Heya,
i don't mind, if people add to this thread, but keep it civil and constructive, yes staff / staffing breaks sometimes, but this is not a thread about a single Janitor not working, but a thread about the Staffing situation, our needs and wishes.
Staffzones vs. Work rosters
So first up, i do like the idea of having staffzones like a central hub, for our areas of our park, but i would love to seem them more as mini warehouses, that supports the area with needs, where the food stock is, where posters and flyers are stored, where the breakroom is and so on. This is a great idea and i really would love that you expand on this idea.
But what doesn't work is to transform the old workrosters to one single staffing zone. The reasoning is simple, not all staff has the same movement area, an engineer for example, can have a much bigger work area than a single janitor. Also we have roaming staff (mechanics, Janitors, Entertainer) and fixed staff (Lifeguards, Vendors, Ride attendants).
For the fixed staff the Zoning works, i have 10 shops and 15 vendors, and everything works fine, also because most shops are not critical to the player, but it also works more or less with ride attendants.
Now let's look at our roaming stuff or more specific janitors:
We players are like trained dogs and the series (RCT + Planet Coaster) taught us something over the years: Vomit and trash are bad, most of the times both those things start to snowball, especially the nice yellow sick patches and this is where we had the old workroster on a more individual basis, i sometimes want to lock down one janitor to a small area, for example the exit of "the cube"-ride. Or in one of my parks, I have this two toilets where 8000 guests are passing, these toilets get demolished by their usage, i can litteraly see the cleanliness bar moving and i am fine with that, what i dont like is that i can't lock a janitor to just those two toilets, if i do i would break my staffzones.
So all in all and TL;DR: Keep the staffzones as hub areas, but also add individual work rosters for the staffing, especially for the roaming staff.
Mechanics:
Oh boy have we come a long way, all my parks since release has an army of mechanics, right now, they are less useful, yes they still apply badges, but i am missing the individual ride break downs. We should have a long system for the usual wear and tear, but i also want the indivdual ride break downs to happen on a more random and short term basis. Even the best maintained ride shut down, this can be a simple sensor malfunction or anything, but they do have issues, when you look at parks it is rare that all rides are open over the whole day, some may shut down due to saving costs, some just have an individual that gets fixed withing 30 mins or an hour.
So please bring back ride shutdowns, right now it is really hard to get ride breakdown, you bascially need to ignore 54564846 messages as it happens.
Staff Schedule
Staff schedule: Oh boy, redo the ui...Right now, the ui is basically to much to bother, it is a clickfest, even with filters i spend years looking for what i need and if i slack at one moment, the whole system snowballs out of control, that i either could spend one real life hour fixing it or ignore it and litteraly throw planco dollars on it. The actual system is no fun to use and i didn't hear any player (and we have a lot of playstyles) say: "yeah the staffing is fun"
i don't mind, if people add to this thread, but keep it civil and constructive, yes staff / staffing breaks sometimes, but this is not a thread about a single Janitor not working, but a thread about the Staffing situation, our needs and wishes.
Staffzones vs. Work rosters
So first up, i do like the idea of having staffzones like a central hub, for our areas of our park, but i would love to seem them more as mini warehouses, that supports the area with needs, where the food stock is, where posters and flyers are stored, where the breakroom is and so on. This is a great idea and i really would love that you expand on this idea.
But what doesn't work is to transform the old workrosters to one single staffing zone. The reasoning is simple, not all staff has the same movement area, an engineer for example, can have a much bigger work area than a single janitor. Also we have roaming staff (mechanics, Janitors, Entertainer) and fixed staff (Lifeguards, Vendors, Ride attendants).
For the fixed staff the Zoning works, i have 10 shops and 15 vendors, and everything works fine, also because most shops are not critical to the player, but it also works more or less with ride attendants.
Now let's look at our roaming stuff or more specific janitors:
We players are like trained dogs and the series (RCT + Planet Coaster) taught us something over the years: Vomit and trash are bad, most of the times both those things start to snowball, especially the nice yellow sick patches and this is where we had the old workroster on a more individual basis, i sometimes want to lock down one janitor to a small area, for example the exit of "the cube"-ride. Or in one of my parks, I have this two toilets where 8000 guests are passing, these toilets get demolished by their usage, i can litteraly see the cleanliness bar moving and i am fine with that, what i dont like is that i can't lock a janitor to just those two toilets, if i do i would break my staffzones.
So all in all and TL;DR: Keep the staffzones as hub areas, but also add individual work rosters for the staffing, especially for the roaming staff.
Mechanics:
Oh boy have we come a long way, all my parks since release has an army of mechanics, right now, they are less useful, yes they still apply badges, but i am missing the individual ride break downs. We should have a long system for the usual wear and tear, but i also want the indivdual ride break downs to happen on a more random and short term basis. Even the best maintained ride shut down, this can be a simple sensor malfunction or anything, but they do have issues, when you look at parks it is rare that all rides are open over the whole day, some may shut down due to saving costs, some just have an individual that gets fixed withing 30 mins or an hour.
So please bring back ride shutdowns, right now it is really hard to get ride breakdown, you bascially need to ignore 54564846 messages as it happens.
Staff Schedule
Staff schedule: Oh boy, redo the ui...Right now, the ui is basically to much to bother, it is a clickfest, even with filters i spend years looking for what i need and if i slack at one moment, the whole system snowballs out of control, that i either could spend one real life hour fixing it or ignore it and litteraly throw planco dollars on it. The actual system is no fun to use and i didn't hear any player (and we have a lot of playstyles) say: "yeah the staffing is fun"