Everyone seems impressed with 1.3 performance but...

I've said it on other threads but it bears repeating. My performance with 1.3 is...ok, but still not as good as I was getting with 0.5. Some background first. My rig is an i7 5820k OCed to 4.6Mhz with the Asus 5-Way optimization software, 16G Corsair DDR4 RAM, Asus X99 mobo, Asus Matrix Platinum GTX 980ti, Corsair 1000 PSU, and Samsung 840 SSD. Maybe not cutting edge but I think it's fairly good.

Before 1.3, I ran 0.5, and used all the tricks in the pinned optimization thread. I could run 4K DSR plus 1.5 SS, with SMAA, no blur, no bloom,no ambient occlusion, but everything else maxed out. The game looked great and ran smooth.

Now, with 1.5 SS, SMAA, no blur, no ambient occlusion, no bloom, but with everything else maxed out, my performance is not as good. Setting aside the terrible smearing, I get hitching in asteroid fields and sometimes in stations. I can turn my head without judder in the ship, but the asteroids seem to stagger a bit. Not always but it happens often enough that it detracts from the experience.

What am I doing wrong, or has someone else with a similar system experienced something like this ? Is it because I still have the DK2 and the game is simply not optimized for it ? Please let me know your opinions. I don't have the cash nor the inclination to upgrade anything else in anticipation of my CV1 and am getting a bit nervous that ED will never look as good again[knocked out]
 
Last edited:
I came here just to say the same. I'm completely disappointed with 1.3.
On my slightly too low-end system (i5-3470, GTX970, 16GB Ram) I was able to have everything on HIGH (and some things even on ULTRA) with 0.5 and lag was very limited. In open space it was completely absent, and Elite looked fantastic.
Even with 0.8/SteamVR the performance was more than adequate two days ago, and visually it was actually even better than 0.5.

Now, with 1.3, the colours are all completely off, auras around suns suffer from extreme banding, the headtracking, as you said, is rock solid, but everything outside the cockpit lags in the most horrid unpredictable way. I never was sick in the SRV, now I can't drive for more than a minute.
I'm really glad I didn't order a CV1, as those problems appear in the DK2, which has a lower resolution. I can't start to imagine how elite would run with a CV1.

Somehow, all this makes me really sad :(
 
I totally agree!
The colors were terrible, without contrast.
Auras of stars with an absurd banding.
The SS does not work as before resulting in a very low video quality, everything is very blurry, without details.
There is a huge loss in the sense of depth and presence.
Any ship a little more distant merge with the stars in the background in a blurry form.
The background galaxy do not seem to be at infinity, but on a closer level.
I am extremely disappointed with this release, the game became unplayable for me.
 
As i've said in another thread, this is where the path starts to end with the DK2. It was a Dev kit, nothing more, and now the CV1 is released most games are going to optimised for that hardware and display.
We're just going to have to try and find a workaround to bring the DK2 display closer to the CV1 in terms of colour, contrast etc. And who knows what else is tweaked in the CV1 hardware that the DK2 lacks?!
 
i'm guessing you guys were on win 7?

Well I'm on Win7 64bit, performance is amazing in ultra with a 980TI, something else must be a factor for these guy's. Perhaps Nvidia drivers or steamVR not correctly uninstalled? Agree about the bland colours, am really missing EDFX
 
Last edited:
I've said it on other threads but it bears repeating. My performance with 1.3 is...ok, but still not as good as I was getting with 0.5. Some background first. My rig is an i7 5820k OCed to 4.6Mhz with the Asus 5-Way optimization software, 16G Corsair DDR4 RAM, Asus X99 mobo, Asus Matrix Platinum GTX 980ti, Corsair 1000 PSU, and Samsung 840 SSD. Maybe not cutting edge but I think it's fairly good.

Before 1.3, I ran 0.5, and used all the tricks in the pinned optimization thread. I could run 4K DSR plus 1.5 SS, with SMAA, no blur, no bloom,no ambient occlusion, but everything else maxed out. The game looked great and ran smooth.

Now, with 1.5 SS, SMAA, no blur, no ambient occlusion, no bloom, but with everything else maxed out, my performance is not as good. Setting aside the terrible smearing, I get hitching in asteroid fields and sometimes in stations. I can turn my head without judder in the ship, but the asteroids seem to stagger a bit. Not always but it happens often enough that it detracts from the experience.

What am I doing wrong, or has someone else with a similar system experienced something like this ? Is it because I still have the DK2 and the game is simply not optimized for it ? Please let me know your opinions. I don't have the cash nor the inclination to upgrade anything else in anticipation of my CV1 and am getting a bit nervous that ED will never look as good again[knocked out]


Nice PC! I have I7 watercooled with 16GB of RAM, SSD drives only, Win10, AMD R9 200 series..1.3 runs very smoothly in the DK2 I am using and that is in ultra settings. It seems strange that yours isn't as your specs are very good... I would guess it would be something with your graphics card drivers. Did you completely uninstall the previous versions of rift software? Also perhaps try using standard clock speed on your processor as you might be bottlenecking something. Hitching is sometimes caused by the graphics card throttling down due to heat. I know graphics cards can tolerate stupid temperatures but that doesn't mean they don't suffer performance issues when reaching over 90 degrees.
 
Last edited:
My experience is with Win7, an I7 and a 980ti - and it was great. Night and day from last week!

Started with VR High and the settings were lower than what I was actually using in Runtime 8 last week?!!?

Then went straight for the Ultra setting (as you do) - did planet landing, SRV driving (used to kill the fps) and no problems. Silky, glass smooth.

Smearing was poor, but I didn't really care at this point.

Colours looked ok to me.

Had a play around with the Oculus store / libary.

Took DK2 off.....a few expletives....

.....then went and ordered a CV1.

Now the wait till July !!!!!

Nosh
 
I have to say that I too get some occasional stagger and "hitching" in asteroids, (but definitely NO judder or nausea causing jitter) and my rig is no slouch (my Motherboard is pretty basic tho). Things could be boiling down to Motherboard chipsets and IO and not just CPU and GPU combinations.
 
Last edited:
i7 3820, 16gb 1600mhz ram, x79 big bang II mobo, SSD, single(was in SLi till 1.3) GTX670 power edition. Elite+DK2 perfomance is outstanding anywhere in the game. I set my NV card settings to max everything with physix set to CPU. in game gfx settings on VR high..havent even tried ultra yet but will next time I log. I usually OC cpu and gpu but everything is stock atm. I will say that I did just reformat my PC and decided to wait till 1.3 dropped before installing anything other than 2.0.7. maybe that is a factor in my performance but in any case, being able to drive on planets without the SLi lag is something I would have never thought possible with the old hardware I have now.:D
 
Last edited:
I feel you, it's kind of a mixed bag for me too.

On the one hand, the framerate seems so incredibly smooth as I move my head that I'm now thinking I must have always had a lot more judder than I ever realized. Back with OVR 0.6 runtime I used to run with 1.5x SS, MSAAx2, Medium shadows, AO off, and everything else maxed, and only occasionally would experience noticeable judder or framerate drops (usually in stations). Now, though, with the 1.3 runtime, motion is so much smoother than I ever remember, it feels like the difference between playing GTA V on Xbox360 or on PC. I think it must be the Asynchronous Timewarp that's responsible, because my FPS meter is saying I'm spending a lot of time at 35 or 44(?) Hz, but it's impressive as hell regardless.

On on the other hand... The quality and clarity of the image has taken a drastic hit since the ED 2.0.7 patch, as a result of the change to the way Supersampling is applied. I don't know specifically what was changed, but even the 2x SS option now does not come close to the clarity and detail I used to get at 1.5x with the old 0.6 runtime. It seems like the SS is having a fundamentally different (and inferior) effect now.

Does the SS seem to be broken on CV1 as well? Or is it probably just because things are no longer optimized for DK2?
 
I feel sorry for OP as my experience has been the opposite.

Running on an AMD FX 6350 and an R9 280 - I'm seeing probably 25% performance increase over 0.5 and 50->100% increase over 0.8. Not being fully up to speed with things like async time warp etc - what I have also noticed is that head tracking is always 100% smooth now, even if frames drop outside of the cockpit. Personally, that is a huge improvement in experience and the right way to manage things. I'm not seeing much by way of black smearing either - in fact, hardly any so far.


All that said, it's important to remember that the DK2 is just that - a developer kit and support will ebb away. The moment the next gen of cards drop - I'm buying one and then a consumer version of the Rift.

In the meantime - I'm going to practice my poker face, so when Mrs Caspar says 'How much did that cost?' - I can say '£200' and keep a straight face.
 
It is multiple issues that are affecting the performance you are now receiving using the DK2 with the 1.3 update which can pretty much be boiled down to the Oculus runtime and games are not optimised for the DK2 but the CV1 now as the DK2 is at the end of its life cycle. The new runtime is all about getting the best performance possible out of the CV1 as are the recommendations to developers on how to handle their games video settings (ie what level super sampling should be set to).

Oculus have always said the DK2 is not intended for consumers and have always recommended waiting until the CV1 release to avoid being disappointed.

If you are disappointed on the performance of your Developers Kit and that Elite is now optimised for the first official Consumer Version then you really only have yourself to be disappointed with, there were plenty of warnings at the time we all purchased our DK2s.
 
I got The same problems, almost the same rig to.

It seems that allot of the graphics options don't affect the DK2 image at all, just the desktop window.

The inky blackness that blures and bleeds all over the place was manegeble with reshade.

Doesn't seem to effect the rift image any more though.

There are some graphic improvements to, but overall preformens is wors.
 
Last edited:
Thanks for all the replies, gentlemen. To clarify a few questions raised:

-- I run on Win 7 64. Some people have perfect performance with this OS, others seem to recommend upgrading to Win 10. Not sure what to do.
-- I've tried various settings for CPU and GPU, all the way from stock for both to medium-high OC for both, and pretty much everything in between. Still the same thing. Mostly very smooth but annoying hitching occasionally. I can't figure out where the bottleneck might be since I can max out everything I own on Steam (well, not all my games are installed, but I can easily max out, for example, Rome II and run it with NVidia 3D Vision -- this is very demanding on a system).
-- Everything else on the Oculus store -- have tried Lucky's Tale and the various Oculus vignettes -- runs perfectly.

I'll continue playing around some more but I'm pinning my hopes on a complete disk wipe and clean installation of Win 10 when I receive my CV1. In the meantime, dunno... it's hard to dial back the visual quality that I was accustomed to with 0.5, 4K DSR and 1.5 SS...

- - - - - Additional Content Posted / Auto Merge - - - - -

It is multiple issues that are affecting the performance you are now receiving using the DK2 with the 1.3 update which can pretty much be boiled down to the Oculus runtime and games are not optimised for the DK2 but the CV1 now as the DK2 is at the end of its life cycle. The new runtime is all about getting the best performance possible out of the CV1 as are the recommendations to developers on how to handle their games video settings (ie what level super sampling should be set to).

Oculus have always said the DK2 is not intended for consumers and have always recommended waiting until the CV1 release to avoid being disappointed.

If you are disappointed on the performance of your Developers Kit and that Elite is now optimised for the first official Consumer Version then you really only have yourself to be disappointed with, there were plenty of warnings at the time we all purchased our DK2s.

lol, I'm not blaming anyone for this situation. I've owned both the DK1 and DK2 with the full understanding that they're dev kits. My point was that other people with systems less powerful than mine seem to be maxing out settings with perfect results and was just wondering why I'm not seeing similar results.
 
Thanks for all the replies, gentlemen. To clarify a few questions raised:

-- I run on Win 7 64. Some people have perfect performance with this OS, others seem to recommend upgrading to Win 10. Not sure what to do.
-- I've tried various settings for CPU and GPU, all the way from stock for both to medium-high OC for both, and pretty much everything in between. Still the same thing. Mostly very smooth but annoying hitching occasionally. I can't figure out where the bottleneck might be since I can max out everything I own on Steam (well, not all my games are installed, but I can easily max out, for example, Rome II and run it with NVidia 3D Vision -- this is very demanding on a system).
-- Everything else on the Oculus store -- have tried Lucky's Tale and the various Oculus vignettes -- runs perfectly.

I'll continue playing around some more but I'm pinning my hopes on a complete disk wipe and clean installation of Win 10 when I receive my CV1. In the meantime, dunno... it's hard to dial back the visual quality that I was accustomed to with 0.5, 4K DSR and 1.5 SS...

Elite now outputs default of 1.4 for super sampling, try reducing to 1.0 in your graphics settings to get a better outcome.

ATW will be affecting your performance, such as the smooth looking around the cockpit but asteroids hitching occasionally.

Best thing I found was to go into the graphics options in Elite and select the preset 'Low' option and save. Then going back into the graphics options and one by one editing them until I was back at a point I was happy with, which is much better overall performance than where I was with 0.8 runtime.
 
I only recently got my DK2 running (using SDK 0.8 and SteamVR), and then, yesterday, fired it up using the SDK 1.3. I cannot speak for how good/bad 0.5 or 0.6 are, but 1.3 is (compared to my previous configuration) incredible. The visuals have become a lot smoother, and the colour depth (especially when looking at the Milky Way) is way better. I will, in the future, get a full CV unit, but I will wait for a generation or two to pass first, to allow for any new bugs to get worked through.
 
I'm happy with performance however I think having been used to Reshade, all my colours seem washed out and lacking contrast and that will take some getting used to. Trade off I suppose for a more fluid experience but I wish there was a way of altering the colour/contrast
 
Back
Top Bottom