Cool. I knew it was being implemented in Star Citizen but to have that in Elite: Dangerous is great.
One thing though, the animation isn't very realistic. I've witnessed the same effect in real life on a roller coaster in Six Flags that spins you in your seat while you are also moving forward. It progressively becomes more and more like tunnel vision. The outer parts of your vision turn gray and cloudy with *stars*, with a very tiny bit of some weird color distortion near the inner edge of the blurriness. It would be great if that was implemented.