Excellent Comparison Video

Excellent Comparison Video : Rift CV1 Vs Vive

Not sure if it has been posted, but this is an excellent comparison video by someone who seems to know what they are talking about and trying not to be a fanboi.

Conclusions are you will be happy with both if you order and when some software issues are sorted out.

[video=youtube;agrc2OmAEYg]https://www.youtube.com/watch?v=agrc2OmAEYg[/video]
 
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indeed i have been wobbling on ordering a vive, and the £60 saving from overclockers made it even more tempting...... (if i did order i would probably keep my rift order as well)
however this video has encouraged me to hold my horses, stick with my rift, and then re-evaluate once touch is out. i can always get a vive down the road IF i need one but for now it seems the vive software needs a little work..
 
Glad it helped some people out. With all the fud floating around from the fanboi's with money invested, it is nice to see a decent and honest review.
 
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Not sure if I would say excellent he did flip flop a couple of times about the comfort but overall a good review, although not sure about using ED to compare with the Vive rendering issues? would be good see reviewed it again once its fixed, as I've said DCS world's cockpits are much sharper in the Vive compared to ED.

Late edit: just tried Farlands with the revive injector and WOW the cockpit in that is incredible gives me high hopes for fixed ED,
Also whats up with most of the free Oculus games feeling like they are aimed at children? its seems strange considering the price of the RIFT.

Also just so you know UK Rifter "was" one of the biggest rift fanboi's going till not long ago glad he's left that behind him.

Adding this to help complete the review as he didnt show any room scale with the Vive
here he is playing HJ https://www.youtube.com/watch?v=fpEZCXc1yEU

So it boils down too..
RIFT the GOOD: better screen sharpness/SDE, comfort, lightness, HMD design, built in audio, better mic and better seated software support ATM.

Rift the BAD: Less FOV (subjective),smaller IPD range with no on screen info, harsh god rays, no motion controllers (yet), Possibly inferior tracking @room scale with camera's (time will tell), Shorter flimsy looking cable/straps, a locked down HMD & store and more of the same kind of thing if you had a DK2 like me,


VIVE the GOOD: More FOV (especially with mod below) USB/Audio connectivity in HMD, mod friendly, set and forget sub mm tracking of hmd/controllers, game changing room scale VR, built-in camera, Revive hack (play most of the rift's "exclusive" content ATM), plus the weight of steam behind it and it will get you fit [haha]

VIVE the BAD: no built in audio, less comfortable, heavier, front heavy, god rays(less by all accounts), heavy cables, crappy mic, blurrier lenses at edges (subjective), sketchy software support at least ATM. plus 3 hours of hover junkers is knackering [woah]

The UGLY: all the "in fighting" I'll admit I've been guilty of it too :eek: but its hard to stand by with all the disinformation flying about on both "sides",

you know what they say about two sides..
Well we should NOT go to war.. I say great VR for all you cant go wrong :D

Also one last thing he did say what he would be using for the foreseeable future at the end of the video in case you missed it.

Conclusion... both HMD's have their strong/weak points so pick your poison... or get both and make your own mind up!

Personal Opinion and disclaimer: The rift CV1 looks like a great bit of kit for seated VR ATM, hope to give it a proper go soon, that said I wouldn't give up room scale (end game VR imo) and tracked controllers and my current modded FOV for the added comfort etc of the rift I think I made the right choice for me.
Owned a DK1 and DK2 until recently sold both, Currently own a Vive.



PS.. any Vive owners who don't wear glasses try this to increase your FOV and drastically reduce edge blur.

https://www.reddit.com/r/Vive/comments/4gezog/8_sleep_mask_mod_worked_better_than_expected_and/


I would estimate its added 10-20 degrees to mine, IMO its feels a lot like the DK1's FOV now and feels less weighty at the front too.
 
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Infos snipped to prevent a wall of text

Thanks for your reply, finding useful info on this hot topic is hard and the info you posted about FOV will surely help others.

To reflect on some of the points you raised,

The software issue with the Vive, whilst unfortunate he used ED, he did say it happened in Job Simulator (and other titles) as well even though it is much less graphically intense, but hopefully software will sort it out or it was just his system.

At the beginning he made it extremely clear that he would compare like for like and not like for don't have yet, hence the controllers and room scale not judged as the Rift doesn't have them, as personally I find this one of the best reviews on the net yet and I have seen many of them all not comparing apples for apples.

To be clear on my postion, I have an order for a CV1 (June) and I have been debating cancelling it after all thefiasco on delivery by Oculus (shameful). I am extremely worried about the god rays, but like others, I will hold out and see what the CV1 is like personally. Heck if it is carp, I will get a Vive when the prices drop.

Overall, I would like to agree with him, that what ever unit you pick, you "shouldn't" be disappointed once the software issues are sorted out.

Exciting times for Vive and CV1 owners ahead and competition is good for VR.
 
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Brilliant and extensive review, thanks for posting. Have to say tho', for ED, sounds like the Oculus wins "hands down".
 
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Anyone else notice the difference in image output when he changes from Vive to Rift and then back to Vive again. Look at 27:00 where he's using the Vive and jumps to Rift, notice the mirror output picture from Rift suddenly has much better contrast and details.. Then at 34:00 his wife was testing the Rift, and he jumps back to Vive. Picture now looks more washed out..

I figured it was just a change of lighting from the star when he took a break and hooked up the other device. But then I saw it multiple times. Each time the same. Rift video was much better.

So clearly a software issue? The mirror output picture represent what is sent to the HMDs.
 
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At the beginning he made it extremely clear that he would compare like for like and not like for don't have yet, hence the controllers and room scale not judged as the Rift doesn't have them, as personally I find this one of the best reviews on the net yet and I have seen many of them all not comparing apples for apples.
Sorry cant agree with you there HTC sold the Vive with the controllers so you can only fairly compare what your money will buy right now otherwise your being disingenuous to a degree you cant pick and choose, room scale is really that good.
again my opinion others my vary ;)

And besides he cant help mention room scale/controllers more than few times as a VR enthusiast you would have too.
 
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I have an Oculus DK2, but no consumer version HMD (to avoid the fanboi tag ;)).

I think a better title to the video would be "Oculus Rift CV1 HTC Vive SEATED comparison" and IMHO that makes a big difference!


Room scale is really really good - if you have a) the space for it, and b) you want it. But if you want seated experiences, and mostly ED, the Rift is where it's at for comfort, fidelity, and ease of use......

^^ This
 
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I have an Oculus DK2, but no consumer version HMD (to avoid the fanboi tag ;)).

I think a better title to the video would be "Oculus Rift CV1 HTC Vive SEATED comparison" and that makes a big difference!

Indeed, although in the context of an ED forum that makes it highly pertinent.
 
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Hey I didn't post this to start a fight over room scale / seated / controllers. If you want them, buy the Vive simples.

The reason for posting this was to help those (as it seems to have) who are on the fence and especially Elite players as this is an ED forum.

I have been having a dilemma on whether to can my Rift pre-order due to the disgraceful way Oculus have handled its pre-order / KS customers and therefore over the last week I have watched pretty much every video I can find comparing the two. This video is the closest I have found to a true representation of what is what without all the usual bickering fud all over the net and the forums. The reason for posting it is to share and I hope it helps others.

If you want to know, I am holding my horses on the Rift arriving as I am a sim guy with ED, iRacing and DCS, but I am not saying the Rift is better, that is down to personal preference and I wish you luck with what ever you get as I am sure you will love it.
 
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Indeed, although in the context of an ED forum that makes it highly pertinent.
But it isn't pertinent; the games resolution is broke. In the Vive. No comparison right now is relevant unless it is a question of which will give you the better experience RIGHT NOW. Right now the Rift will because FDev has not released an update fixing their OpenVR implementation. Once they fix it there is no reason one should be any better then the other. Weight and comfort preferences notwithstanding.

No reason to draw any conclusions with one runner's foot broken before the race begins through no fault of its own.
 
Sorry cant agree with you there HTC sold the Vive with the controllers so you can only fairly compare what your money will buy right now otherwise your being disingenuous to a degree you cant pick and choose, room scale is really that good.
again my opinion others my vary ;)

And besides he cant help mention room scale/controllers more than few times as a VR enthusiast you would have too.

I see your point but personally for me it is relevant . motion tracked control is massive so really what you are saying is every comparison must always have vive on top because it is the only complete unit. The thing is motion controllers ARE coming. If they were not I would agree with you but as they are it is important to me to know how the actual hmds compare. Once touch is out then the real comparisons can start. To each their own of course :)

I am of course giving oculus the benefit of the doubt that they do not chard more than 200 quid, 250 quid absolute max for the touch pack Inc p&p vat and hopefully a couple of games... This puts the entire package in line with vive
 
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Hey I didn't post this to start a fight over room scale / seated / controllers. If you want them, buy the Vive simples.

The reason for posting this was to help those (as it seems to have) who are on the fence and especially Elite players as this is an ED forum.

Absolutely, and thanks (again). I was (and continue to be - at least until there's a significant price drop) on the fence and it was really good to see a nice, in depth comparison that covered all sorts of bases. Currently I imagine that (aside from showing VR to friends and family) I will be using VR almost entirely for ED, hence my interest in the focus on the seated experience (to be honest, I really don't have the room for "roomscale" anyway so that side of things is somewhat moot).

In terms of the ED experience I thought the most significant comment (for me) was concerning the difference in seeing to infinity, and how the Vive, to him at least, felt like looking at a "skybox". Of course this could well change with future software updates but for now at least, I think that one comment has currently swung my vote. Has anyone else who's experienced ED on both headsets had a similar sensation?

Edit: interestingly someone over on the Vive thread has said that today's patch has made things look bigger so perhaps steps in the right dirction?
 
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I am of course giving oculus the benefit of the doubt that they do not chard more than 200 quid, 250 quid absolute max for the touch pack Inc p&p vat and hopefully a couple of games... This puts the entire package in line with vive

I'll be disappointed if the price is that high. Best realistic hope is for $149 (about £125 with VAT) so that the full Rift package is less then Vive - good for PR. Then again, they may release Touch at $199 and for an equivalent $149 if bought with a Rift. But then all the early adopters will shed many tears and threaten to burn down Palmer Luckey's house and throw themselves off bridges and so on. So, more likely IMHO is $199 (£165 inc VAT). More than that and they're chancing another PR SNAFU. Some people are guessing $99 - I don't see that happening but will be delighted if it's the case. It won't be more than $199 in the US and £195 in the UK because those prices take it over the Vive and they will swallow any costs (if there are any) to not have that happen, again IMHO.
 
Also whats up with most of the free Oculus games feeling like they are aimed at children? its seems strange considering the price of the RIFT.

I never thought of them as exclusively for children, just that they're 'all ages'. Seems like the safe way of putting out content that everyone will be able to enjoy because nobody will find it objectionable.

If you're putting out a free platformer, of course you want it to be more Banjo Kazooie than Conker ;)
 
Looks like ED fans should stick to the rift. best video i've seen on the matter. it cleared A LOT of things up for me as i still have time to cancel my cv1 order(not that im going to but what if..) and go with the vive.
 
Actually a pretty fair review.

A few points based on issues I memorised whilst watching:

- Of course comparing the Vive coming with motion controllers to the Rift coming without them is fair. One comes with arms, the other one comes with a rubber hooter instead. Just because one company claims they'll add arms in a later release for additional cost doesn't change that fact.
- Cancellation of credit cards orders: I think it might be related to HTC using Digitalriver as a payment service. Just bought a windows book four months ago after midnight for 3k € and my bank didn't object.
- Boxes: Really - who cares about a box?
- Hype: Didn't notice any Valve/HTC hype, but I guess it's because I don't use 'social media'.
- Vive scale off in ED and a lot of other games: Looks like an IPD calibration issue on his end.
- Testing performance based on ED: ED is poorly optimised for the Vive.

Nonetheless, I'd recommend watching the video.
 
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I thought the 'comparison' was pretty useful. He had me laughing in a few spots too. Loved the links to the "You bought a Rift! Well done, you made the right choice!" and "You bought a Vive! Well done, you made the right choice!" videos.

It would have been nice if he'd stopped waving his bonce around long enough to actually absorb the detail differences between the two HMD's. We hear his subjective account, but a couple of eyes-forward screen shots would be handy, with the exact same in-ED view.

I did notice the difference in colour range - the Rift had a slightly higher contrast (at least in the monitor mirror image) with 'richer' colours; the orange HUD elements had a little more red than the Vive, which appeared as closer to amber (less red), just a little washed out with less contrast on the planet details.

I don't think you'd notice the difference unless you could switch between them (just colours, not the issues with Vive frame rate or resolution etc).

Pretty sure (dead pixels aside) Vive owners will be happy, Rift owners willl be happy. The software/drivers have a long way to go, and will only get better (touch wood).
 
Actually a pretty fair review.
- Boxes: Really - who cares about a box?

Its just part of the whole un-boxing phenomenon.

However, I do care a little bit - I'm hoping to keep my Rift relatively clean and free of dust.

Having two small kids around means I'm likely to use the box to put the Rift away when I'm not using it. My headphones get kids'-snack-finger goo on them from time to time while I'm away at work. :)

By all accounts the Rift box is sturdy enough, and I'll try adding a small channel so the cables can stay plugged in while the Rift is in its box.
 
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