Expansion & Retreat in 3.3 ??

Rats all my typing just disappeared. Firstly many apologies Villeruff if I appear to be waffling, unfortunately medication is playing havoc with the old grey matter. Your link made me smile when it talks about the time of the tick. Are they serious??

Red arrow.
Hopefully I have always made it clear that this indicator was something I always took npote of prior to this update.

When checking a faction on our right-hand MFd this little arrow showed if influence had been added in the last 24hrs. If this arrow was red then the influence of that faction was in decline, it might not drop a percent, and I guess this was more likely on larger populated systems but I watched this arrow like a hawk if I was working on booting out a faction from a system I was interested in. If this arrow went blue?? (not 100% certain of that colour) then I KNEW with 100% accuracy that the system I was interested in would NOT retreat. If I could keep it red, then that faction would retreat. I say this based only on my experience. Thinking back I have personally shifted about half a dozen factions out of system I had an interest in. YES there were times when it needed two or maybe three attempts to boot a faction, but it always worked in the way I have described. The level of influence was really academic. Once in retreat, no matter what its percentage, I had to keep that influence from improving, and without a shadow of a doubt even if the retreat stayed at 1.5%, if that arrow on just one 24hr period turned blue, then the retreat was never going to be achieved. I have NO IDEA if that arrow is still operational or if the same experience will work.

Now an annoying experince.
You asked me a question so I just set about getting you an answer.

On EDDB, in ANYAYAR it showed Etznabi Freedom party to be in retreat and on 5.2% influence.

I have just flown to that system and obviously as soon as I entered that location, the information update. Using INARA, it correctly shows Etznabi as being on 5.2% but in a state of 'NONE' furthermore in its history I cannot see it being in a state of RETREAT

okay we can all blame me for getting it wrong. I certainly did not but thatis by the by. Note I said EDDB showed that yesterday it was in a state of RETREAT. Now in EDDB tody, after it updated, it shows COFFIN DODGERS on 43.6% in a state of WAR??

I am guessing I am the ship that has caused this update as I have EDmarket thingie active. We are all told that each system is now an independent system so yes, Coffin Dodgers are at war in a number of systems but a war in ANYAYAR?? I hope not and I do not think so.

Your last point asking me to show you a faction that is in retreat from its Home System, I cabbot as the faction I has seen in this state can nolongeer be found. However you are kindly confirming exactly what I keep saying. In my experience I have never seen nor heard of that happening, plus when Minor Factions were released I am sure I read it somewhere and zack rings a bell as being the author who confirmed that nofaction could be booted from its Home System.

If an example crops up, I will try to remember to let you know.

No worries, thanks for getting back to me. :) I have had the same experience with EDDB, I don't think the page owners have been able to update since the patch. It is usually my default resource, but it seems all over the place lately.
 
No worries, thanks for getting back to me. :) I have had the same experience with EDDB, I don't think the page owners have been able to update since the patch. It is usually my default resource, but it seems all over the place lately.
Just tried to send you a pm but with no joy.

I am glad we sorted out the misunderstanding and sadly my writing style is not brilliant. My aim is to always try and glean information. I try to word my sentences as a type of question in the hope folks pass on their experiences.

I once attended a lecture by an expert on sharks.

I will never forget their advice.

'The only thing predictable about a shark, is............... Its unpredictability.

I am sure we can substitute Elite Frontier for the word 'shark' :) :)
 
Just tried to send you a pm but with no joy.

I am glad we sorted out the misunderstanding and sadly my writing style is not brilliant. My aim is to always try and glean information. I try to word my sentences as a type of question in the hope folks pass on their experiences.

I once attended a lecture by an expert on sharks.

I will never forget their advice.

'The only thing predictable about a shark, is............... Its unpredictability.

I am sure we can substitute Elite Frontier for the word 'shark' :) :)

Hehehe, they definitely like to keep us busy. :D Not complaining though, sharks are awesome. :p
 
One expansion, started and completed since the update, from a system over 75% but not the happiest and went to nearest system with seven Factions in it (skipping one with eight and one we were already in), making us the eighth Faction in our new system.
 
expansion in still random, rng choose between eligible system with >75% influence


Our situation today:

System A, Elated, under 75% (69%)
System B, Elated, over 75% (77%)

Expansione pending from system C, Happy, (83%). Not the Happiest, not the Happy (Happiest) one, and not the higher influence one (we have a System D, Happy, 86%)

So, guess what? Another mess by fdev.

I filled a bug report about it https://forums.frontier.co.uk/showt...uation-Random-expansion?p=7293717#post7293717
 
expansion in still random, rng choose between eligible system with >75% influence


Our situation today:

System A, Elated, under 75% (69%)
System B, Elated, over 75% (77%)

Expansione pending from system C, Happy, (83%). Not the Happiest, not the Happy (Happiest) one, and not the higher influence one (we have a System D, Happy, 86%)

So, guess what? Another mess by fdev.

I filled a bug report about it https://forums.frontier.co.uk/showt...uation-Random-expansion?p=7293717#post7293717

It's not random, it's just the old system.
 
We have a system that is

ELATED
INVESTMENT
CIVIL LIBERTY

This compares to the system that carries the tag [Happiest] namely

Happy [Happiest]
None
None

So no states regarding either Economy or Security but Frontier clearly stated we expend from the 'Happiest' system. Our system that is in a state of 'Elated' Does NOT show a tag [Happiest]

I honestly do not believe Frontier realises just how badly bugged the game has become?

I am sure I am not alone in getting a significant amount of very relevant information from both INARA and EDDB. I am now sadly convinced that both pieces of software are giving out incorrect information??

A question buzzing around inside my empty skull is.... A number of years ago, independent writers of software that supported Frontier, threatened to pull the plug on their products. I am sure I was not alone when I fully supported their actions which were bought about by Frontier not keeping these folks in the loop regarding updates.

Has this happened again? Is Frontier guilty of not keeping these companies informed, OR.... Is Frontier now so bugged that if we give inaccurate information to these companies, we will get inaccurate information from them?

I think the most obvious and easiest way of explaining this was the fact I saw our system flagged as being in a state of 'War' in a system. First off it takes two to tango and in that system, we were the only faction flagged as being in that state. Then.... When I physically went to that specific system, no war and not even pending war. This is just one example of countless others we are experiencing.
 
Just a question on retreat. I take it you can not get back into a system once you've retreated from it. I've been forced from a system a while ago and have never been able to get back in, even with expansion from a neighbouring system. I was hoping this will change, but I don't think it will happen.
 
Just a question on retreat. I take it you can not get back into a system once you've retreated from it. I've been forced from a system a while ago and have never been able to get back in, even with expansion from a neighbouring system. I was hoping this will change, but I don't think it will happen.
You can get back in, but the faction will prefer to go elsewhere instead.

If you expand to everywhere else in range (or have the other systems filled up to seven by other factions) then you'll be able to expand there again.
 
Just a question on retreat. I take it you can not get back into a system once you've retreated from it. I've been forced from a system a while ago and have never been able to get back in, even with expansion from a neighbouring system. I was hoping this will change, but I don't think it will happen.

I see Ian has already answered your question and I guess I would have asked how many factions were in that system you wanted to return to.

Incidentally, for the life of me I do not understand how you were 'Forced' from a system. Retreat was always a very hard thing to accomplish and as soon as a faction made an effort to counteract 'Retreat' then in my experience, the retreat failed and yes we did a lot of monitoring whenever we were forcing factions out of systems we wanted to jump into.

Retreat is for me something that has been improved if this update works as planned, with all systems being independent of each other.
 
I see Ian has already answered your question and I guess I would have asked how many factions were in that system you wanted to return to.

Incidentally, for the life of me I do not understand how you were 'Forced' from a system. Retreat was always a very hard thing to accomplish and as soon as a faction made an effort to counteract 'Retreat' then in my experience, the retreat failed and yes we did a lot of monitoring whenever we were forcing factions out of systems we wanted to jump into.

Retreat is for me something that has been improved if this update works as planned, with all systems being independent of each other.[/QUOTE

The faction that wanted us out, put a major/massive effort with friends into destroying our security ships and so on. The battle/war lasted most of the summer, we didn't go down the pew pew route of destroying their ships....or getting the massive fines that they got. Anyway that's good to know, cheers, although expansion for the smaller groups might take a bit longer to organise these days.
 
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Retreat state

It seems the new BGS makes it next to impossible to force a retreat...


I see Ian has already answered your question and I guess I would have asked how many factions were in that system you wanted to return to.

Incidentally, for the life of me I do not understand how you were 'Forced' from a system. Retreat was always a very hard thing to accomplish and as soon as a faction made an effort to counteract 'Retreat' then in my experience, the retreat failed and yes we did a lot of monitoring whenever we were forcing factions out of systems we wanted to jump into.

Retreat is for me something that has been improved if this update works as planned, with all systems being independent of each other.
 
I see Ian has already answered your question and I guess I would have asked how many factions were in that system you wanted to return to.

Incidentally, for the life of me I do not understand how you were 'Forced' from a system. Retreat was always a very hard thing to accomplish and as soon as a faction made an effort to counteract 'Retreat' then in my experience, the retreat failed and yes we did a lot of monitoring whenever we were forcing factions out of systems we wanted to jump into.

Retreat is for me something that has been improved if this update works as planned, with all systems being independent of each other.
it is easy to force a retreat in the old system as killing civilians and security had a immediate effect where the counter, mainly bounty hunting and magical data drops had to be turned in and by the time you turned in a few bounties ect and headed out again the guys targeting you are sat out there often in a pg or solo just farming the kills with no pause to hand in anything. So it was a little bit one sided , you could put on a fighting defence and see your tick go up but then it would go down rapidly again as at the time killing security and civilians had a greater % effect and not capped where + actions were.
 
The sensible way to balance murder would be to make sec harder (no Eagles, lots of chaff), random ATR appearances the higher your notoriety, higher bounties (to risk bankruptcy) so it would become difficult but not impossible to farm sec ships.

The old system allowed you to be a total git which was a lot of fun. Currently murder works in some cases but there is much testing to do, as sometimes it stops affecting INF and just drops the security slider rating.
 
The sensible way to balance murder would be to make sec harder (no Eagles, lots of chaff), random ATR appearances the higher your notoriety, higher bounties (to risk bankruptcy) so it would become difficult but not impossible to farm sec ships.

The old system allowed you to be a total git which was a lot of fun. Currently murder works in some cases but there is much testing to do, as sometimes it stops affecting INF and just drops the security slider rating.

Also, Murder should've different impacts in view of the population density. A System with roughly over 2k inhabitants feels the impact of destroyed Security or Civil ships much more then one in the billions.
 
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