If memory serves, in the original concepts was an idea I rather like, that could be used to sex up exploration.
The galactic map is complete, but this is highly unrealistic.
I think most individual stars would actually not be visible on the galmap until players visited, scanned, dropped a nav-beacon and returned.
In this way, we could see the galactic map info available to Pilots Federation members gradually grow (maybe a weekly tick).
Also, more meaning to exploration as jumping to an unregistered system with no Nav Beacon would require some more complex game-play (to be determined), such as the in-system scanning done today. Player is in a new system, must scan the skies around them to record star distances and determine what is reachable.
Also, automatic route plotting would only happen per nav-beacons. So in the bubble plotting a route of 1,000 LY no problem. However, plotting a route to SagA would only be possible over previously mapped and sold exploration data.
The galactic map is complete, but this is highly unrealistic.
I think most individual stars would actually not be visible on the galmap until players visited, scanned, dropped a nav-beacon and returned.
In this way, we could see the galactic map info available to Pilots Federation members gradually grow (maybe a weekly tick).
Also, more meaning to exploration as jumping to an unregistered system with no Nav Beacon would require some more complex game-play (to be determined), such as the in-system scanning done today. Player is in a new system, must scan the skies around them to record star distances and determine what is reachable.
Also, automatic route plotting would only happen per nav-beacons. So in the bubble plotting a route of 1,000 LY no problem. However, plotting a route to SagA would only be possible over previously mapped and sold exploration data.