Every 10min hickups

Strange staggering of the client at every even 10minutes in time. Thinking that some clean up or such is running and look all around system but couldn't find something that would run at that specific time. Then saw YT-clip what contained information about mission boards resetting every 10min intervals. Does game client do some trash collecting etc all upkeep stuffs at once, generating several spike of CPU utilization?
Its not that bad at times, but very annoying if it occurs at middle of dogfight. Or during gearing ship. Or trying to hit the mailbox in/out of station.

I know that my toaster is not the latest technology of kitchen appliances, but could the even ten minutes update/upkeep/refresh events to be distributed bit longer duration, like for first ten seconds? Or rearrange priorities within game so that it wont get main-thread or something stuck that badly when it does refresh all things that are bound to change at that time.
 
Could be something else entirely on your machine. Do you get hiccups in other games or applications that are power or CPU/GPU intensive?
 
If you happen to have AMD CPU and fTPM module enabled, you may try to disable the module. That helped in my case (I had a one-second-long freezes/stutters from time to time, not as regularly as in your case, though).
 
Thanks for the answers.

Have looked on system etc schedulers for repeating run times, nothing found. So it have to be something constantly running.

Could be something else entirely on your machine. Do you get hiccups in other games or applications that are power or CPU/GPU intensive?
If pushing on other games they do have their own kind of slowdowns depending intensity of action. In Elite, its like clockwork, regardless what one is doing.
Look for anything else running in the background (antivirus for example) that does regular checks of your system.
Could try to temporary disable AV, to see if there is some really hard conflicts that could cause it. normal system scheduler has been looked couple times thru, and there arent least no timed events that would run during game.
If you happen to have AMD CPU and fTPM module enabled, you may try to disable the module. That helped in my case (I had a one-second-long freezes/stutters from time to time, not as regularly as in your case, though).
For AMD yes,but havent look that issue. Most likely if there would be problems with that, it would manifest itself more widely during higher loading applications. Also what kind of stuttering it shows on the YT clips for the ftpm, is not matching for my case. Of course it could be that it happens at x9.57-59 times and game pauses to recover from dip of resources at x0.00 timestamps.


Funniest time it could happen is when Veritas is counting down for hyper/witchspace jump, "4... 3... :censored:... 1... ENGAGE" skipping one on the count. 🙃
If that countdown is one continuous sound, it completely stops for playback of single digit, or if its separate events, it makes skip one event of play back of countdown. Event handler that would be in charge of playing countdown sequence never sees timestamps to trigger one of the sounds. On otherhand, dont remember engine sounds to break during it, so game could have just logical freeze and sound samples that are already playing wont stop. Its gona be challenge to get discover scanner honk sound to hit right middle of that pause. Just to try will it skip it completely, pause it playback or play it late.

Next more or less planned steps is to keep game running background and see any stopping of outside of it at x0.00 times. since it so predictable and clock work. Also trying to kill anything than bare essential at one boot, and see if it makes any difference on playing during it.
Might also capture some OBS clips of the event, but since its not anything game mode spesific, doubt it would serve any diagnostic purposes. Sure it could be just funny part to catch that missing digit jump sequence.

PS. Fresh testing on first passing of tenth of minutes after starting game, staggers on time stamps of .57 and .01 Outside performance was not that badly hit, least music playing at other application was undisturbed.
 
Another approach, to eliminate outside effects, is to disable boot of one non-essential program at a time, and then run the game each time. It could be a conflict that only occurs/manifests when the CPU or GPU is under heavy load, which ED can do. Good luck!
 
This is probably of no use to the OP (due to their long periodicity) but I had an issue that really bugged me of a regular repetitive stutter in the game - turned out that it was an issue with my NAS on my LAN (don't ask me how / why). Powering-off the NAS stopped the issue - resetting the NAS network settings enabled me to have it back on the LAN with no stuttering in the game any more. I still have no idea what the actual issue was.
 
This is probably of no use to the OP (due to their long periodicity) but I had an issue that really bugged me of a regular repetitive stutter in the game - turned out that it was an issue with my NAS on my LAN (don't ask me how / why). Powering-off the NAS stopped the issue - resetting the NAS network settings enabled me to have it back on the LAN with no stuttering in the game any more. I still have no idea what the actual issue was.
Was there a connect/disconnect sound from the PC?
 
Was there a connect/disconnect sound from the PC?

nope - it was however polling the connected devices at the same periodicity - so for example my flight sim radio and multi panels kept lighting-up with the same period as the game stutter. Disconnecting the NAS stopped all of this so I figured it must have been a network address issue - a conflict causing the polling of connections. As I say, it got fixed by NAS network settings reset so I don't actually know the cause.

There was no loss and regaining of network / internet access appearing - I did check for that.
 
nope - it was however polling the connected devices at the same periodicity - so for example my flight sim radio and multi panels kept lighting-up with the same period as the game stutter. Disconnecting the NAS stopped all of this so I figured it must have been a network address issue - a conflict causing the polling of connections. As I say, it got fixed by NAS network settings reset so I don't actually know the cause.

There was no loss and regaining of network / internet access appearing - I did check for that.
Thanks, I shall investigate further.👍
 
Thanks, I shall investigate further.👍

For info, this is the thread where I was seeking help on this (link is to the last post):

 
Further notices that :\WindowsApps\MSIXVC directories get some light up at time of the spike. So wondering if Microsoft application containers get verified every 10 minute intervals and all those reads cause problems. Still not sure if that's a reason or just happens on same moment.
 
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