Here is my list of problems I've come across, things that make the game feel unfinished, and quality of life things missing that were in previous games. Most if not all of these are just things that were in Planet Coaster 1 and Planet Zoo and seem to simply be missing or broken, leading to players' frustration. I will strike through ones fixed in patches/updates (let me know if anything has been fixed that I missed), and add any more I encounter.
Thank you!

- No setting for game music to only play in pause mode
Can’t edge scroll- Move the heatmap button to the side or bottom, it being at the top is incredibly distracting
- Redesign temporary/placeholder-looking grey full-screen pause menu screen
- Browser thumbnails are pixelated and have anti-alias issues (e.g. corrugated wall and bamboo wall look terrible)
- Browser thumbnails have lighting issues (e.g. brick rounded wall appears black)
- Browser thumbnails are too small (probably reason they're so pixelated), need to be bigger like PC1 and Planet Zoo or have size option like Planet Zoo
- Allow us to undo last placed point on the path draw tool, not just cancel the whole thing completely
Allow us to adjust friction for individual coasters- Allow us to change fixed sun time by the minute, not only the hour, like previous planet games
Hovering over facility in menu doesn’t tell you what it is or how much it costs- Please bring back ghost-test coaster train when in pause mode
- Double clicking a built facility brings up the grid to start building, but doesn’t auto-open building browser panel for walls etc which is annoying
- Double clicking a built wall piece doesn’t auto-open the building browser panel to continue building
- Double clicking a building to edit it auto-moves camera to center on the clicked piece and is very annoying, however clicking the 'edit building' button does not move the camera
- Add 'copy existing texture' button on the 'add path' tab when customise brush is selected so we don't have to keep clicking back and forth on different tabs
- Can't change regular path to staff path without deleting and building new
- Bug won't allow us to change existing path to natural path, and can't customise natural path to be any other texture
Clicking away from a scenery piece doesn’t unselect scenery pieceNo “x” button on search bar when searching scenery- When building inside group, hovering over an already placed piece doesn’t tell you the name of the piece
- Clicking the coaster station cancels coaster testing every time and you have to manually press “start test” again every time
- Hovering over coaster element icons when building a coaster doesn’t tell you what the element is until you click it, making it annoying to browse available elements
- You have to manually select the middle bit of two sections of track to be able to do “smooth forwards” and "smooth backwards" which is tedious, please allow us to begin smoothing forward and backward with only one piece of track selected
- In coaster cam you should be able to cycle through seats, but you have to press back 5 times to go to the back row (row 5), instead of forward once to go to the back, i.e. a cycle button
- In coaster cam pressing the 'interest' mode button continually should cycle through the different interest types, instead of having to press the separate interest cycle button
- Blue transparent grid makes fences fuzz and lose anti-aliasing underneath
- Blue grid when building needs to be much more transparent, it makes building in the dark very difficult
- The “flat roofs” tab still features sloped roofs
- Can’t zoom in whilst changing scenery colour until you press confirm
- The pathing 'edit tool' and 'rounding tool' buttons needs to be in the queue path tab as well as regular path tab, as we currently having to click between them to edit path edges
- Selected scenery/coaster's white outline needs to disappear when changing its colour
- A random blue box pops out behind the notification icons when you hover over them but disappears when you click, looks messy and placeholder UI
- Why does it play fake park sound effects of a park in the management screen? It says paused but I hear guests so it's confusing. My park is empty yet it’s playing roller coasters and screams
- Management screen needs to be re-designed to fit into browser like Planet Coaster 1 and Planet zoo on PC, it being full-screen is unintuitive and unengaging and console-focused
The generator's sound loops with a sound break inbetweenRemove the blue overlay when coaster is selected, you can't see the colour changes- Guest animations completely glitch out on coasters with OTSR's during airtime
- The scenery piece you’re currently placing is not highlighted in the browser, making it difficult to know which one you’re actually placing
Bring back the 'random rotation' toggle for trees, rocks, bushes etc- Bushes change to low poly very abruptly on max settings and you can't increase the draw distance
- Clicking the staff name in facility panel under “assigned” doesn’t open that staff’s panel or take you to them
- Bring back staff training
Lifeguards don't work, they idle and get stuck- Can't change all staff type's uniform colours at once
- Scenery thumbnails missing small medium large indicators on trees and rocks which was very useful when browsing for foliage and rocks, currently no way to know which ones are big or small
- Pressing H turns on heatmaps but pressing H again doesn’t close them
- Clicking the scenery score heat map doesn’t allow you to leave the heat map view with right click and x button is hidden
- Selecting an object and shift selecting another does not turn on multi select, please make shift+selecting multiple auto-activate multi-select
Remove the need to "confirm selection" when multi-selecting- Right clicking doesn’t exit heatmaps which is annoying and inconsistent as it exits other screens
- Space bar doesn’t angle snap when placing vending machine, sun loungers, picnic tables
- Coaster browser hover tooltip disappears after a few seconds
- Rides should open with 'bargain' as default so guests will always ride straight away, currently they never ride until you manually change it from custom
Coasters with separate onload and unload stations don't have separate 'build on station' gridsMake UI sound effects and ride sound effects separate in the settings. I want the UI sound effects as loud as they are but to make the ride sounds quieterPressing undo when building makes the piece reverb back to default colourWhen building a wall that you've recoloured, selecting and placing another wall type from that set should also place that wall with the same recolour settings like it does in Planet Zoo- Disable or make an option to disable the camera focussing on scenery where it makes the camera stick to the roof, it makes looking into buildings difficult and tedious switching between cameras
- Top guest thoughts don’t update after litter all cleaned it persists as the top thought
- Terrain stamp tool is missing
Restaurants, hotels, modular gift shops, vista points and snow are missing- Missing the cinematic route editor camera (programmable flythrough points of your park like in Planet Zoo) and camera colour grading styles from Planet Zoo
Coaster duelling/synchronisation option is missing- Vests on wave coaster pop through guests, vests on wing coaster aren't attached to anything
- Flume platform placement doesn’t show height marker
Moving flume platform causes existing platform to stay where it is during ghost move and acts as an obstruction, meaning you have to move it very far for it to be permitted- Allow us to quit the game from the pause settings screen not just quit to main menu
- “Track exceeds limits” always comes up when smoothing type set to “all” on flumes, but works fine when smoothing type set to “height” or “turn”
- Make browser stay open when selecting, moving, deleting pieces I've placed
Clicking on the terrain with the push/pull tools etc doesn’t activate unless you hold for a second, making minute adjustments difficultClicking a scenery brush causes the game to sometimes crash- Camera automatically moves to an object when you press M, but not when you press the move button. It shouldn’t for either
When scenery is selected, 'Locate in browser' doesn’t highlight the objectPlacing bins return to default colour with each new placementWe are allowed to advanced move a multi select of multiple benches, not one selected bench- Can’t recolour flume platform path or railing
- Log flume and river rapids running water needs re-designing, looks extremely poor
- Guests ignore barriers at pool edges and still get out there
- 'Edit coaster' pops up with automatic close confirmation, editing flume does not
'Look forward' cam is too high on water slide flumes- Can’t adjust volume of music or ambience on speakers (individually, not globally in settings), music much too loud
Sound mixing needs work, screams are too loud and can be heard when the ride is off screen and far away, should change to ambient reverberated screamscape sound like planet coaster 1- Option to fade out triggered sounds in sequencer when sound is cut short by 'play for' length
- Need a search bar in audio selection window when picking audio for speakers
Copying speaker doesn’t keep applied sound to new one- Tabs still open on 'blueprints' by default, should open on 'create custom' for everything
- P pause doesn’t work when in tab UI hidden mode
- P for pause doesn’t work when attaching scenery to animatronic moving platforms
- Test button on coaster sometimes glitches and doesn't work when in coaster edit mode, meaning you have to press dozens of times to register
- Allow more guests to line up at airgates since there's a big empty space on the station behind them
- No option to adjust exit speed on drop/lift etc elements on multiverse coaster
- Please allow guests to board the empty train when the last guests have got off it, not having to wait completely for them to all leave the exit gate, it looks awkward
- When you press “create custom” (instead of blueprints) in the browser it doesn’t remember what tab you were in e.g. staff facilities
- Interval time option needed for the helter skelter flat ride, they currently have to wait for the guest to do and exit the ride one at a time and looks extremely awkward and creates low throughput
- Staff scheduler has error boxes but when you hover over them they disappear
- Night sky doesn’t look like a night sky, the moon is so bright the sky looks like day/light dusk, clouds are too bright
Can’t recolour changing room and toilets after placing them- Can’t place the conveyor belt lift hill start at the bottom of a lift hill when building the log flume lift hill backwards
- Make saving automatically select the park you’re on before confirming like planet zoo, many people have accidentally overwritten parks due to this
- Put back the ability to nudge up the camera to be above peoples heads in first person camera mode like in planet zoo
- Shift doesn’t work when trying to raise walls after changing the colour, you must click confirm before you can use shift
- Often, duplicating a wall puts that wall on a different and wrong grid height
- Put back ability to place bins and benches on the outer edge of the path edge like planet coaster 1 and planet zoo, not only on the inside edge
- Let us disable the alt control wheel on PC, it gets annoying on frequent accidental presses and seems console-focused anyway
- Staff/guests don't understand paths that are an island in the middle of a pool, pathfinding only works if the path is connected to the main park and back to the entrance
Station entrances and exits require too much space, don’t allow for smaller stations, and don’t line up with scenery doorways- Colour isn’t added to recent colours when picking and changing colours on light trigger sequence such as “swap colour”
- Obvious repetition of the same one man’s screaming sound during any prolonged hangtime/stall inversion moment, needs more variety or make scream less frequent
- Let us type down to 0.01 seconds in the sequencer so we can make strobe lights, currently it is a 0.20 seconds minimum which makes strobe lights impossible, this was possible in PC1
Luxury meter doesn't work, guests need to be able to visit multiple gift shops, especially when modular gift shops are added from Planet Zoo(I think this is fixed?)No glass option for mat flume, but there are glass options for all other flume types- Make all lights triggerable, not just a select few
- Staff should wait to swap with the next staff member before taking break and not just abandon the ride, like they do at food stalls in Planet Zoo
- Testing turns itself off when you edit the station and you have to manually start test again
- Allow auto tunnel when placing a coaster so it doesn’t error with “intersect terrain” and can be placed into the ground and not on stilts
- Include “quit to desktop” in the options not only “quit to main menu”
- Have a quit game icon in the corner always on the main menu so we don’t have to press “back” “main menu” every time we exit a park to be able to quit the game
- Increase max guest wait tolerance cap from 17 minutes, it makes our elaborately themed queues only used towards the front and guests turn away from modest queues
- Stop needing to press duplicate again per every placement of multi-selected scenery (e.g. selecting 2 or more walls at once and duplicating, you need to press duplicate again every time you want to keep placing them)
- Height adjustment by holding shift before placing an object needs to then stop once that object has been placed, currently, more often than not, the following object's placement is glitched/locked into that same height adjustment, meaning you have to cancel placement and click it again from the browser, making it very tedious to place multiple rocks and foliage
- The 'chain' scenery pieces don't highlight when selected
- Clicking a piece of placed scenery closes the scenery browser, can we just allow both open at the same time please like every other planet game?
- When building a coaster, allow us to just click on an existing piece of track to edit it on PC like Planet Coaster 1. Having to click between 'edit mode' and 'construction' mode is because this game was developed for console. It shouldn't need to do this on PC.
- Ability to set zones/boundaries where guests can and cannot wander in swimwear
- Ability to remove supports from flume platforms
- Need re-colourable glass (the glass itself being tinted with colour)
Thank you!
Last edited: