IIRC there was talk back in the Kickstarter days of using the procedural galaxy (or a re-seeded variant to avoid game information leakage) as an educational tool, accessible outside of the game using a "go anywhere" interface similar to Space Engine. But I'm guessing the loss of offline mode pretty much killed that idea. Which is a shame, because the whole Stellar Forge really is impressive. Often I still have to remind myself that every star I'm seeing on screen is "real".
Ah, true. I have seen some Combat Zones and whatever the PP equivalent is (Crime Sweeps?) reasonably close to planets but yes, in the main there's little reason to get very close unless it's for sightseeing. It would be cool if the Detailed Surface Scanner could be made to highlight a few specific features (mountains, rivers, lakes, bays, icecaps) on Water Worlds and Earthlikes, that could then be scanned from low orbit for extra credits. It would make a nice prelude to full-on planetary landings and give explorers a reason to do more than a honk-and-go.I was thinking more along the lines of actual in game content that pulled players in towards these sights, because right now you have to make a point of doing it yourself. All the game activities just shuttle you from station to station or NAV Beacons or USS's in deep space. The RES's being about the only exception to this.