Expansions, DLC [Dino] Packs and Future Content

Was playing JWE (again) yesterday evening, and I couldn't help but wonder what exactly Frontier could do with regard to Expansions, DLC [Dino] Packs and Future Content. From memory, the majority of Planet Coaster Expansions is simply the inclusion of new rides and cosmetic themes, but Planet Coaster and JWE are two (somewhat) different games.

DLC [Dino] Packs are fairly obvious as to what they'll be; more Dinosaurs - we already know the Indoraptor and Carnotaurus are among the FK DLC, and quite frankly I'll be amazed if we don't get an Allosaurus somewhere down the line (it isn't in the standard game, is it?) We also know that we get to alternate between different islands within JWE, so it's possible that future content will be additional islands not yet on the map - which makes perfect sense when you consider the number of missing Dinosaurs and other scenario that could be placed upon us.

Then I got thinking, and I know there was a tweet(?) by one of the Devs stating there were no plans for Aquatic/Avian species (right now) but honestly, I'm going to take that with a pinch of salt. I don't think however that Avian and Aquatic species could be applied (easily) to the parks and islands that we've already got - however I do think it's possible that (with an expansion) we might see a very different island that, for lack of a better description, represents a Lake and Avery where we'd have our Aquatic and Avian creatures - it just means that they maybe wouldn't get to interact with our land-based reptile, which honestly, I'm okay with for the most part.

In any case, short of that (more islands, different settings and scenarios) where do we imagine Frontier can actually go with their expansions and future content? Could we see an island elsewhere in the world? Maybe a park that's opened in an already-established city? Short of dynamic features (benches, fountains and Dinosaurs) I'm genuinely struggling to think what else can be done, at least short of revamping the guest system to further-benefit the management system of the existing parks.

Anyone?

I'm not here to ask what you want to see either, we've enough of those discussion already, I'm asking what you think may legitimately be next.
 
If we get aquatic dinos it will probably be in some kind of pre-defined environment (i.e. a fixed basin containing a mosasaur), because the engine can't recreate "real" water and they don't have plans to change that, at least that's what was said numerous times when users asked for water rides or a water expansion for Planet Coaster.
 
If we get aquatic dinos it will probably be in some kind of pre-defined environment (i.e. a fixed basin containing a mosasaur), because the engine can't recreate "real" water and they don't have plans to change that, at least that's what was said numerous times when users asked for water rides or a water expansion for Planet Coaster.
Not quite sure I understand? Can't create real water? We can already do that - lakes and ponds. All they'd need to do is increase the depth, unless that's what you mean by them not being able to do? Either way, I'd be content with fixed basins so long as they were big enough and we could see the creatures within.
 
The water that's currently in the game is basically just a texture without physics, at least that's what it is in Planet Coaster. It can't flow, you can't build rivers or stuff like that. It also means that you can't really have dinos swimming in it, just some pre-defined stuff.

I really hope they find a way to implement this tho as I would love to have realistic water in both games.
 
they could also unlock more places to build or exspand current build limits on current islands as on my islands i spoted potential build area rite next to the park and little away from it would be good.
 
The water that's currently in the game is basically just a texture without physics, at least that's what it is in Planet Coaster. It can't flow, you can't build rivers or stuff like that. It also means that you can't really have dinos swimming in it, just some pre-defined stuff. I really hope they find a way to implement this tho as I would love to have realistic water in both games.
I may be mistaken, but weren't there different water features/effects in Planet Coaster, one of which emulated rough seas. I'm no programmer, but I can't quite fathom why an underwater creature couldn't move underwater like a land based creature walks around above. It's still just space.
 
I think for both Avian and Aquatic it is going to be pre-made buildings, which I quite unfortunate, I have actually no idea how the devs want to make it interesting then, I mean the Avian and Aquatic reptiles will be looking amazing but the enclosures will be a bit meh.
 
It's probably best to add a picture to show how water is handled by the game(s):

https://www.reddit.com/r/PlanetCoas...pparently_there_is_no_physics_applied_to_the/

As you can see, "water" is just a flat visual texture, nothing more. So to create a swimming dino it would probably have to basically "fly" under the surface which would look awkwark because there wouldn't be any waves, splashes and stuff like that.
Now I see exactly what you mean, and yeah, if we had aquatic creatures we would want them to swim properly (waves & splashes) which wouldn't quite be represented well here. What about Tanks though? IIRC, the Aquatic expansion for Zoo Tycoon 2 had Orca Whales and such, and that seemed to work okay?

I think for both Avian and Aquatic it is going to be pre-made buildings, which I quite unfortunate, I have actually no idea how the devs want to make it interesting then, I mean the Avian and Aquatic reptiles will be looking amazing but the enclosures will be a bit meh.
I'd certainly expect that for Avian species (a giant bird cage of sorts) but I'm sure we'd be able to drive in with our Jeep or Geosphere to take a peak?
 
Yes, hurry up already! ;) :D

Kidding. But if you look down the beach on Muertes, especially during a storm the waves on the animated sea look v cool. That presumably is - generated at least - by simulation of some kind.

However, I'm just imagining what it would be like to tranq dart .. a flock of escaped pteradons. Something like this I suppose? :eek:

953a02743877af5c13f7341ed31d3ac2.jpg
The ACU helicopter does fly satisfactorily high though .. tested that already, of course. [up]
 
Yes, hurry up already! ;) :D

Kidding. But if you look down the beach on Muertes, especially during a storm the waves on the animated sea look v cool. That presumably is - generated at least - by simulation of some kind.

However, I'm just imagining what it would be like to tranq dart .. a flock of escaped pteradons. Something like this I suppose? :eek:

The ACU helicopter does fly satisfactorily high though .. tested that already, of course. [up]
If/When Avian & Aquatic creatures are released, they may not have the same escapee functionality that our land-based Dinosaurs have. That can at least be said for the Aquatic creatures, unless they're going to do a Free Willy out of their enclosure, over a rock/cliff and out into the ocean... [haha]
 
Well i hope they do a Hello Games (No mans sky) and just bombard it with free, awsome content.

But honestly i wouldn't mind if they did a Sims and released content packs for like $5
 
Well i hope they do a Hello Games (No mans sky) and just bombard it with free, awsome content.

But honestly i wouldn't mind if they did a Sims and released content packs for like $5
We know the first DLC (the Fallen Kingdom Dinosaurs) are free, though I imagine further additions will cost; the same goes for expansions mimicking Planet Coaster. The only thing we wont have to pay for is gameplay changes and/or (maybe) cosmetic additions - if they do ever go the route of allowing benches, toilets and fountains (etc) for Guests.
 
Swim-swim-dino's will be a thing at some point I'm sure of it; if for no other reason than this:
jurassic-world-evolution.jpg

Top right. That's the Mosasaurus pen.
Yes, I know it's concept art - but a guy can dream.

Flap-flap-Dino's could also probably be a thing I rate, likely build an aviary ( hopefully of your own design, not a pre-designed building ).

Not sure I like the idea of dino packs though. New dino's should come with patches for free ( 1 or 2 every few months maybe - HA. HA. Right. ) or as part of an expansion.
Dino-skin packs I could live with.

An "Entertainment" DLC which provides a bunch of entertainment-related goodies for guests, from benches/fountains/etc to types of rides to additional shops.

Paint DLC's for vehicles and buildings ( perhaps a "dense jungle" skin for buildings to blend them into the environment ).

It's actually rather difficult to say what they can add apart from more dino's, events, islands and buildings.
 
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Not sure I like the idea of dino packs though. New dino's should come with patches for free ( 1 or 2 every few months maybe - HA. HA. Right. ) or as part of an expansion. Dino-skin packs I could live with.

An "Entertainment" DLC which provides a bunch of entertainment-related goodies for guests, from benches/fountains/etc to types of rides to additional shops.

Paint DLC's for vehicles and buildings ( perhaps a "dense jungle" skin for buildings to blend them into the environment ).

It's actually rather difficult to say what they can add apart from more dino's, events, islands and buildings.
Swim-swim & Flap-flap's, huh? [haha]

In any case, I kinda' wish they'd limited the released Dino's a little, then (for future DLC's) we could have had more islands (or areas of islands) with additional unlock. Isla Sorna is a massive DNA collection pit as far as unlocks go.
 
I hope they add some more decoration in the future. More trees and bushes. Lights (including a day/night cycle - why can i sell night vision glasses when there is no night?). Bins, toilettes, a.s.o. Would be a great improvement for the atmosphere. And it could add to visitor feelings. No toilette in range? Values go down. No bins? Visitors throw away their garbage and the park does not look good (and values go down). No lights at night? Visitors stumple and get injured - leading to penalty payment. Maybe the quality of paths has an influence how "save" a path it at night without lights? Longer distance to walk can influence this too.

Aquatic dinos would be a problem. It SHOULD be possible to make them live in the "texture water". This way it should be possible to make them attack land dinos...

For the flying dinos it should be more difficult. Simply adding a type of sphere whould not add fun. Maybe they could add higher (glass) walls where a kind of (steel)net is stretched over?

But in fact i do not need more types of dinos. More depth to the gameplay would be much more useful. The game currently focusses on the requirements of the dinos. A little more economics would be fine.

Ciao, Udo
 
The only dlcs I would expect seeing would be an avian and aquatic reptiles dlc. I would like future dinosaurs to be free but first Frontier should focus
on fixing the current issues of the game. I also want to see a update for more decorations and possible attractions that aren't dinosaurs.
 
Surely building a proper fluid dynamic system for the Cobra engine has to be a goal for the team. This is so far the biggest failing of both games, the water looks fairly rubbish compare to the rest of these games. An a far more advance water system for Elite Dangerous would be needed.

There was a bit more of a hint that the cobra engine being release to other developers, Frontier talk about it as a income revenue for them to cambridge news. An other developers would certainly want a more complicated water system that currently available.

As for expansions.

I'm guessing assets expansions will be their primary goal. Dinosaurs, buildings, more folidge options.

May be a Avian and Aquatic and plant DLC, we know the hammond foundation brought back plants from the jurassic era from the first film.

I think they had to cut a lot of features we see in Planet coaster to get it to run smoothly on console, which I'm pretty certain will limit what they can do in the game in the future. Just a lot of stuff look less advanced than what they achieve in Planet coaster.
 
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