophysics and Phyiscs undergrad. And that this would do quite a bit to advance the field of astronomy in ways that we can't yet imagine by allowing the more rigorous studies to be shaped by an intimate and intuitive knowledge of the cosmos.

A fascinating read! Thanks for posting - I love it when I learn something.
 
The respective space agencies could help FDev with Stellar Forge issues related to furthering the accuracy of the model....in return for access to the Stellar Forge (basically, anything 'not the game') for educational purposes. This could be a never ending improvement loop for both us and the space agencies...creating an increasingly accurate model of the galaxy.

And I agree wholeheartedly...I was just talking about the advancement of science and modeling the other day....as a biologist in the late '70's and 80's..with an education update in the late '80's...I missed the current animation models of bio-molecular activity. I was able to understand the idea of transport and energy use through flow charts..and some bit of exposure to electron microscopy...but the overall beauty of chemical conformational change in the process was lost on me...I could not put pictures to the chemical changes.

The idea that astronomers could 'go there' and 'see things in situ' is a powerful educational tool. It would be a wonderful way to bring science to those that desire to see the science...but are having problems envisioning the whole of what is being taught.

For those desiring to see:

[video=youtube;GigxU1UXZXo]https://www.youtube.com/watch?v=GigxU1UXZXo[/video]

The way I had to learn it:

http://biochemistry2.ucsf.edu/programs/ptf/prologue links/Diff & Trans Membranes.pdf
 
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my 0.02.. FD should hire Ziljan as a stellar forge consultant and task him with seeking funding to make the galaxy sim it produces ever closer to reality and using it as an educational tool. When you inspire amateurs that's good, but when you inspire experts that's phenomenal :)
 
They could certainly use it to improve the appearance of things like stars, black holes, neutron stars etc. Which are a bit generic and un-interesting at the moment. E.g. super giant stars are not really perfect spheres in real life.
 
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May well happen. Now the planet builder is in place with Horizons, they may tweak it to build more realistic stars etc.
 
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