I linked a video to this already somewhere else, but have the feeling that this little gem deserves its own thread: "Exo One"
The game is entirely made in Unity, however features fully procedurally generated worlds including clouds & weather effects ... and the moving and flying in them, while using the landsace to your advantage (they call it "momentum gameplay". It runs at 150 fps despite the engine and the procedurally generated 3D clouds. (I forsee a bright future for ED and atmospheric effects, if this is possible with an unspecialized engine!
)
While the ground itself seems quite simple (yet nice to look at), the simplicity of forms is necessary for the gameplay: buliding up "power" while running down sloops, using the power to jump and fly.
There seems to be a story to discover, but there are no enemies, no threats, no time limits. It's all about the joy of movement, about the satisfaction of interacting with the environment and using it wisely. It's a "flow"-game! (The airy guitar soundscape helps tremendeously to deliver this feeling and come into the flow.)
To me, this all looks incredible promising.
In respect to 'Exo One' itself, but also in respect to 'Elite: Dangerous' and what the future might bring (because the feasibility is demonstrated here by a small indie team).
Reveal trailer:
[video=youtube;YApVrVPiWv4]https://www.youtube.com/watch?v=YApVrVPiWv4[/video]
Gameplay showcase:
[video=youtube;YxGLOR5aIL4]https://www.youtube.com/watch?v=YxGLOR5aIL4[/video]
Link to the kickstarter page (already funded and well into development).
Link to the companies main page. (Including dev blog for development updates.)
The game is entirely made in Unity, however features fully procedurally generated worlds including clouds & weather effects ... and the moving and flying in them, while using the landsace to your advantage (they call it "momentum gameplay". It runs at 150 fps despite the engine and the procedurally generated 3D clouds. (I forsee a bright future for ED and atmospheric effects, if this is possible with an unspecialized engine!
While the ground itself seems quite simple (yet nice to look at), the simplicity of forms is necessary for the gameplay: buliding up "power" while running down sloops, using the power to jump and fly.
There seems to be a story to discover, but there are no enemies, no threats, no time limits. It's all about the joy of movement, about the satisfaction of interacting with the environment and using it wisely. It's a "flow"-game! (The airy guitar soundscape helps tremendeously to deliver this feeling and come into the flow.)
To me, this all looks incredible promising.
In respect to 'Exo One' itself, but also in respect to 'Elite: Dangerous' and what the future might bring (because the feasibility is demonstrated here by a small indie team).
Reveal trailer:
[video=youtube;YApVrVPiWv4]https://www.youtube.com/watch?v=YApVrVPiWv4[/video]
Gameplay showcase:
[video=youtube;YxGLOR5aIL4]https://www.youtube.com/watch?v=YxGLOR5aIL4[/video]
Link to the kickstarter page (already funded and well into development).
Link to the companies main page. (Including dev blog for development updates.)
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