Exobiology revised revisited revamp [Lab on a ship]

The current exobiology career path involves going around the galaxy and finding new lifeforms to scan. Currently, players need a special suit with a special scanner to make those scans. It's fairly straightforward and maybe a little too simple. However, the original safe-lockpicking mechanics of the beta minigame for scanning lifeforms was extremely nonsensical and should NEVER be revisited! (It felt like you were trying to pick a safe lock, and had nothing to do with biology and taking genetic samples.) That said, there can be ways make exobiology more fun, engaging and rewarding.

1a. Speed up sample-scanning of lifeforms. DRASTICALLY reduce the money earned from simple sample scan collection.

1b. Add a new lab-based minigame. The lab should be a new module added to the explorer's ship (Lab on a Ship!). When the lab module is installed on your explorer ship, a new player seat is available. In this new player seat, you can take your sample scans to process and analyze them as a new minigame. If you process and analyze your sample scans correctly, you get the the same money from Vista Genomics that you used to get from just sampling. If you only hand in the unprocessed samples, you get some money, but a lot less. (This idea came from some comments on BurrPits recent video about ED in 2025)

For the minigame, the FDEV game-designer should actually research current technology and the Sci-Fi future extrapolation of that technology. Use that research to create a fun and engaging minigame that is appropriate and applicable for the task. In that line of thought, the minigame could have degrees of success for quality of results. The higher the quality, the more pay you get from Vista.

2. Allow players to install a pulse wave lifeform scanner module on the SRV itself. We'd still need to get out of the SRV to perform each sample scan, but we shouldn't need to get out for the preliminary passive scan.

3. If a planet has already been footballed and lifeforms on it are already scanned, show those lifeforms on the system map (with the CMDR's name who first handed-in their data). We shouldn't have to do the scans ourselves before seeing the CMDR's name who was there first.
 
Would propose to have it after ship interiors. Then when some unknown exobiotic crapb escapes from Lab on a Ship we can have shooting (depending on Player skills) or catching/eating/mutating mini game :cool:

for 2. there are some pretty convenient plugins showing position in circles of current range from samples, at least for me that is better and faster than scanner.

After some thinking I'm not sure that I would like to give up nice looking planet surface for sitting in a Lab, latter would be much grindier for me personally. YMMV for sure.
 
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Would propose to have it after ship interiors. Then when some unknown exobiotic crapb escapes from Lab on a Ship we can have shooting (depending on Player skills) or catching/eating/mutating mini game :cool:

for 2. there are some pretty convenient plugins showing position in circles of current range from samples, at least for me that is better and faster than scanner.

After some thinking I'm not sure that I would like to give up nice looking planet surface for sitting in a Lab, latter would be much grindier for me personally. YMMV for sure.
The sample requirements could always be upped from 3 to 20 for you. :) But really, may be 5, except for Bacterium. F*** bacterium.
 
BTW, that Lab Service is done by Vista Genomics currently, right? Those NPCs could be not too happy after such suggestions, thus my point would be: if you are entering VG on a random Station and noticing, that nice looking NPC lady is reaching for something under the counter then it could be Intimidator or something similar. Job Security is so cruel.
 
I like the concept of the suggestion, and variations on it have appeared before going right back to the beta and the awful twitch mini game.

Until we get interiors I would settle for a new screen while sat in an accessible chair in the same manner as we access the Galaxy Map or FSS.

The issue with the mod to the SRV is twofold
  1. SRVs aren’t modular
  2. Fungoida Setisis
A new skimmer bike or other flying vehicle could deal with both issues.

The bit of the suggestion that worries me is the change to credit payouts we all know how badly that went when they were just trying to tweak things a little.
 
A new skimmer bike or other flying vehicle could deal with both issues.
With Mandalay I'm almost stopped using SRV, but definitely would love to have one of those. It would make sample collection drastically more entertaining.

Might sound silly, but flying without ship on something like that would be very, very cool! ED is best in flying mechanics, it is pity to stay always inside the ship.
 
Even after all this time, I'm really annoyed that you have to wear a very specific, dedicated space suit just to scan a plant. Just imagine how well that would have gone for the Apollo missions. Oh, there's a lovely rock! Damn, I have to get in the LM first to undress and suit up again to use the bag, Neil. What are you doing? Are you going to plant the flag in that space suit? Madness!

1b. Add a new lab-based minigame. The lab should be a new module added to the explorer's ship (Lab on a Ship!). When the lab module is installed on your explorer ship, a new player seat is available. In this new player seat, you can take your sample scans to process and analyze them as a new minigame.
Dangerously close to Ship Interiors! ;)

1a. Speed up sample-scanning of lifeforms. DRASTICALLY reduce the money earned from simple sample scan collection.

2. Allow players to install a pulse wave lifeform scanner module on the SRV itself. We'd still need to get out of the SRV to perform each sample scan, but we shouldn't need to get out for the preliminary passive scan.
Let's not forget that both points are meant as quite big incentives for players to buy the Odyssey expansion. FDev are not going to change them.
 
The sample requirements could always be upped from 3 to 20 for you. :) But really, may be 5, except for Bacterium. F*** bacterium.

See what I would do instead is this. You can sample 10 different plants from a single location and get 1 tenth the reward. You can sample 5 different plants from close locations, say more than 100mtrs apart and get half the reward, you can sample 3 plants from 1000m apart and get the full current reward, you can sample 2 plants from basically different sides of the planet and get double the reward!
 
I would absolutely love a more involved exobiology game mechanic!

One additional suggestion: Maybe the ship lab just doesn't always cut it and you have to bring especially interesting/lucrative samples to a research settlement and maybe put it in one of their containers.

There are so many awesome Odyssey settlements with different "economies", but at the moment they are practically all the same: Loot piñatas.
 
Probably even touching Exo rewards would be most agitating and never-settled topic.
I would propose that such Lab on Ship provides some sort of alternative to work "on field". For example in Lab I can re-create full sampling from only 2 samples. Or from more than 3 samples with insufficient genetic diversity (or whatever it called). Basically some effort-consuming mini game in Lab can substitute old-school "field work". This way any changes are fully backward compatible for those who prefers manual collection or don't have slot / don't want that Lab on Ship.
 
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For point 2... I suggest using NVG. I agree for everything.
Especially mini game or anyway development of interiors or not interiors needing having a lab experience .. that would be amazing. Maybe to find out what is the elements of that biological sample ... etc etc.
IT could be similar to the coding of the planet( if you take more than 6 or more than 22 probes then you will get less money...).. similar thing . the more you touch the sample the more (like in Red Dead Redemption 2) the more the pelt spoils... etc etc.
Similar to that concept. Absolutely the lab would be exciting in general.

One suggestion I made, you can find the topic is about the SHIP-ON FOOT- SRV loop not present!
We need to be able to call the hangar bay to open while we are on the outside. I don't need to explain why and why it's good, instead to go back into the cockpit.

A lot of the suggestions EVERYWHERE are however tied strongly to interiors, nobody can deny it. So Maybe they should develop taht and then go for ALL THE REST of the stuff.

With interiors (which exist on Fleet carriers) we could also receive stuff like the Sharable Helm of a carrier and that carrier or even 1 ship per account, could mean that we live together in such ship also in non REAL TIME, which would make CO- OP be experienced as a real life on a ship .. the ships and carriers would ACQUIRE SUCH An amazing feeling of "City" where u can go cryo sleep or talk with your team mates and so on.

I just digress and I hope they prioritize one thing that will unlock everything or just create an new verison of Elite dangerous. Only open with all this and more stuff.,

Cool suggestion.
 
1b. Add a new lab-based minigame. The lab should be a new module added to the explorer's ship (Lab on a Ship!). When the lab module is installed on your explorer ship, a new player seat is available. In this new player seat, you can take your sample scans to process and analyze them as a new minigame. If you process and analyze your sample scans correctly, you get the the same money from Vista Genomics that you used to get from just sampling. If you only hand in the unprocessed samples, you get some money, but a lot less. (This idea came from some comments on BurrPits recent video about ED in 2025)

For the minigame, the FDEV game-designer should actually research current technology and the Sci-Fi future extrapolation of that technology. Use that research to create a fun and engaging minigame that is appropriate and applicable for the task. In that line of thought, the minigame could have degrees of success for quality of results. The higher the quality, the more pay you get from Vista.
I would support adding a new module - a lab. I guess, it could be very useful on long term and long distance expeditions in to void. Where there would not be a single station, not to mention representation of Vista Genomics.

You would do your lab work and submit the data to Vista by some light wave teleportation or laser etc.
 
I would support adding a new module - a lab. I guess, it could be very useful on long term and long distance expeditions in to void. Where there would not be a single station, not to mention representation of Vista Genomics.

You would do your lab work and submit the data to Vista by some light wave teleportation or laser etc.

Why don't we do the same with Universal Cartographics then? Light wave teleporation lol, long term in the void, yes I have sent my bio data back, it will only take 5,000years to get there!
 
Yes I was thinking to being able to send back the data, but this would bring a lot of changes to many parts of the game.
For sure sending them back like this should depower their effect on PP and BGS, just like it is for many other things one does via carrier (who knows, knows) which is right that exist, otherwise hyper over power gameplay would be allowed ... and lack of cooperation (is already) would become a problem as players achieve things alone.

I think it should so be taxed and these data would have at least half the value if sent this way, and there could be even interceptions?:: this would create additional roles and gameplay, having a module "captor" that gets the data and ...

Just ideas to the devs.

Ciao
 
Same thing should be (module captor) that allows to piracy or people who don't want someone in their mining fields, to be used to receive the signals of abandoned or working limpets, and also "laser frequencies and explosions"..

This module that don't have to be NEW ONES but actually the ones we have just with an added function could be working and receiving such signals (data transferring, limpets noise, laser etc...) in order to have pirates or others being able to read the space and do stuff as a consequence, hunt or else.

This would allow space the feel like an ALIVE space, where things seem not to be happening but in reality tons of things are happening under our nose.
You surely get what I mean...

I would have edited the message but the forum doesn't allow to...

Probably for data transfer of exo and planets carto this should be possible only via Carrier (only to carrier owners)...
The carrier placement could be working as a BRIDGE of transfer of the data, so the collector of data could position her\himself half way (this requires skills, calculation) and then use the Carrier as a REPEATER that transfer the data to the destination OF THEIR LIKE: these data should not be valued however full price and should not have any BGS nor PP effect as a consequence of such Remote mode for profit that has been used.
 
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