Excess influence mission efforts in Election systems

I have a question about doing diplomatic bag theft missions in systems in an Election state.
I know the minimum duration of the state is 4 days. If I complete 30 diplomatic bag missions on the first day, but only 10 are needed to go from "None" to "Minor Victory", do the remaining 20 get added to the next day's amount required to go from "Minor Victory" to "Victory"?
 
There's no concept of what you're suggesting like "Only 10 are needed to go from None to Minor Victory".

Each day (tick), the contributions (buckets) for each side are tallied, and whoever is higher wins that day, and if they're equal, it's a draw[1]. Those buckets are then emptied and start again.

Minor Victory, Victory and Total Victory/Loss represent how many more days than the opposition you have won (or how many you are behind). That is
Draw: You've won an equal amount of days (e.g 0-0, 1-1, 2-2)
Minor Victory: You've won one more day than the opposition (e.g 1-0, 2-1)
Victory: You've won two more days than the opposition (e.g 2-0, 3-1)
Total Victory: You've won three more days than the opposition (e.g 3-0, 4-1)

So, if you did 100 Diplo Bag missions on Day 1, but your opponent did just one on every other day of the war, you'd get 100 vs 1 (you win), 0 vs 1 (you lose), 0 vs 1 (you lose)... etc., so you'd lose the conflict, eventually.

[1] WRT draw, the jury is out as to whether it's equal effort, or a range of effort which scales with the bucket sizes... e.g if someone has 10 "points" in their bucket, a score of 9-11 might get a draw for that day, not just a score of 10.
 
There's no concept of what you're suggesting like "Only 10 are needed to go from None to Minor Victory".

Each day (tick), the contributions (buckets) for each side are tallied, and whoever is higher wins that day, and if they're equal, it's a draw[1]. Those buckets are then emptied and start again.

Minor Victory, Victory and Total Victory/Loss represent how many more days than the opposition you have won (or how many you are behind). That is
Draw: You've won an equal amount of days (e.g 0-0, 1-1, 2-2)
Minor Victory: You've won one more day than the opposition (e.g 1-0, 2-1)
Victory: You've won two more days than the opposition (e.g 2-0, 3-1)
Total Victory: You've won three more days than the opposition (e.g 3-0, 4-1)

So, if you did 100 Diplo Bag missions on Day 1, but your opponent did just one on every other day of the war, you'd get 100 vs 1 (you win), 0 vs 1 (you lose), 0 vs 1 (you lose)... etc., so you'd lose the conflict, eventually.

[1] WRT draw, the jury is out as to whether it's equal effort, or a range of effort which scales with the bucket sizes... e.g if someone has 10 "points" in their bucket, a score of 9-11 might get a draw for that day, not just a score of 10.
Ahhh I see. Is there any way to know how full the buckets are each day, before the tick?
Also, are the buckets filled via Influence rewards on missions, or just completing Election Support-related missions?
 
Ahhh I see. Is there any way to know how full the buckets are each day, before the tick?
Nope. You just need to put in how much you think is needed.

Also, are the buckets filled via Influence rewards on missions, or just completing Election Support-related missions?
If you go off FD's claims, as a sentence it's "Non-combat activities and missions".

If you go off FD's (non-exhaustive) chart in their most recent BGS livestream, it's this (5th column): (Source)
1587166149106.png

In my experience, all missions[1], trade, scenarios and exploration data will help in an election. Handing in bounties or bonds will not.

The first implementation was just an influence redirect, which created unwanted scenarios for the BGS. That still happens, but I can only assume it gets treated differently, but you can actually "see" this happen; If you complete a mission, the Influence bar which you'd normally see, won't appear, if you're in a conflict state.

[1] This runs contrary to FD's statement.... I have won elections with just Assassination missions. The bonds don't count, but the "Assassination Mission" is a mission, and counts. Similarly, all missions in my experience count for War too. Wouldn't be the first time FD contradicted itself.
 
Nope. You just need to put in how much you think is needed.


If you go off FD's claims, as a sentence it's "Non-combat activities and missions".

If you go off FD's (non-exhaustive) chart in their most recent BGS livestream, it's this (5th column): (Source)

In my experience, all missions[1], trade, scenarios and exploration data will help in an election. Handing in bounties or bonds will not.

The first implementation was just an influence redirect, which created unwanted scenarios for the BGS. That still happens, but I can only assume it gets treated differently, but you can actually "see" this happen; If you complete a mission, the Influence bar which you'd normally see, won't appear, if you're in a conflict state.

[1] This runs contrary to FD's statement.... I have won elections with just Assassination missions. The bonds don't count, but the "Assassination Mission" is a mission, and counts. Similarly, all missions in my experience count for War too. Wouldn't be the first time FD contradicted itself.
How intriguing. I've been grinding diplo/prisoner missions for my squadron's Election, and on the first day I reckon about half of mission board was assassination missions, even after I cleaned out the first lot.
 
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