Every time i think about logging in ...

I think about the engineers grind.
I have an account in colonia and one in the bubble. The bubble account has done a few missions and somehow has managed to get into a cobra already.
No engineering on the cobra account, only has a few hours of gameplay on it, and everytime i think about logging into it, i think about the uphill engineers grind.
Heck, these days you need engineering just to survive the npcs.
I got as close today as nearly typing the first character of inara.cz (to see what i would need to engineer shields and fsd) in a browser address bar before i was overcome with enough distaste for the engineers grind to stop me.

Maybe i will do better tomorrow.

In the meantime, i havent played any stellaris or galciv 2 in a while.
 
Every time i think about logging in ... I actually do it

edit: think i've engineered like 5-6 ships in the last 4-5 weeks. Phantom, Chieftain, Challenger, Cobra and redid some engineering on combat Krait Mk2
edit2: i also did K-boom, the other Krait Mk2, for deep-core

The only things that knocks me off are the Improvised components. Everything else is sort of OK-ish
 
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I had a Magnum.

It was nice.

Now I want a Solero or a Twister.

@m0rl0ck

It is a pain in the rear if you let it be, thing is you don't need to Engineer for NPC's unless you are farming combat zones. All the basic engineering stuff for everyday use is easy to get and G5 (FSD/Thrusters)

I avoided engineering for a long time (it used to be extremely tedious) still collected various materials through regular play, once I started engineering I only did what I thought was necessary to improve the weaknesses on various ships, nothing major. To this day I only have 1 heavily engineered PvP Krait MKII, all other ships have minor upgrades apart from certain modules.

Upgrading the Krait never felt like a grind, it was a good learning experience.
 
Too grindy as well? I feel for you bro'

Anyway, having engineered two new ships today (Stealth Mamba and Beef DBX) I think I'll do something else - lots to be getting on with ;)
No stellaris is maybe the game i come back to most, I enjoy the developing political situations. If i could have the bgs in a usable, nominal state, with somewhat consistent rules (that didnt change every patch) and no engineers, i would probably spend that time playing ED.
No doubt there are grind elements to stellaris, but at least its organic instead of the overtly pavlovian, bolted on and artifical engineers grind.
 
I've mixed my last two weeks of playtime between Observation, Thimbleweed Park and unlocking Qwent in ED.

Thimbleweed Park, a successor of Maniac Mansion, is far less nonsensical as a comedic point and click than Elite. Here it was mandatory to google how to gather Modular Terminals, and then the guide adviced to flip board at burning stations to get those as reward for missions, but they needed to patch that obviously.

ing disgrace of a grind design.
 
I've mixed my last two weeks of playtime between Observation, Thimbleweed Park and unlocking Qwent in ED.

Thimbleweed Park, a successor of Maniac Mansion, is far less nonsensical as a comedic point and click than Elite.
I really enjoyed thimbleweed park, great game. If you get a chance, the post crowd funding dev diaries are really interesting.
 
I'm sure Frontier will eliminate all effort (and gameplay) to hand you everything on a plate right from the start... :rolleyes:

Give us a few ideas how you'd eliminate the 'grind'... I'm all ears.
How about making the slog through naval ranks actually fun? What about the self imposed torture that is Power Play and its attached weapons? Why not make that fun? How about the CQC permit for Atilla Hub? Why not make CQC fun?

Grind is when you repeatedly do an activity because you have to. Not because it is fun, but because it is necessary to achieve a set goal.
 
I don't understand why people complain about engineering. If you don't want to do the work, then don't do it. It's not a requirement. However, if you collect these materials while doing other things like cargo missions, etc., then you'll have them when you're ready to buy/build a new ship. In my time playing, I don't know that I've ever had to "grind" for engineering materials.
 
Grind is when you repeatedly do an activity because you have to. Not because it is fun, but because it is necessary to achieve a set goal.
Here's the problem. Just forget the goal. Or make having fun the primary goal.
Why not doing what you feel like doing when you feel like doing it? Rewards will come. Sooner or later, but you'll have a lot more fun in the meantime.

I did Empire rank as sort of grind - I regret it. Not that it was particularily exhausting, but rather I missed the opportunity to have fun with it.
On the other hand I never planned to max Fed rank, but it just happened. I was just doing missions around Sol.

Took me about a year to get most of Guardian stuff. But I never rushed to get those things. I did one thing when I was in neghbourhood, the other when I was bored month later. During last Interstellar Initiative I realized that I just need to do guardian puzzle twice and I have almost everything to buy all guardian modules.
Now I have them. Cool. Was my game worse without them? Hardly.

Same with engineering. You don't need to have everything at once. It's supposed to be done gradually and provide you with content for months.

Grind ruins the game, but it's us who choose to do it.
 
Engineering is not a grind OP, it's just a journey to a better performing ship. You don't have to engineer to play the game, you can a-rate your cobra and maybe unlock the Guardian fsd booster and you'll have a decent ship that can go exploring, trading, run missions, go deep core mining for void opals, and much, much more.
 
I have done the engineer grind, multiple times. I have 13 PvP ready ships and more PvE G4-5 engineered ones. But you know what? There is nothing to do with them. The only reason to engineer is to PvP and maybe some QoL in PvE, trading and exploring, mainly jumprange.
But for PvE you don't need an engineered ships, NPCs aren't engineered and unchallenging anyways. With the exception of Thargoids maybe but these don't drop anything of value.

Elite lacks in reasoning to play at the moment. If we exclude now all borked elements like CGs, powerplay, etc. we are left with thargoid hunting and exploring and BGS. That's basically it. Everything else is either community created or doesn't reward with ingame progression (aka no gameplay reason to do things).
Luckily I have been using my time off Elite wisely and educated myself for proper gamedevelopement my first attempts are garbage, obviously, but even creating trash games has more of a purpose than playing Elite at the moment or contributing to anything related to it.
 
I have a more than effective PvE Commander with no more than seven Engineers unlocked. I don't have access to t5 throughout, but even at combat elite, even in a CZ, my ship dominates any NPC. I forgo the crush of maxing each Engineer, and I have found a point where the investment is worth the return. If we do need to engineer to compete with NPCs, I'm not convinced we do, my experience shows me that you can temper the grind, and still enjoy the game.
 
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