Everybody's Gone to the Rapture heading to PC

Confirmed release: April 14th!!

http://www.pcgamer.com/everybodys-gone-to-the-rapture-goes-to-the-pc-on-thursday/

I can't say how excited I am for this!
After the absolutely mesmerizing The Vanishing of Ethan Carter, I started looking for more games like it and found stunning pure artwork such as Dear Esther, Homesick, Gone Home, Mind: Path to Thalamus, Kholat, Layers of Fear...
Now, after being a PS4 exclusive, Everybody's Gone to the Rapture, from the creators of Dear Esther, is heading to PC tomorrow!
 
Walking simulator! :) (And an instant buy! :) )

*Edit* And I don't know why the poster above me removed 'Walking Simulator' - I don't consider it a pejorative term. Just shorthand for a genre that I happen to like. :)
 
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*Edit* And I don't know why the poster above me removed 'Walking Simulator' - I don't consider it a pejorative term. Just shorthand for a genre that I happen to like. :)

I read somewhere that it could be considered a derogatory term ... I didnt want to offend anyone
 
Is this a modern kind of walking simulator where you just...walk, and read notes around levels. Or is it something like Myst where you actually have yo use your brain?
I guess it's not out yet, what kind of answer I expect. Visually it looks interesting.
 
I think the term Walking Simulator describes pretty much the entire experience in most of these games. To me at least it's definitely not derogatory because it is what it is; a game where you walk around (note: these games don't often support running), pick up things to inspect them, read notes, and get the story told to you.
In fact I think the real term for games like these is "Narrative first person exploration adventure/experience".

@Caramel Clown
Basically, yes. Like I said above, the actual gameplay is almost non-existent, and it only involves you picking up stuff to read or inspect them. However, in games like Ethan Carter and especially in Mind: Path to Thalamus, there is a chunk of ol' puzzle involved where in many cases you really must use your brain to solve it. I think the puzzle elements are a welcome addition to an otherwise very shallow gameplay experience.
But truth is, you don't play walking sims for their fantastic gameplay design. You play them for the entire experience, the often magnificent story, the often fantastic voice acting, the well written scripts, the amazing music (just listen to the soundtrack to Everybody's Gone to the Rapture on YT!), and the absolutely mesmerizing atmosphere. :)
 
I read somewhere that it could be considered a derogatory term ... I didnt want to offend anyone

Fair enough. The term is actually one that piques my interest for something though. I'll admit that "Narrative first person exploration adventure/experience", sounds classier. :D

*Edit* Downloading now - c'mon Steam! :)
 
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If you enjoyed Kholat I strongly recommend SOMA from the creators of amnesia - its unbelievable. Also you might like Alien Isolation.

Alien Isolation was great, especially considering it was delivered by a company known for totally different genre. I'd call it 'sweaty palms simulator' :D Too bad suspense is a bit thinner in the second half, once you're in possession of a flamethrower.
 
If you enjoyed Kholat I strongly recommend SOMA from the creators of amnesia - its unbelievable. Also you might like Alien Isolation.

Yeah Kholat was awesome. I didn't like how disoriented I was all the time though.
I know a guy who constantly tells me to play both Soma and Amnesia. But I haven't gotten my thumb out yet (does this Swedish expression works in English lol?).
Alien Isolation was 2014 best game. The backtracking was annoying at times but the atmosphere was so intense I didn't mind the backtracking much at all. Some defined it to be a corridor simulator lol. That's derogatory if anything is. ;)

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Alien Isolation was great, especially considering it was delivered by a company known for totally different genre. I'd call it 'sweaty palms simulator' :D Too bad suspense is a bit thinner in the second half, once you're in possession of a flamethrower.

Yeah the tension got a little lighter after you got weapons. I will never forget the infirmary area. God damn I had to take breaks to lower my heart rate! :D
 
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:D
 
Game's really good and has some of the best acting I've seen in a long time. Graphically....well, took this shot just now. Mind you it's rendered at 1920x2160.

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I love shooting these kind of game. I can share a bunch of pics if anyone want.
 
Really enjoyed this. The main story was... well any SciFi buff is going to think 'aha! know what's going on' within the first 30 minutes, but there are enough nuances to puzzle over - even after the end. As well as one or two plausibility gaps.
There seems to be something I missed - how did Steven go from being random guy with seemingly few interpersonal skills, to someone who could convince others of a dire threat, and be persuasive enough to convince 'powers that be' that use of WMDs was mandated?
The *real* hook for me was the lives of the villagers, and how they intertwine as a human story. Having grown up on a similar English farming village in the '70s and '80s, just wandering around was a hell of a nostalgia trip. :) Oh, and the audio and voice acting is great, though I found the soundtrack a bit overpowering in places.

Did have some problems with graphics options not sticking (leading to a first few hours of things looking stretched horizontally, and general fuzziness), till it sorted itself out (dunno how). Also had some framerate jitters when turning rapidly occasionally, and the 'run' key seems to have little discernable effect. I think some of the books lying around were a bit odd and anachronistic too
(was Chaos Theory a thing in '84?)
But overall two thumbs up from me. Really evocative of 'classic' rural UK sci-fi (John Wyndnam/John Christopher), also reminded me a bit of a certain UK TV series
Invasion Earth, which had a similar(ish) concept and outcome in humanity's destruction - though EGTTR could be read as a more positive outcome, as the title suggests.
:)
 
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I haven't finished it yet, Im currently on the Lizzie act. So far so good, and I just LOVE the characters and the acting. Everything feels so alive, even if you never see the characters, they feel real. The story seems a little simple but it's told in a very effective way and together with the music, things gets very immersive and sometimes a bit sad even. I haven't found the music to be overpowered as I think it fits the strong religious tone in the game. Now I'm far from being religious but I am very much fascinated by religion and churches.

The game seems to be well made but the actual port is a disaster tbh. Frame hiccups all over the place and while my GTX660 is at the end of its lifespan, it really struggles at maintaning 30 FPS @1080 with everything set on medium except textures as it doesn't have a direct effect on the FPS. But since the game is played extremely slow with very little interaction, I can live with it as the graphics are just incredible at times; the mill and all around it was absolutely amazing.

Hopefully, I get to finish it tonight. :)
 
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