Expanded Cargo Mission mechanic

I propose and expansion to the current cargo mission mechanic. Make them like mini-CG for the player. Or, like the engineer unlocks. Essentially, allow a player to fulfill a cargo mission in allotments, instead of one bulk delivery.

Benefits:
  1. A player with a smaller ship can fulfill a cargo mission requiring more capacity than available.
  2. If parasite small craft are ever introduced, then the mechanic for transferring cargo missions from a large ship to an outpost in small allotments would be in place.
  3. MUCH larger cargo missions could be offered with payouts appropriate to the level of effort (time, danger, distance, etc.)
  4. Extended duration cargo missions could be offered
  5. Extreme Long Haul cargo missions could be offered
  6. WING cargo missions could be offered
  7. Potential to offer bonus for rapid completion
  8. Potential to offer penalties for lost (pirated/destroyed) cargo that has to be replaced at the mission source

Drawbacks:
  1. large cargo missions may require maintaining records of the mission and the total cargo accepted and delivered by the commander(s) at the origin and destination systems - though this is very similar to the powerplay allotments on the source side...
  2. something else I've not considered?
 
I suggested this few months ago and probably someone before me, but I still vote for this. It would make even more sense as these really would be cargo missions. Now it's like "take this parcel to there". If I would like parcel delivery, I would join EdEx..
 
I really like this idea, especially because of how it rewards multiple player choices. The inherent flexibility, especially if it's wing-aware, would make it a great addition
 
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