Excessive "Align with ship trajectory" time with one ship

The time needed for my Cutter to "Align with ship trajectory" is 2 to 3 times longer then any of my other ships, even when lined up properly. Anyone else run across this?
It not only ship alignment, but also direction of travel alignment. Your ship might be pointing towards the star system, but it could also be drifting in different direction.
 

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Yeah, the nose of the Imperial DriftShip(tm) might point in any direction - but where the Flight Path is headed (= which is what truly needs to be aligned) is a whole different story.

Getting it aligned all by itself from a Boost into a different vector can easily take 20sec or more if left unassisted.
 
Reduce throttle to just above the blue zone. This makes more power available for the manoeuvring thrusters. Your ship will then align quicker. If the message changes to "Throttle up to engage" increase throttle again. (Though normally FSD will engage with throttle at ~75%.)
 
The time needed for my Cutter to "Align with ship trajectory" is 2 to 3 times longer then any of my other ships, even when lined up properly. Anyone else run across this?
Happens all the time when you jumping after completing your turn to the target system. If you standing still and just push throttle and jump without making any turns it is not happening. Reason for this behavior is that the Cutter drifting a lot (particularly if your drives not the best) and even if you see target system right in your "gun sight" you still have some side motion and you not traveling straight towards it. Like an airplane flying in strong crosswind when nose is pointed lets say to the north and airplane actually travels to the north east. Solution is very simple though, just hit your boosters as soon as you aligned with your destination and it puts you on the straight line in no time. You can also try to stay in the blue zone on your throttle when making turn (as it is suggested above) in order to minimize this effect. I'm rarely flying it slower than pedal to the metal and boosting before the jump works better for me. My Cutter was skidding like crazy when i bought it and it took awhile to get used to it but now I'm ok with it and after upgrading 8A drives to G5 D/D it got much better.
 
I've been seeing this message a lot more recently, on several of my ships - from a Cutter to a DBX. The ship is perfectly aligned when I get this message, I simply take my hands off the stick and wait, no action needed other than a few more seconds. Just assumed it was a slight delay talking to the servers or something.

Scoob.
 
I've been seeing this message a lot more recently, on several of my ships - from a Cutter to a DBX. The ship is perfectly aligned when I get this message, I simply take my hands off the stick and wait, no action needed other than a few more seconds. Just assumed it was a slight delay talking to the servers or something.

Scoob.
Yeah, I thought it was the servers too. Thanks for all the input guys.
 
I've run into this more than a few times, and not with any specific ship.

For me it always seems like "This is when Elite has decided I haven't paid a rebuy in a long enough time", and pulls something like this when:

1. Fleeing a combat situation in a non-combat ship. No mass-lock, out of enemy weapons range, but will take long enough for the FSD to engage while Aligned that the enemy can close the distance and get off at least one volley of missiles.

2. When trying to escape the jet cones of a White Dwarf star. Have held an aligned trajectory as long as 1 minute without engaging.

3. When falling too close the over-sized exclusion zone of a brown dwarf star, especially if heat sinks are exhausted. Have seen heat reach 400% while aligned and waiting.

4. When evading a Thargoid missile. I've never not been hit the aft with one if trying to leave. It will Align until impact every time.
 
The reason that this situation was so surprising, is that I would have thought an anaconda would have had the same problem as a cutter. But I guess a cutter is significantly larger than I thought it was in comparison.
 
I've run into this more than a few times, and not with any specific ship.

For me it always seems like "This is when Elite has decided I haven't paid a rebuy in a long enough time", and pulls something like this when:

1. Fleeing a combat situation in a non-combat ship. No mass-lock, out of enemy weapons range, but will take long enough for the FSD to engage while Aligned that the enemy can close the distance and get off at least one volley of missiles.

2. When trying to escape the jet cones of a White Dwarf star. Have held an aligned trajectory as long as 1 minute without engaging.

3. When falling too close the over-sized exclusion zone of a brown dwarf star, especially if heat sinks are exhausted. Have seen heat reach 400% while aligned and waiting.

4. When evading a Thargoid missile. I've never not been hit the aft with one if trying to leave. It will Align until impact every time.

Any bets those are accompanied by one or more sudden changes in direction?
 
I can confirm what you are saying.

But I think it's because of lag, not just "omg the ship weights 2000 tons AND IT'S HARD TO MANEUVER"

You have a slight delay in that, of course.

BUT as an Argentinian who lives on the other side of the earth bubble, I have to deal with lagspikes, and YES, this influences a lot. There were times I waited like 10 seconds to the thing to start warping, I've lost ships to this stupid bug.

But hey, it's not that bad, it's not that it's possible to fix p2p lag or whatever it is.

Just happens every so often, you will not die from it, don't worry.


You can also warp while being interdicted, which is kinda fun. You just have to activate the FSD before being interdicted, and aim for the spot, you will high wake like a pro even if you're losing.
 
The time needed for my Cutter to "Align with ship trajectory" is 2 to 3 times longer then any of my other ships, even when lined up properly. Anyone else run across this?

Cutter has a poor thrust to mass ratio, especially with regard to laterals. Any drifty ship will have similar issues if you just point at the escape trajectory after having been moving in some other direction.

That said, if you were already lined up properly, in actual movement vector and not just facing, there is no wait at all.

The reason that this situation was so surprising, is that I would have thought an anaconda would have had the same problem as a cutter. But I guess a cutter is significantly larger than I thought it was in comparison.

The Anaconda has significantly stronger vertical/lateral acceleration and is significantly lighter.
 
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