Exchange credits between players

Why can't I give another player credits? This is sort of a basic tool for mmo/sandbox games.

I can only guess that there is a concern for player abuse.
 
I second that, and I think it will be adressed somehow once the devs focus more on player cooperation (with the upcoming "Wing" update, or whatever it is called).
 
I am totally agree with this. At least there mist be a way for helping new pilots. Lots of my friends will going to start playing bit much more concerns about that start
 
I was wondering, why not simply make it mission/claim based system for sharing money?

As in when you complete a mission, you could do claim, and it would give a dropdown with

-> alone
-> share

and under share
--> nearby players
--> group members
--> friends

or something like that, that would prevent any abuse if it was tied into the claim function?
 
I would love to see money trading between players forever forbidden in exchange for never ever seeing a stupid gold trader in a game I love.

Only bad thing is gold farming then becomes a reality, but otherwise I agree.


I think the suggestion addition I made would prevent any gold farmers, if the money sharing can only be done via claiming mission/bounty e.t.c.

Though that does leave a gap with traders if they want player protection, maybe the ability to make contracts with other players through the message board? so the server can monitor them easily, and simply have some set guidelines as to what is acceptable, like say 60 ly travel guard = around so much payment?
 
I would love to see money trading between players forever forbidden in exchange for never ever seeing a stupid gold trader in a game I love.

You know I have seen you post a lot of things on here and I think you and I agree with a lot of things as far as the gameplay is involved but....I personally believe this is just silly. I don't like "gold farmers" either, but I have never played a game where it felt ruined because of them. Just shoot them in the face with your space lasers when they hail you if its that bothersome. I believe Frontier has already stated that this is something that is coming a near patch, but even if it's not. MMO's are irrelevant and pointless if you cannot adequately play them with your friends and the lack of that functionality is going to kill this game if it isn't addressed very soon. I would rather get annoying hails from gold traders, and deal with an occasional hacked account than see a game this amazing and progressive fall into the abyss of failed MMO's.
 
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You know I have seen you post a lot of things on here and I think you and I agree with a lot of things as far as the gameplay is involved but....I personally believe this is just silly. I don't like "gold farmers" either, but I have never played a game where it felt ruined because of them. Just shoot them in the face with your space lasers when they hail you if its that bothersome. I believe Frontier has already stated that this is something that is coming a near patch, but even if it's not. MMO's are irrelevant and pointless if you cannot adequately play them with your friends and the lack of that functionality is going to kill this game if it isn't addressed very soon. I would rather get annoying hails from gold traders, and deal with an occasional hacked account than see a game this amazing and progressive fall into the abyss of failed MMO's.

I can give countless examples. The most recent example is Archeage where gold farmers found ways around the naming convention that prevented other players from blocking their chats so the chat window was spammed with gold farming nonsense so fast that you couldn't even read the competing advertisements, let alone legitimate player messages. Once that was fixed, they'd just create new character, spam their gold nonsense for a few minutes, delete the character, recreate a new one, and it started all over again.

I have seen countless games ruined by gold spammers.

Gold spammers only exist because scumbag players will actually buy their products, to boot. Making every effort to keep gold farmers out of video games greatly increases my enjoyment of the game. I hate gold farmers with a passion, worse than I hate lazy crybaby players, so that's saying something.
 
Well, I suppose it's a good thing that chat in E:D isn't as active as most of those games then. Admittedly I only played the Russian release of Archeage (I played it early, im not Russian) But even if the gold sharing was available in an in-game group and couldn't be traded willy nilly between every ship in the verse it would make drastic improvements.
 
I can give countless examples. The most recent example is Archeage where gold farmers found ways around the naming convention that prevented other players from blocking their chats so the chat window was spammed with gold farming nonsense so fast that you couldn't even read the competing advertisements, let alone legitimate player messages. Once that was fixed, they'd just create new character, spam their gold nonsense for a few minutes, delete the character, recreate a new one, and it started all over again.

I have seen countless games ruined by gold spammers.

Gold spammers only exist because scumbag players will actually buy their products, to boot. Making every effort to keep gold farmers out of video games greatly increases my enjoyment of the game. I hate gold farmers with a passion, worse than I hate lazy crybaby players, so that's saying something.

I have to argue your points, as most of them are not as prevailing as you claim. Yes, Gold Farmers only exist because of lazy people. Yes, it is annoying when Gold Farmers spam you. Yes, Frontier should have systems in place to prevent many of these things. But making the claim that the prevention is to take a giant crap on every MMO aspect of this game is just...ignorant. The only way this game can be considered an MMO is if there is actual player interaction. Player versus player combat is not interaction. Why don't we use a more common game to compare, instead of Archeage? Such as World of Warcraft? The folks at Blizzard are not perfect, but they have all but eliminated Gold Farming with some nice features like limiting how many chat messages you can send in a certain time, inflation to the point where gold farming was not profitable, and many other things beyond my IT knowledge. I have played WoW for 7 years now, and can safely say I have gotten 0 gold messages in 6 months. If I get one tomorrow I still say that amount is totally WORTH adding a whole new level of immersion for everyone. Please do not argue against such a great suggestion based off of your personal bad experiences.

Another point, the way Gold farmers in WoW were able to create new accounts is because they were free accounts, at $60 a pop, I doubt we would see many spam accounts generated.
 
I think FD could find a way to allow exchanges between players while preventing useless spamming. It would also open the door to extortion (Gimme ten thousand credits and I'll let you travel through here safely and maybe protection a la mafia). I think this is a good suggestion but lets keep discussing to further explore possibilities on how it would improve and hurt the game. I'd be interested in reading articles/reviews about how such an aspect could help and hurt.
 
Frontier has actually said that they don't want someone coming in as a new player and his buddies just load him up on credits to jump into whatever ship.

Frontier WANTS new players to experience the struggle.

The development documents (design development archive or something) state this and you can read them on this forum.

This is why the dumping of cargo exists. Sure your friends can give you money, but you still have to DO something to get it (scooping it, docking, and selling).

As far as straight up credit exchange between players, it will never happen and Frontier has plainly said as much.
 
Frontier has actually said that they don't want someone coming in as a new player and his buddies just load him up on credits to jump into whatever ship.

Frontier WANTS new players to experience the struggle.

The development documents (design development archive or something) state this and you can read them on this forum.

This is why the dumping of cargo exists. Sure your friends can give you money, but you still have to DO something to get it (scooping it, docking, and selling).

As far as straight up credit exchange between players, it will never happen and Frontier has plainly said as much.

I reckon the cargo trade will do the trick - the only problem being that all cargo dumped is considered stolen and so you have to sneak into a station to offload it, right? But overall, I think it would serve the purpose of arranging for cash transfers. Arranging being the key term. Not just a click-click-swap, but an actual thing to coordinate between two people. That works for me.
 
I reckon the cargo trade will do the trick - the only problem being that all cargo dumped is considered stolen and so you have to sneak into a station to offload it, right? But overall, I think it would serve the purpose of arranging for cash transfers. Arranging being the key term. Not just a click-click-swap, but an actual thing to coordinate between two people. That works for me.

There are two options when dumping cargo. You can either jettison cargo or you can abandon and jettison cargo. The abandon option removes the stolen flag from the cargo when someone else picks it up.

If it's stolen, you have to sell it at a black market for -50% price.

If it's not stolen, you can sell it anywhere for full value.

Even if the abandon option is used, the person receiving the cargo still has to make an effort to receive the funds by scooping, docking, and selling the money, so they're still making an effort :)
 
There are two options when dumping cargo. You can either jettison cargo or you can abandon and jettison cargo. The abandon option removes the stolen flag from the cargo when someone else picks it up.

If it's stolen, you have to sell it at a black market for -50% price.

If it's not stolen, you can sell it anywhere for full value.

Even if the abandon option is used, the person receiving the cargo still has to make an effort to receive the funds by scooping, docking, and selling the money, so they're still making an effort :)

Beautiful. I see no problem with this.
 
umm...I have read nowhere that player credit trading will never happen. I also have not heard an official announcement that it will. But what we do know is that the next major update is supposed to be "player wings" which exist as a form of an alliance and will at least have improved grouping systems, and bounty sharing. I understand that bounty sharing is not direct ship-to-ship credit transfer, but there is no logical argument against it at this point.
 
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