Everything I try lets me down.

Load out appears to be everything in fdl.

Loadout is everything in every ship.

Lots of people advising on load out for an FDL. Not really the point! The mission is rated for a novice. It should be completeable in an eagle or viper. No matter how good or bad the AI a python, vulture and viper is not completeable by a novice in a vulture.

An actual combat pilot who can afford a Vulture is not actually a novice, irrespective of their farmhard rank.

Yep, I think the issue is the FDL.

It's not.

Why would you want to send a novice to do a professionals job, especially when that job is murder? In realistic terms, that's only going to annoy the target more and cause trouble for whomever put up the job.

"Ok, little sidewinder guy, you've got the job. Just don't tell 'em Al sent you. I'm sure you'll do fine... <cough>. Off you go now ya little rapscallion <wink>".

Plenty of novice professionals out there, and plenty of expert amateurs.

Regardless, you don't have to pay them if they fail, so setting a low rank requirement could easily pay off. Quantity has a quality all it's own.
 
The Cobra, the most universally used pirate ship, too frustrating for someone to use. This should tell FD that piracy needs a buff, if anything.

It wasnt the cobra that i got frustrated with. I still use it for other purposes. It was mainly the drag of interdicting or finding a target to loot for cargo and getting such a low pay return for all the troubles. Pirating can still be fun, however it cannot be counted on to compensate you for the time you put into it.
 
Honestly the missions could use some work. At least they're not buggy as they were in the last patch (i.e, take 2 assassination missions, never find the targets because you found some guy offering 2k and a pack of marshmellows to stop bringing justice to some war criminal or something.)

Also why can I see missions for founders or elites when I'm not either yet? Is that taking a spot away from a mission that I actually have the qualifications for?
Often the bulletin board is filled with cargo/smuggling/mining missions when I'm in a combat-only ship that flies with the cargo hatch permanently off.

Mission rewards feel a little low as well for what you have to do-- and most of the assasination missions I field seem to be python only, not seen a conda or pirate lord mission for a long while-- ah, no-- I think the last one was a pirate lord. In an eagle. Because screw your high paying stuff. /sigh

Also I'd really appreciate it if assassination missions were tagged for if the target is illegal/wanted.
I'd kill the target either way if the price is high enough but I'd really prefer to only hunt criminals/pirate lords so I don't pick up a big bounty.
Undermining is already bad enough in that regard.
 
It wasnt the cobra that i got frustrated with. I still use it for other purposes. It was mainly the drag of interdicting or finding a target to loot for cargo and getting such a low pay return for all the troubles. Pirating can still be fun, however it cannot be counted on to compensate you for the time you put into it.

Yes, I know what you meant :p
 

Deleted member 94277

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I like challenge and it's nice that NPCs are difficult. But the issue here is that, in order to even start bounty hunting, a player must have done a bunch of other things already. There's no such thing as novice or even mostly harmless BH missions; there's no entry level combat missions. Either you kit yourself a nice Viper after some errands or smuggling missions or no dice. Personally, I like that combat is not for newbies, but the glaring lack of orientation for new players is lazy design at best and incompetency at worst.
 
I did a bunch of assassination missions recently, got an update to the mission to change target and bump up payout from 100k to 360k and the target turned out to be a T6 with 3 sidewinder escorts.
 
I don't get it why are you angry that the NPC respawned when you reset the instance? It would be reallistic for the NPC to call for help - one of his buddies just got blasted to bits! Or if he felt threatened, to hightail it out of there. By the time you fixed your ship, he should have been 100 LY away. That you even get do overs on assasination missions makes it plentifully easy IMO.

I do agree that the ship COMPOSITION is very misleading for such missions. That's why I don't pick them up in my Cobra, even though they look tempting. No way can I blast down a python & friends in a cobra, with my non existent pilot skills and trusty chinese keyboard for steering.
 
I don't get it why are you angry that the NPC respawned when you reset the instance? It would be reallistic for the NPC to call for help - one of his buddies just got blasted to bits! Or if he felt threatened, to hightail it out of there. By the time you fixed your ship, he should have been 100 LY away. That you even get do overs on assasination missions makes it plentifully easy IMO.

I do agree that the ship COMPOSITION is very misleading for such missions. That's why I don't pick them up in my Cobra, even though they look tempting. No way can I blast down a python & friends in a cobra, with my non existent pilot skills and trusty chinese keyboard for steering.

Well, it was the same pilot. And yes, the composition is a main point.

About the target heading 100 ly out, that could open up a lot of gameplay opportunities. For example, pirate lords are very arrogant, and they'll only run sometimes, and heroes are even less likely to run (if there will even be a chance). However, corrupt officials would probably jump the first chance they got.
 
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