Excuses, excuses.....

Seriously this forum is full of them. People saying they can't or won't improve. AI must be cheating AI is overpowered

Now I'm not some uber pilot telling you all to git gud, far from it.

When 2.1 dropped i started playing for the first time in ages and promptly had my rear end handed to me leaving me staring at something i forgot was even in the game. The rebuy screen. Yes it cost me a fair few credits and also meant that i "lost" progress. As a casual player probably a months worth!

But the next point is key. Did i immidiately blame the AI for cheating being overpowered etc. And that in my rage i must plaster this belief all over the forums?

No first off i looked at my performance and quickly realised that i had got complacent even arrogant in my ability. I looked at my ships performance and my flying style and rules of engagement. I made adjustments to all and since then things have improved. I know when i should take on a fight and when i need to back off.

And guess what? No more rebuy screens. I've come close a few times but managed to live to fight another day.

Unfortunately though it seems self critique is outside the psyche of your average gamer and when things go wrong it must obviously be the games fault.
 
After losing my second FDL I did the same. Went back to basics in an eagle. Now I'm back in the FDL farming with ease and lacking the rebuy screen.

- - - - - Additional Content Posted / Auto Merge - - - - -

I have to add my main issue was that I'd grown lazy in my flying.
 
I agree to some extent, I lost two anaconda's and a Python, didn't rage on the forums, just adapted a different flying style. I have to admit that there are game problems in the instakill and super weapons, but these have been addressed and we are left with a much more aggressive AI which is a refreshing change.
 
I have to admit that there are game problems in the instakill and super weapons, but these have been addressed and we are left with a much more aggressive AI which is a refreshing change.

Exactly. The bugs were real (instakill) and 2.1.1 (or whatever the patch was) fixed it.

Shame in his arrogance the OP can't realise that cos he "git gud" instead ;)
 
Exactly. The bugs were real (instakill) and 2.1.1 (or whatever the patch was) fixed it.

Shame in his arrogance the OP can't realise that cos he "git gud" instead ;)

Hmmmm yet since that fix there are still a plethora of complaints about overpowered AI.....

And seeing how my thread was about realising i needed to up my game and swap things around, quite how that is being arrogant is beyond me! You did actually read the post in its entirity right rather than just see the words AI and go off on some irrelevant tangent.
 
Hmmmm yet since that fix there are still a plethora of complaints about overpowered AI.....

And seeing how my thread was about realising i needed to up my game and swap things around, quite how that is being arrogant is beyond me! You did actually read the post in its entirity right rather than just see the words AI and go off on some irrelevant tangent.

Read your post - bored by the tone of it. You may have intended it to be a helpful post but it's not how I read it.

Along the lines of:

"Hey commanders. Been playing the new 2.1.1 AI and I realised something that perhaps you could benefit from as well. Over the last few months I have become complacent with power management by simply leaving it on 2-2-2 but I found that the improved AI really hurt ... SJA told us they use PM but I didn't give that any justice. I found that if I am under fire and dying a lot using 4-0-2 helped me (and 0-4-2 when giving chase) ..."

See the difference.

Your post was full of "git gud" without actually saying how, and ignored the fact that 2.1 was bugged. Yes, people complain as over time they have forgotten about micromanaging their ship to be more effective.
 
Hmmmm yet since that fix there are still a plethora of complaints about overpowered AI...

As long as people stubbornly refuse to adapt and try stick to their old ways of shieldless flight and completely brainless AI pre-2.1 there's gonna be complaints.
 
Read your post - bored by the tone of it. You may have intended it to be a helpful post but it's not how I read it.

Along the lines of:

"Hey commanders. Been playing the new 2.1.1 AI and I realised something that perhaps you could benefit from as well. Over the last few months I have become complacent with power management by simply leaving it on 2-2-2 but I found that the improved AI really hurt ... SJA told us they use PM but I didn't give that any justice. I found that if I am under fire and dying a lot using 4-0-2 helped me (and 0-4-2 when giving chase) ..."

See the difference.

Your post was full of "git gud" without actually saying how, and ignored the fact that 2.1 was bugged. Yes, people complain as over time they have forgotten about micromanaging their ship to be more effective.

Of course I'm not going to tell you how. What was and wasn't working for me isn't necessarily going to be the same for you. The whole point of the post was not to offer up some hand holding guide but to highlight the fact people don't like to accept the buck stops with them and they need to re evaluate how they do things.

I highlighted the areas i looked at and that it helped me. The whole thing was about my expereince so go wave your git gud strawman elsewhere!
 
The problem with the git-gud attitude is that its one of only 2 possible options. Make the game easier or become better at the game. Your starting to see 3 types of people, those that still find it easy or got gud, those that suck and are working on getting gud (me), and those that suck and want the game easier. Which one of those 3 are more likely to make a post on the forums?

People sugar coat getting better by providing tips to be better at combat, which is great, but its all the same. You need to be a better pilot to survive.

With that said, I do think combat should scale with your trade and combat rank.
 
Last edited:
Your starting to see 3 types of people, those that still find it easy or got gud, those that suck and are working on getting gud (me), and those that suck and want the game easier. Which one of those 3 are more likely to make a post on the forums?

The latest case is most likely to post, aye.
 
You're right Nicky.

I feel so dumb .. this was an AI "git gud" thread.

Silly me.

- - - - - Additional Content Posted / Auto Merge - - - - -

Hello Commander Sharky!

At 2.1 launch there was a bug that caused weapon data to read incorrect values, which resulted in some very powerful and weird weapons, including frag cannons that used rail shots and multi-cannons where each bullet was a dumbfire missile.

We *think* that a fix for this was deployed last Friday for PC and Mac (an XBox fix is coming), so we're very interested if broken weapons are still showing up.

Literal "missile streams" from a *single* launcher is not an effect that should ever occur (pack hound missiles are the closest but these are "drunk fire" and shoot in salvos, making them quite distinctive), and the fire rate of launchers is not particularly fast (about 1 every 2 seconds), so if you are experiencing stuff like this you should definitely file a bug ticket (of course, if a ship has lots of missile launchers then it can release a large number of missiles in a single volley).

In general, the NPC ships have only increased in capability towards the Elite rank (at lower ranks there shouldn't be too much of a noticeable difference, except for the disappearance of some bugs (small ship ram-scanning and endless twirling ships).

In otherwords some of the complaint threads were justified, even so today, as FD only *think* they have fixed the problem ...
 
Last edited:
Back
Top Bottom