General Exobiology Improvements

1. Improve the information of bioscanner
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2. Add the filters to the system and planetary maps
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3. Imrove the list of species, they should appear with "Species name ???" instead of "Unknown" if planet scanned.
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Addition to on-foot HUD:

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1. Analysis pop-up message appears every time after disembarking from Ship/SRV, and hiding the compass.
I suggest to move this message to above or below of compass.

2. Scanned species spots project on helm's glass. This will be helpful with Bioscanner upgrade from the first post.
 
Little update to filter

Adding the "Scanned" flag will be convenient.
If the DSS could differentiate between species to show what has and what hasn't been scanned, wouldn't it make the process of going down to manually scan redundant? To know which species was scanned or not would require the ability to scan any life-form's genetic info from the DSS. It seems to me that the role of the DSS is to analyze airborne chemistry/temperature to show indicators of activity, whether it be the signatures of life or other geological phenomena.
 
What?
You still need to land on planet and scan.
This is just a flag to show to CMDR which species were scanned already.
Sorry, I don't understand your point.
How would the DSS know which species was scanned already if it could not also perform the same function as the hand scanner?
 
Make the right-click audio ping waaaay longer ranged. like 1500m. Due to the still painful 1 species at a time mechanic, at least having a bearing indicator to the next unsampled specimen would be very welcome, and would actually enhance the gameplay and reduce the anger levels.
I would go a different route and allow the SRV & Ship scanner to do that. The ship in a similar way to that of how it would find POIs and the SRV scanner have a new scanner sound / visual indicator. These wouldn't be precise but give you something to make traversing areas where the samples may be (literally) thin on the ground easier to spot, especially on celestial bodies that don't get anything more than twilight or less. The handheld scanner could then be used to zero in on a sample once an area of interest has been discovered as it currently does.
 
By transferring data between tools/objects in CMDR's ecosystem.
Bioscanner-Suit-DataLink-Ship-DSS.

You are making a problem from nothing.
Just trying to be consistent, and also take into account possible reactions to that as a feature, some will just see it as a way to justify a scan and move on from the DSS without the 'hassle' of having to go down to the planet and do a manual search, especially for those who see it as poor game mechanicstm. It was a question that came to mind after reading it, and that's speaking as one who has said that I would like to see more info in the DSS scanner. It somewhat answered why it is why it is currently so now I see it as more understandable. I think there are better improvements to make elsewhere that would help avoid the needle in a haystack aspect of it while keeping things still tied to actually exploring the planetary surface for them.
 
I would go a different route and allow the SRV & Ship scanner to do that. The ship in a similar way to that of how it would find POIs and the SRV scanner have a new scanner sound / visual indicator. These wouldn't be precise but give you something to make traversing areas where the samples may be (literally) thin on the ground easier to spot, especially on celestial bodies that don't get anything more than twilight or less. The handheld scanner could then be used to zero in on a sample once an area of interest has been discovered as it currently does.
Not averse to that, maybe as an additional thing (but probably should have to be done initially from on foot), it could be that right click handheld ping will populate the in ship/srv radar too, i.e. you find one plant and scan it on foot, then right click for the ping, which populates all your huds, foot, srv and helmet for the nearest next entries (assuming any are within range at all). That audio ping thing could actually be quite engaging (more than the scanning lol!), i.e. you ping one direction hear a faint return ping, turn and scan another direction and hear perhaps multiple closer pings but harder terrain. Decisions decisions.

Similarly the ship and srv huds that allow selecting and showing what a thing is on the ground should obviously also be able to be done on foot. It's bonkers that you can 'select/target' a thing in your srv, like a fumerole material, shoot it off and see what the material is, or select a cargo canister and see what it is, but you cannot do that on foot.

Just illogical UI disconnects between one thing and another, after almost a year. It is exasperating.
 
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