Okay.
Personally. I love the score management idea while designing a ride. Conceptually I understand the idea - but with some coasters (hydraulic launch, wooden hybrid, typically anything that can drop fast and turn hard) - It's super easy to get the scores into the "green" color, usually 6. But there are rides like river raft, the wooden friction ect - where it's almost impossible to average above 4.
Frankly I don't have a problem with a low average score; I have a problem with my score showing up as 4 (RED) after I spend hours designing it. The color red makes it seem like... it's wrong, not good, or could be improved. I've spent hours with a wild mouse to get it to 6.1... 6 was red. 6.1 was green.
For some of the coaster types the colors should be moderated or you should be able to toggle like "family ride" / "thrilling ride" / "signature ride" - score targets so it doesn't feel like the game is pushing me to design something that is just not possible.
For the river rapids (round raft) ride. My friend made one that was nearly 200 meters tall and it barely scored a 7... That's just crazy...
It would make a lot more sense to have a toggled "target audience" - and the score target values, ex. what guests like show up as green. "good score", "good design" - type of metrics.
Currently it's pretty frustrating to design something and it just hits you with a red number, I don't really understand how that number plugs into the guests needs. It feels incorrect or incomplete when I do open the ride... I think this just needs a bit more polish so it feels good when you're designing stuff. I mean. You guys should get this... getting a 40% on a spelling text in grade school wasn't exactly the best feeling. I want the interface to reinforce the feeling that, yes! this is perfect for families - or wow this is going to be super thrilling it's got above the median score for all values.
the nausea score is weird. because if the ride causes no nausia. or low nausia it shows up as red. which again. makes no sense. and it's like, green... "good"... if you hit like 1, 2 or 3.... lol... honestly. I don't think i ride rides to feel like i'm going to throw up. But this has been a classic value so... the color and scoring thing just throws me off a bit. it seems that low would be better and over 3 or 4 would be bad... But i think you should focus on barfing realism in future updates. get the basics of a "good ride" down first. (i do remember in the golden days of the 2000s RCT days i loved having parks with just puke filled paths... and realizing... oh... maybe my roller coaster is too intense... lol.
Personally. I love the score management idea while designing a ride. Conceptually I understand the idea - but with some coasters (hydraulic launch, wooden hybrid, typically anything that can drop fast and turn hard) - It's super easy to get the scores into the "green" color, usually 6. But there are rides like river raft, the wooden friction ect - where it's almost impossible to average above 4.
Frankly I don't have a problem with a low average score; I have a problem with my score showing up as 4 (RED) after I spend hours designing it. The color red makes it seem like... it's wrong, not good, or could be improved. I've spent hours with a wild mouse to get it to 6.1... 6 was red. 6.1 was green.
For some of the coaster types the colors should be moderated or you should be able to toggle like "family ride" / "thrilling ride" / "signature ride" - score targets so it doesn't feel like the game is pushing me to design something that is just not possible.
For the river rapids (round raft) ride. My friend made one that was nearly 200 meters tall and it barely scored a 7... That's just crazy...
It would make a lot more sense to have a toggled "target audience" - and the score target values, ex. what guests like show up as green. "good score", "good design" - type of metrics.
Currently it's pretty frustrating to design something and it just hits you with a red number, I don't really understand how that number plugs into the guests needs. It feels incorrect or incomplete when I do open the ride... I think this just needs a bit more polish so it feels good when you're designing stuff. I mean. You guys should get this... getting a 40% on a spelling text in grade school wasn't exactly the best feeling. I want the interface to reinforce the feeling that, yes! this is perfect for families - or wow this is going to be super thrilling it's got above the median score for all values.
the nausea score is weird. because if the ride causes no nausia. or low nausia it shows up as red. which again. makes no sense. and it's like, green... "good"... if you hit like 1, 2 or 3.... lol... honestly. I don't think i ride rides to feel like i'm going to throw up. But this has been a classic value so... the color and scoring thing just throws me off a bit. it seems that low would be better and over 3 or 4 would be bad... But i think you should focus on barfing realism in future updates. get the basics of a "good ride" down first. (i do remember in the golden days of the 2000s RCT days i loved having parks with just puke filled paths... and realizing... oh... maybe my roller coaster is too intense... lol.