Every update simply makes progression more tedious, past exploiters have found religion.

After playing for nearly 2 years now, what I have noticed is that every update seems to wage war against earning currency. Every viable means of bypassing the tedium and frustration of Elite Dangerous seems to shrink with every update.

Each update removes former credit acquisition resources, with areas like Rhea and Quince being perfect examples. Frontier Development seems to have no problem with removing means to earn money in this game. Yet I notice they very rarely to never implement improvements to quality of life gameplay. Players are tasked with not only earning currency but also surviving the tedium of earning naval rank. A process which I have survived to earn my Corvette and sadly have no desire to repeat. I would be interested in owning an Imperial Cutter, however knowing that the daunting task of Naval rank would once again rear its ugly head, as well as having to grind the 2 billion plus credits to do so, well to say it is discouraging is an understatement.

Let us pay our foolishly loyal community pennies, while tasking them with amassing 2 billion credits..

From community goals with ridiculously pathetic payouts, a broken Mission Board with the same pathetic payouts, time-consuming and rare resource acquisition with abysmal drop rates, brutal Engineer unlock requirements and RNG, as well as tedious, torturous and unfun Naval rank acquisition. Is a 20 million credit Community Goal helping at all towards a two billion credit goal? I think not, especially not for a week of dedication. This however does not stop Frontier Development from removing every viable source of income acquisition that they can find. It is as if they indulge themselves at the prospect of the filthy Plebs toiling away for hours in the fields.

Yet there also exists the ever-so vocal reformed cheaters that support these changes. Since they have engorged themselves on a feast of skimmer and massacre missions, planetary scans etc, they now stand at the forefront of FD's tedium initiative.

Ever so ready to suggest new areas to neuter. Even though it is thanks to these people that the gameplay is so unrewarding and frustrating in the first place. Their incredible greed mandating most of the changes that have made the game so unfulfilling in many ways.

What is good for the goose is no longer good for the gander. They have their hot Corvettes, fully ranked Cutters, and both combat and exploration Anacondas ready to go! Fresh from the ED Chop Shop. These avatars of hypocrisy have found religion.

Hopefully one day this game will actually reward player effort properly and in a way that makes sense. Perhaps one day FD will consider trying to find new ways to make their game fun and not just new ways to make it more tedious, frustrating and unfulfilling. Rather than simply sending their players to dig ditches while giving them a spoon rather than a shovel. Here's hoping.

In the meantime I will continue trying to decide if Elite Dangerous is actually a video game or just a clever and insidious psychological and sociological experiment.
 
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It's easy to label those who argue against exploits as ever-so vocal reformed cheaters isn't it?

I have never used money making exploits, earned 99% of my credits through exploration, which is far from being a cash cow. I don't have a Corvette nor a Cutter since I have grinded 0 hours for rank. I earned the Conda I have through taking part of the Distant World Expedition in which I scanned silly.

So, in conclusion. If you ever decide you are curious why some are arguing to play the game as it was intended and close loopholes, feel free to ask. In another thread of course. I'm not going to be called a cheater with incredible greed and then spend effort explaining myself.

Cheerio!

Ziggy.
 
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After playing for nearly 2 years now, what I have noticed is that every update seems to wage war against earning currency. Every viable means of bypassing the tedium and frustration of Elite Dangerous seems to shrink with every update.

Each update removes former credit acquisition resources, with areas like Rhea and Quince being perfect examples. Frontier Development seems to have no problem with removing means to earn money in this game. Yet I notice they very rarely to never implement improvements to quality of life gameplay. Players are tasked with not only earning currency but also surviving the tedium of earning naval rank. A process which I have survived to earn my Corvette and sadly have no desire to repeat. I would be interested in owning an Imperial Cutter, however knowing that the daunting task of Naval rank would once again rear its ugly head, as well as having to grind the 2 billion plus credits to do so, well to say it is discouraging is an understatement.

Let us pay our foolishly loyal community pennies, while tasking them with amassing 2 billion credits..

From community goals with ridiculously pathetic payouts, a broken Mission Board with the same pathetic payouts, time-consuming and rare resource acquisition with abysmal drop rates, brutal Engineer unlock requirements and RNG, as well as tedious, torturous and unfun Naval rank acquisition. Is a 20 million credit Community Goal helping at all towards a two billion credit goal? I think not, especially not for a week of dedication. This however does not stop Frontier Development from removing every viable source of income acquisition that they can find. It is as if they indulge themselves at the prospect of the filthy Plebs toiling away for hours in the fields.

Yet there also exists the ever-so vocal reformed cheaters that support these changes. Since they have engorged themselves on a feast of skimmer and massacre missions, planetary scans etc, they now stand at the forefront of FD's tedium initiative.

Ever so ready to suggest new areas to neuter. Even though it is thanks to these people that the gameplay is so unrewarding and frustrating in the first place. Their incredible greed mandating most of the changes that have made the game so unfulfilling in many ways.

What is good for the goose is no longer good for the gander. They have their hot Corvettes, fully ranked Cutters, and both combat and exploration Anacondas ready to go! Fresh from the ED Chop Shop. These avatars of hypocrisy have found religion.

Hopefully one day this game will actually reward player effort properly and in a way that makes sense. Perhaps one day FD will consider trying to find new ways to make their game fun and not just new ways to make it more tedious, frustrating and unfulfilling. Rather than simply sending their players to dig ditches while giving them a spoon rather than a shovel. Here's hoping.

In the meantime I will continue trying to decide if Elite Dangerous is actually a video game or just a clever and insidious psychological and sociological experiment.

You can almost hear the thunderous stampede of white knights rushing to this thread.
 
It's easy to label those who argue against exploits as ever-so vocal reformed cheaters isn't it?

I have never used money making exploits, earned 99% of my credits through exploration, which is far from being a cash cow. I don't have a Corvette nor a Cutter since I have grinded 0 hours for rank. I earned the Conda I have through taking part of the Distant World Expedition in which I scanned silly.

So, in conclusion. If you ever decide you are curious why some are arguing to play the game as it was intended and close loopholes, feel free to ask. In another thread of course. I'm not going to be called a cheater with incredible greed and then spend effort explaining myself.

Cheerio!

Ziggy.

This. I don't even have a Conda yet (not really bothered anyway). I won't cheat myself, it's a game I just want have fun. Progression? it'll happen in it's own sweet time.
 
All these ppl and their absolute need of quick tons of money and big and not necessary BIG ships, it's so funy, or pathetic i can't say :D

Well, popcorn time :D

Personally, money gain are at the good rate for me, i don't need CG, exploit, or nothing, simple mission/ trade/ BH/ mining give me the good amount of money, all i need to live day after day :) and RNGeers give me a little goal, cause except if you are involved in PvP, rngneer don't need so many rolls to have something correct. Rgneer are may be a problem if you need the perfect rolls cause you need to be competitive with dedicated pvp players, but in this case, farming 10k rolls is your choice :)
 
I'll say it then, call me a white knight if you like...closing loopholes and exploits is not equivalent to nerfing money making. When I want to make money, I dust off the Orca and make 100m in a 4 hour play session. I do this at Sol, because I'm allied with all the factions there, and I take sightseeing missions all over the bubble, for 5-15m each. I can do 3 to 4 an hour. I learn lore, I scan high wakes for my next round of FSD engineering and it keeps me occupied.

It is easier today to make lots of money legitimately in the game than it's ever been. You should have been here back in the day.
 
After playing for nearly 2 years now, what I have noticed is that every update seems to wage war against earning currency. Every viable means of bypassing the tedium and frustration of Elite Dangerous seems to shrink with every update.

Each update removes former credit acquisition resources, with areas like Rhea and Quince being perfect examples. Frontier Development seems to have no problem with removing means to earn money in this game.

From community goals with ridiculously pathetic payouts, a broken Mission Board with the same pathetic payouts, time-consuming and rare resource acquisition with abysmal drop rates, brutal Engineer unlock requirements and RNG, as well as tedious, torturous and unfun Naval rank acquisition.

Yet there also exists the ever-so vocal reformed cheaters that support these changes. Since they have engorged themselves on a feast of skimmer and massacre missions, planetary scans etc, they now stand at the forefront of FD's tedium initiative.

Ever so ready to suggest new areas to neuter. Even though it is thanks to these people that the gameplay is so unrewarding and frustrating in the first place. Their incredible greed mandating most of the changes that have made the game so unfulfilling in many ways.

What is good for the goose is no longer good for the gander. They have their hot Corvettes, fully ranked Cutters, and both combat and exploration Anacondas ready to go! Fresh from the ED Chop Shop. These avatars of hypocrisy have found religion.

Wow. It's hard to believe we're playing the same game.

Firstly, viable != exploit.

FD is simply fixing credit exploits. That's not a bad thing. Credits are significantly easier to earn now, compared to when the game was first released (ignoring exploits). CGs pay well, even for minimal contributions. If mission rewards are low, you aren't doing it right. Search out Boom systems and earn some rep with the local factions and you'll soon be making millions per hour.

And no, I have never made use of exploits, and I don't own any of the "big 3" ships. I made most of my cash spending months flying out to Beagle's Point and back, which took many months of 3-5 hours per day. Most of the players have avoided the exploits, so they are not "reformed cheaters". The thing is, what you call tedium, the rest of us call gameplay.

I don't think our fellow gamers are greedy; most of the ones I've had dealings with are quite generous. MoonPrayer, a fuel rat, flew 3 days to meet me (on the far rim of the galaxy) and save my butt (and hundreds of millions of credits worth of exploration data).

FD is making the game they want; until recently, it appeared that they weren't listening to the players at all. They have continually increased the payouts.

I do agree with you on one point: The engineers are "brutal". Luckily, FD has announced that they will be making improvement to the engineers.
 
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Ahh, it's time again, I see. "Ladies and gentlemen, boys and girls - LET'S GET READY TO RUMMMMMMMBBAAAAAAAAAAAAALLL!".

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Been playing since Gamma and I'm worth... about half a billion. (Been playing since Alpha, but I've been making continous cash without a reset since Gamma).

One of my players the other day used the passenger exploit to make twice that in a day. And he could have made more.

I didn't say he couldn't do it, I just wouldn't myself. Not a reformed cheater, never Robigo'd, Quince'd or Rhea'd.

I'm again credit exploits because I personally feel that allowing people to make a billion in a day will quickly decrease their interest in the game. The only exception to this is the PvP crowd who burn through money quickly in rebuys.
 
Been playing since Gamma and I'm worth... about half a billion. (Been playing since Alpha, but I've been making continous cash without a reset since Gamma).

One of my players the other day used the passenger exploit to make twice that in a day. And he could have made more.

I didn't say he couldn't do it, I just wouldn't myself. Not a reformed cheater, never Robigo'd, Quince'd or Rhea'd.

I'm again credit exploits because I personally feel that allowing people to make a billion in a day will quickly decrease their interest in the game. The only exception to this is the PvP crowd who burn through money quickly in rebuys.

I just like making money. It's how I have fun. I briefly came back after 2.4 dropped to do passenger missions, but the second they were nerfed I was out. Haven't logged back in yet.
 
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