Expand Colonia highway?

We have a few planet bases etc to bridge the route between the bubble and Colonia surely it's about time it was expanded?
 
My opinion is that there could be at least one more big ELW hub system, preferably between Rohini and the Bubble. I personally have found an ELW that is more or less on that line, though a bit below the plane. I'm sure there might be an even better located one too.
 
I don't want to see more along the highway it should feel like perilous journey to tbe new world a couple of beacons randomly placed along the way that just report distance from colonia or sol like survey markers ... your short lived excitement at finding something would turn into dissapointment "...what how far..."
 
I'd like to see some minor expansion of the existing waypoints. A few inhabited systems that would make a good location to take a break from the jump-scoop chore and run a few missions. Wouldn't have to be a lot just a handful of systems at maybe 2 of the stop-over points.

I could see the expansion of the existing waypoints closest to the bubble with the size decreasing the further away from the bubble it is. And a much smaller expansion maybe at the waypoint closest to Colonia. But most of the route should stay sparsely populated.

Maybe some more shady types npc pirate base, ship wreckage, reminders that you are way outside of normal service and are on your own
A cheeky pirate base between a couple of the populated systems on the highway would make a lot of sense from a lore perspective.
I really like the idea of some lawless places on the highway with a chance to get robbed or as save haven for naughty cmdrs.

Maybe next time I check out the highway. I always buckyball on the neutron highway, as I have places to be, people to shoot.
 
I really like the idea of some lawless places on the highway with a chance to get robbed or as save haven for naughty cmdrs.

Maybe next time I check out the highway. I always buckyball on the neutron highway, as I have places to be, people to shoot.

Same here, to both. I've flown out there along the highway once, the other times I've been out that way it's been neutrons all the way.
 
I could see the expansion of the existing waypoints closest to the bubble with the size decreasing the further away from the bubble it is. And a much smaller expansion maybe at the waypoint closest to Colonia. But most of the route should stay sparsely populated.

Completely agree, and would love to see a “bad part of town” aspect to it. After all people suck at some remote port are going to be interested in “entertainments” of various and not-so-legal kinds.

Some long range trade routes that were not quite so long as Colonia to Bubble would be nice opportunities.
 
A cheeky pirate base between a couple of the populated systems on the highway would make a lot of sense from a lore perspective.

Not really, a cheeky pirate base between a couple of populated systems would see, oh zero ships passing by in any one year. Pirates rely on raiding passing cargo and passenger ships so they are generally based in an area where you can expect cargo and passenger ships. You can travel the entire distance between Colonia and the bubble and not see a tag from another CMDR so I can't imagine pirates setting up bases between remote stations on the off chance someone might someday pass through that system.

As for more bases. The system at the moment encourages people gently into long distance travel. First you get the 5kly to open Palin I think it is, that gets you started on engineering your FSD and then the guardian booster, next is the trip to Colonia, a bit more challenging and rewarding, but not overly demanding, followed by Explorers Anchorage, really the first trip a pilot really takes you further than about 5kly from a base, then Beagle Point for those who are enjoying getting away from stuff.

Some places are meant to be hard and challenging, well I would like them to be that way, it's more just a cruise with the long jump ranges we have now, but you still get a sense of achievement doing it, dot bases everywhere and it becomes just another base or station on a long line.
 
Not really, a cheeky pirate base between a couple of populated systems would see, oh zero ships passing by in any one year. Pirates rely on raiding passing cargo and passenger ships so they are generally based in an area where you can expect cargo and passenger ships. You can travel the entire distance between Colonia and the bubble and not see a tag from another CMDR so I can't imagine pirates setting up bases between remote stations on the off chance someone might someday pass through that system.

So you don't think it's logical that the Colonia highway would be a supply and transit route between a) Colonia and the bubble and B) between the stations on the highway itself? I mean, I thought that was literally what it's supposed to be. I should probably have clarified that when I said 'between' I wasn't thinking of slap bang between two of the stations, i.e. 2,500 LY away from anything, more like a few jumps away from one end of a span or the other.
 
Normally on my trips between the Bubble and Colonia, I do it in 3 sessions. Colonia-Gandharvi, Gandharvi-Rohini, Rohini-Bubble and vice versa. But for ships with less jump capability, or cmdrs with less time on their hands who want to safely dock somewhere each leg of the journey, there's also Vihara Gate, Sacaqawea, and Amundsen to break up each of those legs of the journey. And even more if you don't mind the route being a little less direct.
 
So you don't think it's logical that the Colonia highway would be a supply and transit route between a) Colonia and the bubble and B) between the stations on the highway itself?

That's not the issue, considering the number of systems there are literally billions of possible routes to take between stations on the highway, any pirate activity would need to happen close to the stations to have any possibility of getting more than one ship passing through in a year, so having them between stations is not going to work, having them near the stations would make sense because pirates depend on passing traffic, and unless they can spot passing traffic from a couple of hundred LY away, which is not possible in ED, they aren't going to be doing any pirating.

Pick any random system between any two stations on the Colonia Highway and look on EDSM to see how many people have passed through it in the last year and that will give you an idea of the problem.

The essence is, pirates need to be near civilisation to actually pirate. It was easy on the oceans, due to currents, weather and land masses there were plenty of choke points where sailing ships and indeed modern ships can be pirated. Even today pirating only happens at those points, the choke points on the Colonia Highway are the stations, so that's where the pirates will hang around, not in the dark between the stations. That would be like putting a pirate sailing ship randomly somewhere in the middle of the Pacific Ocean and expecting other sailing ships to come sailing by to be pirated, not going to happen.
 
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