Expansion Systems Showing Wrong CC Potential?

We already know that the cycle ended a day early and that the systems chosen for expansion were largely incorrect, and it also looks like expansion systems may be showing the wrong potential CC. Patreus' expansion systems of Dongzi and Vaka, for example, were showing as terrible targets before the server change (that's why they weren't at the top of our prep list, by the way). Now they both have a potential of over 100 CC, which is not only different but looks wrong based upon the fact they are both low-value systems that won't exploit any additional targets.

We need to know whether or not we should be pushing the expansion, as the systems could be a bonanza or practically worthless (one was actually negative before the server change). Also, are the cycle 2 expansion systems going to be changed to what they should be based on cycle 1 prep?

I'm very disappointed in the way PowerPlay's launch was handled, which is a shame because the content is good. It was clearly not ready to leave beta. Players are supposed to get attached to these Powers, but that's very difficult when their fate can easily be determined by bugs.
 
Yeah, I am totally confused on what happened. Of course, the difference could be due to the proximity of new/removed control systems in the current cycle, but I doubt since it would make the 'potential cc' value totally worthless.
 
Yeah, I am totally confused on what happened. Of course, the difference could be due to the proximity of new/removed control systems in the current cycle, but I doubt since it would make the 'potential cc' value totally worthless.

I don't think any control systems were removed though, and additions would make expansions less valuable if anything.
 
yep still broken, even after the apparent fix to the servers this afternoon.
According to FD 1100-200 = 500, just check Aisling Duval's available CC, no wonder theres so many bugs if that's how good their maths is....
 
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