Engineers, Synthesis, the lot.

*Awaits instant death*
...
Hear me out.
Storage and drop rates would also need to be much much higher, but listen. Read. Yes, actually read the following part, not just the title.
When a recipe requires you find 1 item, but it'll take you about an 1 hour to find it, you make absolutely zero progress for 59 minutes, then boom, done. You found your 1 item.
59 minutes of no progress, feeling like you're not achieving anything.
But if the same recipe required 60 of that item, but the drop rates were 60 times better(and storage infinity better!), you'd be finding something roughly every minute.. it'd still take you roughly an hour to find all 60, but it'd also always feel like you're progressing, despite it not actually being any faster at all.
You'd also know you're on the right track, if you're finding bits of what you need, rather than nothing until you find the 1 item you was looking for.
Of course, this is not practical at all, because a destroyed ship, for example, can't drop any faster than you kill them.
And we have a limit on ships per instance anyway, and even maximum materials per instance (I think).
But it could work better for just surface materials, having recipes require more elements, but those elements spawning far more often.
(And way more storage!)
But it's a funny idea.
Does anyone understand my logic here?
Or am I just waffling?
Not asking for this change, just discussing.
CMDR Cosmic Spacehead
*Awaits instant death*
...
Hear me out.
Storage and drop rates would also need to be much much higher, but listen. Read. Yes, actually read the following part, not just the title.
When a recipe requires you find 1 item, but it'll take you about an 1 hour to find it, you make absolutely zero progress for 59 minutes, then boom, done. You found your 1 item.
59 minutes of no progress, feeling like you're not achieving anything.
But if the same recipe required 60 of that item, but the drop rates were 60 times better(and storage infinity better!), you'd be finding something roughly every minute.. it'd still take you roughly an hour to find all 60, but it'd also always feel like you're progressing, despite it not actually being any faster at all.
You'd also know you're on the right track, if you're finding bits of what you need, rather than nothing until you find the 1 item you was looking for.
Of course, this is not practical at all, because a destroyed ship, for example, can't drop any faster than you kill them.
And we have a limit on ships per instance anyway, and even maximum materials per instance (I think).
But it could work better for just surface materials, having recipes require more elements, but those elements spawning far more often.
(And way more storage!)
But it's a funny idea.
Does anyone understand my logic here?
Or am I just waffling?
Not asking for this change, just discussing.
CMDR Cosmic Spacehead