Everything so small

When I had to send my Rift back for a replacement a few weeks back, I basically stopped playing Elite for 2 weeks until I got a new one delivered. After playing in VR I just couldn't face going back to 2D.
 
When I had to send my Rift back for a replacement a few weeks back, I basically stopped playing Elite for 2 weeks until I got a new one delivered. After playing in VR I just couldn't face going back to 2D.

I did a couple of lap in iRacing on the monitor this afternoon. The most underwhelming experience this year so far.
 
I think we've gone as far as we can with software. More pixel is the way forward
With ED you are clearly wrong for the reasons I have already enumerated...

The moire pattern is not a resolution issue and will not be solved by resolution. It is a software issue.
The text legibility is not a resolution issue and will not be solved by resolution. It is a software issue.
The texture flicker is not a resolution issue and will not be solved by resolution. It is a software issue.

The onioning / godray issue is not a resolution issue... it's a result of Fresnel lenses which, in turn, are a result of the desire to keep the headset light and the weight off a long lever. It will not be solved by resolution.
The screen door effect is a pixel seperation issue. It will not be solved by resolution unless the inter-pixel distance is reduced as part of the resolution change.

Indeed: more resolution will solve basically none of the issues owners are concerned with and, under the current software design, will be unplayable with current video cards.

So let's fix the software.
 
With ED you are clearly wrong for the reasons I have already enumerated...

The moire pattern is not a resolution issue and will not be solved by resolution. It is a software issue.
The text legibility is not a resolution issue and will not be solved by resolution. It is a software issue.
The texture flicker is not a resolution issue and will not be solved by resolution. It is a software issue.

The onioning / godray issue is not a resolution issue... it's a result of Fresnel lenses which, in turn, are a result of the desire to keep the headset light and the weight off a long lever. It will not be solved by resolution.
The screen door effect is a pixel seperation issue. It will not be solved by resolution unless the inter-pixel distance is reduced as part of the resolution change.

Indeed: more resolution will solve basically none of the issues owners are concerned with and, under the current software design, will be unplayable with current video cards.

So let's fix the software.

Nothing wrong with my text, it's all perfectly legible. Not seeing all the other stuff you mention either. The more pixels you have per inch, the smaller inter-pixel distance. So if you are expectedly magic software fixes over the next few year you are sadly deluded.
 
I think we've gone as far as we can with software.

Nothing wrong with my text, it's all perfectly legible.
Legible: yes. Also completely false (well: you may *think* it; but your thought does not align with reality).

Not seeing all the other stuff you mention either.
I cannot account for your eyesight.

The more pixels you have per inch, the smaller inter-pixel distance.
That's not necessarily true (using smaller tiles does not decrease the amount of grout I put between them); though it will likely be a by-product.

So if you are expectedly magic software fixes over the next few year you are sadly deluded.
By "magic" do you mean "to actually support the APIs Nvidia and ATI have out for VR and resolve problems I'm seeing in Elite that I'm not seeing in other VR software like ProjectCars"?

and no: I don't "expect" anything. I'm merely telling you that there are significant issues related to ED's rendering code that could be resolved.

Honestly: I'd rather they fixed Engineers, PP, etc.

Nice how you also glossed over the lens issues.
 
Right, so you can't read the text?
I'm sorry you can't read the text. I'll reiterate it for you.


The moire pattern is not a resolution issue and will not be solved by resolution. It is a software issue.
The text legibility is not a resolution issue and will not be solved by resolution. It is a software issue.
The texture flicker is not a resolution issue and will not be solved by resolution. It is a software issue.

The onioning / godray issue is not a resolution issue... it's a result of Fresnel lenses which, in turn, are a result of the desire to keep the headset light and the weight off a long lever. It will not be solved by resolution.
The screen door effect is a pixel seperation issue. It will not be solved by resolution unless the inter-pixel distance is reduced as part of the resolution change.

Indeed: more resolution will solve basically none of the issues owners are concerned with and, under the current software design, will be unplayable with current video cards.

So let's fix the software.

Is that better?
 
I'm sorry you can't read the text. I'll reiterate it for you.


The moire pattern is not a resolution issue and will not be solved by resolution. It is a software issue.
The text legibility is not a resolution issue and will not be solved by resolution. It is a software issue.
The texture flicker is not a resolution issue and will not be solved by resolution. It is a software issue.

The onioning / godray issue is not a resolution issue... it's a result of Fresnel lenses which, in turn, are a result of the desire to keep the headset light and the weight off a long lever. It will not be solved by resolution.
The screen door effect is a pixel seperation issue. It will not be solved by resolution unless the inter-pixel distance is reduced as part of the resolution change.

Indeed: more resolution will solve basically none of the issues owners are concerned with and, under the current software design, will be unplayable with current video cards.

So let's fix the software.

Is that better?


Forget all that for now. Are you saying you can't read the text in ED in the CV1? I've said I can and you have suggested that I can't. Clarification please.
 
Forget all that for now. Are you saying you can't read the text in ED in the CV1? I've said I can and you have suggested that I can't. Clarification please.
I have not claimed it was illegible. To answer the question: Has it been hard to read?
It depends on the text. I've had problems with some (doesn't help that I'm a bit farsighted). Then I changed the SS setting and it cleared up quite a bit. My wife had a similar complaint.

Though I no longer had difficulty reading, it does become more clear still when I move the SS up higher.
 
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I have not claimed it was illegible. To answer the question: Has it been hard to read?
It depends on the text. I've had problems with some (doesn't help that I'm a bit farsighted). Then I changed the SS setting and it cleared up quite a bit. My wife had a similar complaint.

Though I no longer had difficulty reading, it does become more clear still when I move the SS up higher.

I said: 'Nothing wrong with my text, it's all perfectly legible.'

To which you replied: 'Legible: yes. Also completely false (well: you may *think* it; but your thought does not align with reality).'

I'm still none the wiser as to what you were attempting to get at there. Is English your first language?
 
I was forced to switch back to playing on PC monitor yesterday for a short while. Boy was that a mistake.

Everything so small, far away and the feeling of space GONE.

I am not sure I could now play ED long term now without VR.

lol i know how you feel. over the past 2 years or so of rift ownership I have had 3 occasions where i had to go a week or so without VR, as well as the gap between selling my DK2 in December and getting my CV1 at the back end of April and during those times i barely touched ED.

Not only that but i was super interested in NMS.... not any more however, despite the devs playing an early build on the rift years ago, with no VR support sadly i will not be buying it - unless it hits bargain bin or a bundle - games like this are just no good on a screen once you experience them in vr imo.
 
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lol i know how you feel. over the past 2 years or so of rift ownership I have had 3 occasions where i had to go a week or so without VR, as well as the gap between selling my DK2 in December and getting my CV1 at the back end of April and during those times i barely touched ED.

Not only that but i was super interested in NMS.... not any more however, despite the devs playing an early build on the rift years ago, with no VR support sadly i will not be buying it - unless it hits bargain bin or a bundle - games like this are just no good on a screen once you experience them in vr imo.

Exactly, what i experienced, both with Elite and NMS. A shame, that NMS lacks VR... Very bad design decision. It could have even been a blast on Playstation VR...
 
I said: 'Nothing wrong with my text, it's all perfectly legible.'

To which you replied: 'Legible: yes. Also completely false (well: you may *think* it; but your thought does not align with reality).'

You said it's "legible". I agreed.
You said there's "nothing wrong". I disagreed.

We could waste time with semantics over "perfectly legible"; but that would be pretty pointless.
You said
I think we've gone as far as we can with software.

To which I responded.

The moire pattern is not a resolution issue and will not be solved by resolution. It is a software issue.
The text legibility is not a resolution issue and will not be solved by resolution. It is a software issue.
The texture flicker is not a resolution issue and will not be solved by resolution. It is a software issue.

You also said
More pixel is the way forward
To which I pointed out
The onioning / godray issue is not a resolution issue... it's a result of Fresnel lenses which, in turn, are a result of the desire to keep the headset light and the weight off a long lever. It will not be solved by resolution.
The screen door effect is a pixel seperation issue. It will not be solved by resolution unless the inter-pixel distance is reduced as part of the resolution change.

Indeed: more resolution will solve basically none of the issues owners are concerned with and, under the current software design, will be unplayable with current video cards.

So let's fix the software.

I'm still none the wiser as to what you were attempting to get at there. Is English your first language?
That your statement "we've gone as far as we can with software" is absolutely wrong.
 
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Exactly, what i experienced, both with Elite and NMS. A shame, that NMS lacks VR... Very bad design decision. It could have even been a blast on Playstation VR...

Never say never!. I have no facts to back this up but i have a gut feeling VR is still on the cards, but sony do not want their flagship space title being massively overshadowed by a superior pc port so they have slipped the devs some cash to sit on it... .

I would not be surprised to see NMS VR being a PS4 neo/PSVR launch title.... IF this happens i will just hope it is not a PSVR exclusive and comes to PC.
 
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To the Topic:
I agree. It's so difficult going back to the screen. It fills less of my FoV while showing a larger in-game FoV resulting in it feeling very small indeed.
 
You said it's "legible". I agreed.
You said there's "nothing wrong". I disagreed.

We could waste time with semantics over "perfectly legible"; but that would be pretty pointless.
You said


To which I responded.

The moire pattern is not a resolution issue and will not be solved by resolution. It is a software issue.
The text legibility is not a resolution issue and will not be solved by resolution. It is a software issue.
The texture flicker is not a resolution issue and will not be solved by resolution. It is a software issue.

You also said

To which I pointed out
The onioning / godray issue is not a resolution issue... it's a result of Fresnel lenses which, in turn, are a result of the desire to keep the headset light and the weight off a long lever. It will not be solved by resolution.
The screen door effect is a pixel seperation issue. It will not be solved by resolution unless the inter-pixel distance is reduced as part of the resolution change.

Indeed: more resolution will solve basically none of the issues owners are concerned with and, under the current software design, will be unplayable with current video cards.

So let's fix the software.


That your statement "we've gone as far as we can with software" is absolutely wrong.

You seem very confused about moire pattern which is a hardware issue first and foremost. The higher the pixel density, the less moire you get. Anyway, you have trouble reading the text in ED, you say, because you are longsighted. Well, I'm longsighted too and have no trouble reading it.
 
You seem very confused about moire pattern which is a hardware issue first and foremost. The higher the pixel density, the less moire you get.
It's primarily a rendering issue. That's why the problem doesn't occur when the desktop screen is rendered to the same resolution. You will never solve the problem in hardware.

Anyway, you have trouble reading the text in ED, you say, because you are longsighted.
I said that I had trouble reading some text prior to adding SS. The reason is because it was blurry and had a lot of god-ray issues. Others have made the same complaint.
Once we altered the software, the issue improved dramatically.

This was also not a hardware/resolution issue as the image was already not taking advantage of the existing resolution. This is why SS helps.

Well, I'm longsighted too and have no trouble reading it.
I cannot account for your vision or taste; and they are entirely beyond the topic.

There is much to be improved in the software realm. There is much to be improved with the lenses. Your statement that there is not is false.
Equally bad: adding more resolution without resolving some of the software issues will result in poor performance (and/or higher hardware requirements) and functionally be a step backwards.
 
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